Alternate History Thread II...

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To make things easier for Azale:

Centralization: League-Loose Confederation-Confederation-Loose Federation-Federation-Tight Federation-Unitary with Exceptions-Unitary-Uberunitary-More Unitary-Overcentralized
Training: None-Rabble-Semi-Rabble-Tolerable-Normal-Better-Good-Very Good-Professional-Elite
Economy: Depression (-2)-Bankrupt (-1)-Recession (-1)-Very Poor (0)-Poor (0)-Not Bad (+1)-Normal (+1)-Good Enough (+2)-Growing (+2)-Rich (+3)-Very Rich (+3)-Richer (+4)-Richest (+4)-Economic Powerhouse (+5)-Monopoly (+6)
Leadership: None-Imbecile-Moronic-Stupid-Incompetent-Barely Tolerable-Tolerable-Competent-Better-Good-Brilliant
Infrastructure: None-Dirt Paths-Pathetic-Barely Tolerable-Tolerable-Improving-Good-Efficient-Very Efficient-Great-Excellent
Education: None-Dumb-Illiterate-Tolerable-Literate-Educated-Well Educated-Perfect-Academic-Enlightenment
Culture: None-Divided-Untrusting-Average-Strongly Cultured-Devoted-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic
Confidence: Lynching-Hateful-Resentful-Barely Tolerating-Tolerating-Respecting-Admiring-Loving-Nation Personified

NATIONAL TEMPLATE
Nation Name
Capital:
Ruler:
Government:
Centralization:
Religion:
Tech. Level:
Army (Training):
Navy (Training):
Economy:
Leadership (Military/Civilian): /
Infrastructure:
Education:
Culture:
Confidence:
Projects:
Nation Background:

PCs:



NPCs:

New Vinland
Capital: Kapstad
Ruler: ?
Government: Feudal-Parliamentary Monarchy
Centralization: Federation
Religion: Hibernian Church
Tech. Level: Late Middle Ages
Army (Training): 10 thousands (Better), 20 levy thousands (Better)
Navy (Training): 30 ships (Very Good)
Economy: Very Rich (+3)
Leadership (Military/Civilian): Better/Better
Infrastructure: Improving
Education: Educated
Culture: Strongly Cultured
Confidence: Tolerating
Projects:
Nation Background: Immediately after Erik the Red's historical discovery of Vinland, the new land was colonized by the last generation of true Vikings, who didn't find for themselves any comfortable position back in the Old World. Formally the subjects of the British crown, the Vinlanders fiercely opposed Emperor Canute III's centralization efforts in the 13th century... and paid the price, having lost the First Vinlander War and their homes. But the most desperate of them fled south, where they established the world's first true parliamentary monarchy (i.e. with commoners represented alongside the feudals and the magnates, though weakly), New Vinland. The British attacks that followed - the Second and Third Vinlander Wars of 1301-1314 and 1367-1382 respectively - were fought off, although New Vinland's southernmost lands gained independence in the process.

Olafsland
Capital: Olafstad
Ruler: ?
Government: Military Order (like OTL Teutonic Order)
Centralization: Uberunitary
Religion: Hibernian Church
Tech. Level: Middle Middle Ages
Army (Training): 10 thousands (Professional)
Navy (Training): 5 ships (Tolerable)
Economy: Normal (+1)
Leadership (Military/Civilian): Good/Tolerable
Infrastructure: Tolerable
Education: Literate
Culture: Hyperpatriotic
Confidence: Respecting
Projects:
Nation Background: Olafsland, so-called for the founder of the Western Order Olaf the Pious, was always a harsh country, a battleground between the fierce Skraelings and the New Vinlander colonists. On the brink of defeat from the former (during the Third Vinlander War, when Skraelings received British weapons and advisors), the latter agreed to call upon Olaf's new Western Order for protection, in exchange accepting the Military Order's political rule. The WO fought off the attackers, and held on to power, establishing a semi-totalitarian paranoid military regime. Since then, Olafsland engaged in military expansion against all neighbours, but the grand coalition of 1396-1399 fought the Olafslanders back to its pre-expansion borders, though failing to seize Olafstad itself.

