alright guys, time for me to help you to help me.

Xen

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actually, thats a fallacy, if you all already know about the europa universalis series of games. easily the game that kicked my ass out of NESing, out side of, you know...

anyways, I haven't got EUIII yet, and my next game purchase is going to be civ4, not in the least because I'll get my :):):):)ing Cataphracts [finally] with that game.

For the time being though, I've got some Byzantine fever that I need to quench, a thirst that even if I had EUIII, I wouldn't be able to solve without modding- so EUII it is then.

The main problem with this, is that every EUII Byzantium game you go through the same paces- change the domestic policies to favor your land moral, take some loans to build an army, and start a war with the ottomans, assuming they don't start one with you first.

Frankly, I'm tired of that set-up. And so, learning how to mod EU2 a little bit, I've decided to make my own scenario.

The point of change is is that the Byzantine empire never revoked Venetian trade rights in Constantinople, and so their trade line still secure, the Venetians never direct the 4th crusade to sack Constantinople, and more over continue to function, more or less, as the Byzantine navy.

The impact of this is that Venice and Byzantium remain on good relations, and start the game in an alliance, as well as a trade agreement. More importantly, the Byzantines, able to concentrate on maiming the infidels, rather then driving out crusaders have reclaimed the lions share of Anatolia, and these area remaining both Orthodox, and Greek. Byzantium has possession of the lower Balkans, as well as the two Greek provinces on the north end of the Black sea, since the Genoese wouldn't have been able to get into the area [due to those rather lucrative trade rights Venice was willing to sack a city over]

More over, Venice still has possession of Crete and the Aegean islands, but has control over Cyprus, Rhodes, Malta and even Sicily, since as the Venetians never had to compete with the Byzantine remnants, Turks, or other Muslim powers, they were free to expand their naval and trade dominance elsewhere where it could be valuable. (as you might expect, Venice is the biggest combatant against Pirates, both Christian and Muslim in the med sea, though more then a few of the Christian pirates would probably be corsairs commissioned by Venice to prey on Muslim shipping, if not their still present rivals in Genoa.

Some of the bigger surprises are that the Kingdom of Jerusalem is still around, although it dosent control Jerusalem, only Lebanon and Samaria, making its capitol at the famed city of Acre. That said, even though they begin as vassals of Byzantium, you may want to try them because in addition to having Arabic as a state culture, they also have Greek, French and Italian marked as well.

Armenia is also a "free" nation in the game, but "Free" in the sense that arnt totally incorporated into a larger empire. yet. They, along with Georgia are Byzantine vassal states.

As far as the Turkish nations goes, I've decided that with as talented as the ottoman leaders were, that even in this time line they would probably rise to prominence- a different Ottoman empire is present in this scenario, having unified most of the other Turkish states under its banner, and making its capital at Damascus, the greatest and most prestigious city in its territory.


As far as any other changes, and scenario set up stuff I've giving the Byzantines three armies, two relatively weak ones, one at either end of the Empire, and keeping a strong central army in Constantinople- this reflects pretty well how the Byzantines went about organizing their empire, and hopefully wont make them too strong, particularly when balanced out by by the Hungarians, and ottomans, and of course to a lesser extent the mameluks, but they dont have a direct connection to Byzantine territory.

I'm going to play around with the starting domestic policies and stuff, too. I'm probably going to make the Byzantines have access to latin tech, as well has have italian has a state culture already, aside from giving them a more quality based army, and probably a . .. .. .. . navy, reflecting how history in this case had unfolded for them. (oh, and ragusa being slavonic has pissed me off- about this time it was still the last refuge for the old dalmatian romance language, and so I've made the province Italian in culture to reflect that.)

I've decided to give the Byzantines knowledge of the Ethiopian capital, but not the rest of Europe, Venice included. I think its just reasonable that since the Byzantines historically knew and dealt with Ethiopia that would continue to deal with them, if able too. Also, i noticed that the Ethiopian tech type was Muslim, and i changed it to orthodox. For fun, I may give them Nubian, and even Greek as sub cultures to make an Ethiopian game both interesting, and playable.

