@konata_LS
There was also a team game played by strong players that has alot of similarities to the current map (lots of jungle near the start etc)
https://forums.civfanatics.com/threads/team-game-isolated-pacal-deity.627095/
They are much better players. But. They had corn on grassland, pigs, and gems. I had rice in jungle, plains-cow, and sugar. Their island was nice and round, mine is elongated like a left-handed middle finger.
There's also a possibility that you're semi isolated as it looks as if northern coast hasn't been fully explored and fractal is a bit, well, fractal.
No chance on deity. Too many barbarians. They would have contacted me with galleys by now.
Just a question...
How much viable is cultural victory on isolated Deity? I think I've read about it some time ago, with CoL and Philo providing religions.
I know that Astro path is a viable one, but the part after Astro is ... well, does not look inviting.
Viable, and there is enough land to do it. Can be considered. I feel that the first part, rush to astronomy, is the same. I can't do math, but I believe the commerce from intercontinental trade routes are worth a couple of great artists. I can also attempt to trade astronomy for either education or nationalism, both of which I need.
Then it's a matter of waiting for religions to arrive and then spread it around, no particular advantage to founding them.
Alternatively I can try sushi-powered with broadcast towers. I got rice and seafood, and biology/medicine are low priority for AIs which makes good trading fodder. The big 3 will be coastal, I will run free market, and build customs house. Science-based culture game.
So I'm curious on why the decision to settle on the southern most sugar.. I personally would go to the sugar 1 NW of that and settle on that.. advantages are you gain fresh water from the river, poor mans roads for cities along the river to the north, works better for the southern city dot map, and something special when you hit BW..
If you look at my starting area, that tile is the only land tile that generates more than 4 food before iron working. I need to farm it.
Round 2: make haste slowly (2000BC - - 800AD)
I initially wanted to go code of laws. Various posters explained why it wasn't a good idea.
Monarchy is the standard choice but this is not a standard map. New cottages just about break-even against the cost of warrior garrison and population-based city maintenance. I don't have anywhere to put cottages until iron working, and then spend more time waiting for cottages to mature. I do want to reach astronomy before Christopher Columbus.
@krikav and I are on the same page with the principle of converting production into commerce. Alphabet and settling a great person achieves that, and gets to astronomy faster. But then what am I left with? 4 cities with 4 population each, plus a capital with 5. 17 total population to reach optics.
I feel like I need to take more bets to win.
It's similar to alphabet, except I get slightly fewer science, but with some rebate for the production sunk into the Oracle.
Another question is why I put the expansion city onto that strange spot. One, it had access to the only 4-food land tile after agriculture. (Sidenote: I had no worker techs, so I squatted the worker on the tile stop jungle growth.) Two, fogbusting!
First warriors, then archers and spearmen. If one axeman shows up it's gg and I don't have time to research archery.
The RNG gods were in my favour this time
I am saving it for lightbulb. Not settling it.
Tech path: masonry, the wheel (connect cow for health), bronze working, agriculture, fishing, pottery.
Failgold would have also been fine. I am in a hurry to get iron working to farm the sugar tiles. I need to make haste slowly with settlers and workers.
Tech path: iron working, sailing, metal casting, compass. machinery, optics.
Super late T145 (700AD) optics! I won't be first to astronomy but that's okay...? Just getting it in "reasonable" time is an achievement. If the diplomacy is unfriendly then they might not trade techs too quickly.
Met someone and made a trade while I still can. Given that he is still researching that tech (I cannot get full price), I suspect all the AIs are on the same continent, or at least in contact, making it low priority.
More confirmation that they are all in contact: the AI of one end is worst enemy of an AI in the other end.
Someone is in an even worst situation than me! Worst enemies of both and I suspect more.
Situation at T155 (800AD).
1. An unmet civilisation reached liberalism. It is possible they chose astronomy.
2. Sugar plantations ready in 4 turns, then it's searching for remaining AIs and start trading. I think I have a sugar monopoly.
3. Nobody I met is at war. I do not know why Greece, being so hopelessly small and backward, and hated by both (and maybe more), is still independent. England has knights and muskets, Greece has swordsman and catapults.
4. Augustus also does not have many cities. Land is power and he might fall behind later. That's good because, as a long-term goal, I want to be friends with Augustus. Once I can follow his religion and he enters representation, that might be possible. I need a backward friendly AI as trading partner.
The next step is probably whipping out settlers and workers. How I plant my cities depends on how I intend to try to win.
a. Renaissance military campaign against a backward power.
b. Modern military campaign against a powerful one
c. Culture, probably sushi-powered and religion-powered. My science output is not great but obviously there is room to grow.
d. Diplomacy by farming everything. This time I do have enough land to pull it off. Sushi can help.