Sorland
Capital: Pamlikia
Ruler: ?
Government: Mercantile Republic
Centralization: Unitary with Exceptions
Religion: Hibernian Church
Tech. Level: Late Middle Ages
Army (Training): 15 thousand (Tolerable)
Navy (Training): 10 ships (Better)
Economy: Not Bad (+1)
Leadership (Military/Civilian): Barely Tolerable/Competent
Infrastructure: Tolerable
Education: Well Educated
Culture: Patriotic
Confidence: Admiring
Projects:
Nation Background: The rulers of Pamlika didn't want to expose themselves and their profitable trade routes to British attack during the Second Vinlander War and declared independence, using the fact that the New Vinlanders were too busy fighting in the north. Since then, it played Britain and New Vinland off against each other, but this strategy has failed against the third force of the Western Order emerging in the, well, west. Devastated by the Olaflander invasion, conquest and the subsequent independence war, Sorland only barely begun to recover now.

Isondegia
Capital: Hesperiania
Ruler: ?
Government: Mercantile Republic
Centralization: League
Religion: Hibernian Church
Tech. Level: Late Middle Ages
Army (Training): 20 thousands (Better)
Navy (Training): 35 ships (Professional)
Economy: Very Rich (+3)
Leadership (Military/Civilian): Better/Good
Infrastructure: Very Efficient
Education: Well Educated
Culture: Average
Confidence: Respecting
Projects:
Nation Background: The more adventerous of the Vikings that came to Vinland didn't stay in the northern colonies for long, instead immediately moving south; they were followed by some of the Vinlander refugees, and later still by refugees from New Vinland. It was in the land that they all in the end settled down that one of the world's strangest states and cultures would arise, as the local Skraelings were, on one hand, peaceful, but, on the other, numerous and already immune to the European diseases; the Vikings eventually learned to co-exist with them. Numerous Metis city-states arose and trade flourished. The factor that influenced the Isondegian development the most in recent times was the Western Order; its wars have crippled Sorland and its commercial network allowing Isondegian merchants to quickly take over regional trade, and the late 14th century Olafslander invasions of Isondegia itself have forced the city-states to unite into a loose league that fought the Olafslanders back in alliance with other regional states. Isondegians have also begun building a colonial empire in the south.

Timucua
Capital: Potano
Ruler: ?
Government: Tribal Confederation
Centralization: Confederation
Religion: Amerind Spiritualism
Tech. Level: Early Middle Ages
Army (Training): 15 thousands (Good)
Navy (Training): 5 ships (Normal)
Economy: Normal (+1)
Leadership (Military/Civilian): Competent/Stupid
Infrastructure: Pathetic
Education: Educated
Culture: Patriotic
Confidence: Loving
Projects:
Nation Background: Not everywhere in the south did the Skraelings and the Vikings live in peace. The Timucua Skraelings were particularily embittered - and toughened - by their never-ending conflicts with all sorts of Vikings, including the Isondegians. Eventually, a tribal coalition was forged and the Isondegian presence in the region was limited to a small southern port town.

Heavenly Dakotan Empire
Capital: Krishta
Ruler: ?
Government: Theocratic Monarchy
Centralization: Federation
Religion: True Dakotan Church
Tech. Level: Early Middle Ages
Army (Training): 10 thousands (Good), 50 levy thousands (Better)
Navy (Training): None yet
Economy: Good Enough (+2)
Leadership (Military/Civilian): Good/Tolerable
Infrastructure: Barely Tolerable
Education: Illiterate
Culture: Devoted
Confidence: Loving
Projects:
Nation Background: Ruled by a God- Emperor descended from Jesus Christ Himself (or so the God-Emperor says, but he has a honest face) and fanatical priests from a millenarian, vaguely-Christian and actually more like twisted native belief sect, the Heavenly Dakotan Empire was founded not too long ago, in 1391, when the God-Emperor finally defeated all of his foes and led his all-conquering mounted hordes to the end of the world (the Pacific Ocean, actually). However, the Dakotans have stumbled since then, having failed to crush the Mississippians or the Toltecs, both of whom hid behind powerful defenses. The Emperor is growing old, the tribes, especially the newly-conquered ones, are getting restless and the Empire might be moving towards collapse...

Mississippi
Capital: Houma
Ruler: ?
Government: Absolute Monarchy
Centralization: Confederation
Religion: Amerind Spiritualism
Tech. Level: Middle Middle Ages
Army (Training): 15 thousands (Better)
Navy (Training): 5 ships (Normal)
Economy: Normal (+1)
Leadership (Military/Civilian): Tolerable/Competent
Infrastructure: Good
Education: Educated
Culture: Hyperpatriotic
Confidence: Respecting
Projects:
Nation Background: The Mississippi River was always a fairly civilized land, and the Mound-Builder culture flourished long before the arrival of the Vikings, but the region was already beginning to stagnate by the time the Viking Age of Vinland begun. The diseases brought from the east have destroyed the old system, but after a brief dark age in the 11th century a renaissance, stimulated by trade with the Vikings, begun. Eventually, the region was united by the great Timican Empire, which lasted until 1329, when civil war and the attacks of the increasingly-dangerous Great Plains nomads tore it into pieces. The Houma emerged the strongest from the post-Timican wars and stood poised to conquer the rest when the Dakotans came, burning most city states and forcing the others to submit. Only the Houmans and the Chitimachans resisted, and they united to form the Mississippian Confederation. Eventually, the Dakotans were defeated at Houma itself, and the Mississippians gained a brief break. But the Dakotans always followed the rule of "if at first you don't succeed, try and try again..."