I'd enjoy any thoughts/comments/suggesstions on the set up. if you guys want, once I finish it up, I can upload it if your curious about playing it.

Here is teh map, with all teh changes so far. :yeah

byzantintalthistory.PNG
 
I'm considering also giving Venice stiermark and mantua right from the get go. Too much?

also, i changed syrias culture from "arabic", to "syrian", because I was tired of seeing aleppo as syrian, but not syria.

further note- I'm strongly considering starting Constantinople out as a center of trade, and giving Venice a monopoly in it.
 
come now, some of you must have suggestions for where else I can take this thing.
 
I'd also make Const a Trade centre, definitly give Venice A monpoly in that city.

And maybe convert a few more of those Southern Provinces of Russia to Orthodox. The Orthodox presence is stronger after all. [Maybe lithuania goes orthodox :p]

Those are more fun changes, with only a vague thinking behind them....
 
Xen have you tried the AGCEEP mod for EUII? its awesome and their "Fantasy Byzantium" scenario is pretty good, it gives a whole load of events that makes the restoration of Byzantine Empire Possible (as Byzantium, or other Greek nations like Trabzond, Hellas and Others), you can also enable special "Crusader" events that empower the knights of Rhodes and makes possible the creation of the Kingdom of Jerusalem.

As for EU3, i believe (not sure, i uninstalled it after an hour or so) that the game starts in 1454, after the fall of Byzantium and the practical end of the Byzantine Empire

However Crusader Kings (2004) is a much better game if you want to just focus on europe, n.africa and the middle east (up to Iraq) and you can export the game to EUII and soon to EU3 so you can continue it (CK plays from 1066-1454 i believe)

Edit:[EU3] Gameplay stretches over 300 years, allowing the player to start at any date between May 30, 1453 (Fall of Constantinople) and January 1793.

Crusader Kings is a grand strategy game made by Paradox Interactive about the period from 1066 until 1453. It was released in 2004.
 
Indeed. Seconded.
 
Interesting! EU2 is my joint favourite game at the moment (tied with HoI2: doomsday, and Shadow Warrior - yes the 1997 3D realms game!).

I have tried Byzantium in EU2, but to be honest i found it too hard. There is challenging, and then there is *very* challenging. I must admit I dont like modding the game, playing 'gamey', using exploits or effectively cheating in order to pull off what i want to achieve. It seems you have to do one or all of these things to restore the Byzantine empire :)

My only 'success' with Byzantium came after lots of luck, lots of loans, and going bankrupt, plus having everyone in europe hate me becuase i annexed so many states in anatolia/balkans. I didn't continue the game because i'd fallen into an endless cycle of wars with all my neighbours (one war ending just as another 5-year peace treaty expired), with a destroyed economy.

I strongly second Feanor's comment about AGCEEP. I havent tried byzantium with it yet, but ive had a lot of fun with the Bohemian 'Taborite War' events, which i finally managed to get out of with an innovative, rich, high-tech bohemia, eventually getting much of germany and establishing colonies in north america. Thats my favourite so far :)

Question - i didnt know venice owned sicily at one point. How did they lose it, historically? I seem to recall it starting as an aragonese territory in the 1420 game (AGCEEP or otherwise).

Oh yeah, and EUIII must burn! All the stats and variables are already taxing enough on your CPU. The fancy graphics are just pointless IMO. I haven't purchased, and i dont plan to. Plus i cry lots at the the thought that the EU/EU2 formula wont have any further development.
 
