And there is the 256 unit types or building types limit that create an assert error when loading WB maps, but not when loading script maps...I suspect they have an array with a fixed size of 200, so going over that gives an out of bounds error and breaks the code. It also runs into the problem of how they did promotion prerequisites. Instead of using a table of variable size, they set a fixed limit of 6 prerequisites, forcing them to split up the extra-attack effect into multiple identical promotions, which brings us closer to the limit.![]()
Yep, I've learned it from lemmyI think the credit is lemmy for that one
On a side note, I'm a bit discouraged like everyone else by the lack of support for the modding community, the promise made 2 years ago when the game was released are still to be fulfilled and the complete radio silence while they are working on their other projects is frustrating... Well not as frustrating as knowing that civ5 has the potential to really be the most moddable of the civs game so far if only the modding tools were finished/working, but almost.