Here is some info about Byzantium in the 3 standard scenarios of Crusader Kings

Spoiler Hastings (1066) :
Hastings1066.png

The Empire is about to crumble, the Current emperor is a incompetent, ill, deformed ruler that has wasted the empire's resources thought his rule (he has the Arbitrary, Indulgent, Illness, Club-Footed and Hopeless Spender Traits) his weak rule has encouraged the Persians to try their luck and declare war.
The Ruler, Constantinos Dukas (66yo) is and sick and about to die and his oldest son, Micheal Dukas (16yo) is going to become the new emperor, however he is even more incompetent than his father and if he gets the crown it almost inevitable that that your vassals will start to break of from you possibly beginnign a full scale civil war, however not all hope his lost, a young and extremely skilled nobleman named Alexius Komnenus could be made the next emperor just through a couple of decrees, the decentralization of the Imperial Power to a more Feudal type or rule would also appease the vassals and secure their loyalty for the difficult task ahead of defending the Empire agains the Sejuk Turks and their allies. Deus lo Vult!

Spoiler Third Crusade (1187) :
Hundred_Years_War.png

Spoiler Hundred Years War(1337) :
Third_Crusade.png
 
@Fëanor- yeah, I know. I've heard EUIII is really awesome, but the whole starting it later then EUII pisses me off because A)I only get one of my two favorite nations to play, venice. the other would obviously be Byzantium.

also I own crusader kings, I bought the downloadable version that dosent come with a print manual. I have no idea how to play. I know whatthe objectr of the game- preserve your dynasty and what not, but I have NO clue about how I actually go about doing that. :(

@Daftpanzer- A Byzantium game seems like its hard, but once you nail it down for how to play it, it becomes easy. Sometimes a restart is needed, because if you get bad luck on how the first battle goes, and you get your ass kicked, then its a hopless situation. But if you win it, and its not hard to do then your in very good straights.

more or less, start out the game paused, and increase the moral of your army- I generally go by making them more offensive rather then increase moral directly, because for whatever reason, it just seems to work better, even though there is no difference in the effects.

now, take a loan, and unpause the game- the Ottomans should sense your weakness, and cancel thier military acess treaty, because they would eb preparing for war at that point. Because of this, you have to act fast- watch for when it happens, because as soon as you, you need to pause the game, and buy like 5-7000 cavalry, and once they are built, and have full morale, declare war on the the ottomans.

Your first steps for war will actually just wait, and let the ottomans attack you. Your cavalry advantage in numbers should do well, and even though the ottomans will still have over 60,000 soldiers descending upon you, you should, with luck, be able to stop them. after that the game becomes an offensive one- split up your army into an all infantry, and an all cavalry unit, and ofcourse ut the infantry to take the mountains/forested provinces, and the cavalry to take the plains provinces, and to station themselves over any Ottoman province building troops to get a quick kill when they are built, and have no moral to fight yet.

You will need to continually take more loans for reinforcement, and depending on what version you use, if its the one that only effects national stability when you raise war taxes, raise them alot too. Since Byzantium is so small, its virtually the only time in the game when you'll be able to do so freely, since you'll gain back your stability in mere minutes since your only two provinces large.

Anyway, re-inforce as needed, and give the Turks some well diserve byzantine pay back. take ALL of thier provinces, so that you have a war score of 100. The point of this is so that you make as arrogent a peace demand as you want to pretty much, and if they dont take it then the Ottoman people become very unhappy, and cause instability. eventually, if they keep refusing your demands (I always demand all of the europe provinces + smyrna) then the Ottoman government will fall, and you'll simply get all of their provinces, save their capital, and you'll be in a dandy position to easily finish them off in a decade or two.

EDIT: oh, and your almost assuredly going to go backrupt after the war. but thats okay, because those loan intrest charges are absurd anyway, and those moneylenders should really just be giving you money out of capassion for thier fellow christian brothers taking the fight to the turkis dogs, anyway.
 
also, for CK, do you knwo if its possible to start a game as the HRE, and actually release different kingdoms to your vassals? I was not very pleased when i converted the starting scenario for 1066 into a EU game, and found the HRE translated as a unified empire. That didint piss me off so much as them having control of Venice though, which is just totally wrong.

@israelite & nylan: go for it, fun game. It'll kick your ass though, as its got a bad learning curve. On suggestion, i played as the papal states, and used a cheat to give me a ton of gold, and played around with it until I learned how to make money, which is really the first thing you need to figure out how to do with whatever country you choose to play as.
 
in the latest patch the Ruler of Venice is a consul (= to king and emperor) so Venice cannot be a vassal (1066 game) also with latest patch the tooltips become much more usefull, they now say exactly what traits do (bonusses they give)

in CK you got 3 ranks. 1. Kings, Emperors, Pope, Consuls 2. Dukes, Princes, Archbishops, Governor 3. Counts, Bishops, Magistrate (muslims and pagans got other names, Emirs, High Chief, Sheiks, Chiefs and Beydoms or something like that)
a King can have several crowns and will have as vassals all that have pledged allegiance to those crowns.
if a king grants one of his crowns to one of his vassals that vassals will become independent and take away all Dukes/Princes and their vassals that have allegiance to the said crown (but not the Counts that have sworn allegiance directly to you), for example if you would grant as the HRE the crown of Italy to one of your vassals he would become King of Italy and take away all the Italian Duchies and their vassals, he would become fully independent because Kings cannot have other kings as vassals (note that Emperor = King)
however if you are a king and grant the Title of Duke/Prince to one of your vassals he will remain your vassals, however all the counts that have a fief in the Duchy/Princedom and swore allegiance to you will become his vassals and pay tribute to him

if you keep your mouse on a province you will see the Province Name, The Duchy name and the Kingdom Name displayed.


To preserve a dynasty is not that difficult, simply get married with someone under 35 and you will most likely have children (lots of traits lower or raise fertility), beware of marring too close to your own bloodline, your children will get the inbred trait that lowers all stats dramatically (-5 to all i believe), your vassals loyalty depends on your rulers Diplomacy stat so in the long run it will lead to a civil war. Having good laws will help, i like the Semisalic Consanguinity for succession, the strongest child gets all his father's titles, bloodlines can be traced trough female children if there are no male bloodlines.
I also suggest ruling trough the Feudal Contract law, you wont be able to tax your vassals much but they will remain loyal, Ecclesiastical Balance is a good way to keep church authority in balance, though from time to time the pope will pressure you to give him more power and you will risk excommunication if you refuse (which is very bad, loyalty of Bishops and Archbishops will go down fast and they will rebel)

oh and always remember to appoint good ministers, usually i let my children marry people with very good stats so that i use them as my ministers (with a particular stat over 11 is not hard to find, a 13 is a good catch, 16+ are very rare and absolute "must marry") however with the last patch you can marry only your direct relatives and women will leave your court when they marry to someone outside your court (pre parch you could marry all nobles in your court and if you married a woman to someone outside your court he would come to your court.)

Oh and if you are a king, dont wage wars for to get the titles of count, only wage war for Duke/Prince/Archbishop titles or even better, for other's Kings Crowns (their vassals swore allegiance to the King's Crown, not the man that wears it, if you force him to give you the crown they will follow you, same go for the vassals of dukes)

If you control the pope you can make him excommunicate certain people (if their pity is low) you can claim the title from someone that has been excommunicated for 5x less prestige

An minor exploit is to marry your king to 65+ old women, they rarely reach the 70 so you can raise a lot of cash by demanding the wedding tribute or prestige by not demanding it.
 
Thanks for the info, Xen! Im inspired to try another Byzantium game now.

Though i must say i dont like using the 'stability hit' exploit with a high warscore. Unless the AI is being really annoying :)
 
actually, I consider the stability hit "exploit" as you call it, one of the more pleasantly realistic aspects of the game. (because in an era where concepts of national identity only beginning to exist in its last quarter, one can see how repeatedly loosing ever battle in a war, and continually loosing control of provinces would upset both the citizens, and more importantly for many countries, the nobility, leading to rather drastic measures being taken in order to ensure peace...
 
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