Toltec Empire
Capital: Tollan
Ruler: ?
Government: Absolute Monarchy
Centralization: Unitary with Exceptions
Religion: Mesoamerican Polytheism
Tech. Level: Middle Middle Ages
Army (Training): 25 thousands (Good)
Navy (Training): 10 ships (Better)
Economy: Rich (+3)
Leadership (Military/Civilian): Good/Good
Infrastructure: Efficient
Education: Well Educated
Culture: Patriotic
Confidence: Barely Tolerating
Projects:
Nation Background: Slightly before the coming of the Vikings, the Toltecs themselves invaded Mesoamerica, overruning Teotihuacan and all the other local states, building the great capital city of Tollan (or Tula) and founding a new empire, though some Toltec rulers instead ruled the Mayan city-states they conquered. The first Toltec Empire collapsed in the early 12th century due to rebellions of vassal tribes and city-states and the diseases brought by the Vikings, but Mixpeltzin, the ruler of Tollan, build a second empire beginning in 1226, augmented by an efficient new buerocratic system and brand-new iron-disciplinned and also iron-armed army (complete with Viking mercenaries). Mixpeltzin and his successors subdued not only the traditional Mexico Valley region, but also the lands of the Mayans and several northern territories; northern nomads and the Vikings alike often attacked the Toltecs, but they proved strong enough to fight back. However, in late 14th century, in spite of the succesful defense against the Dakotans, the Toltec Empire went into decline, its fleet destroyed by Mayan rebels and Viking pirates (who continued raiding the Toltec coast) and its vast buerocracy struck by corruption. Now, it will either fall altogether, either be reinvigorated and led to greater glory.

Chimu Empire
Capital: Chan Chan
Ruler: ?
Government: Divine Monarchy
Centralization: Tight Federation
Religion: Peruvian Polytheism
Tech. Level: Middle Middle Ages
Army (Training): 25 thousands (Normal)
Navy (Training): 35 ships (Good)
Economy: Richer (+4)
Leadership (Military/Civilian): Tolerable/Good
Infrastructure: Very Efficient
Education: Well Educated
Culture: Strongly Cultured
Confidence: Tolerating
Projects:
Nation Background: Peru was a land of ancient civilizations and developed cultures, beginning from the very ancient Chavin. Yet none of them united all of Peru. The Chimu Empire, a rather young state, first emerged in the early 13th century AD, but only became a true force a century later, especially as the stronger, older local states suffered the worst from the Viking diseases. A seafaring people, the Chimu quickly exploited the spread of maritime trade in Vinland and established trade links with the Toltecs, and with the treasury full of gold they methodically conquered the rest of Peru. Now the Chimu stand ready to conquer the Pacific Ocean on the new, Polynesian-Viking hybrid ships designed in Chan Chan... or perhaps, take advantage of the weakened state of the Toltecs?

Viking Britain
Capital: Yorvick
Ruler: ?
Government: Absolute Monarchy
Centralization: Unitary with Exceptions
Religion: Hibernian Church
Tech. Level: Late Middle Ages
Army (Training): 20 thousands (Very Good)
Navy (Training): 50 ships (Very Good)
Economy: Very Rich (+3)
Leadership (Military/Civilian): Good/Better
Infrastructure: Very Efficient
Education: Perfect
Culture: Patriotic
Confidence: Respecting
Projects:
Nation Background: One of the first target of the Vikings when their Age begun, England was first permanently conquered by Sweyn I of Denmark. It was up to his son Canute I, however, to solidify the Viking gains and to add Norway, Scotland, Wales and Ireland to this realm. From then on, the Viking British have expanded in all directions. Towards 13th century, when after a succesful civil war Canute III claimed the title of Emperor and destroyed the power of the jarls, they controlled lands from Prussia and Sweden through Brittany in Gaul and to Old Vinland. However, in the 14th century, all things went wrong: the Vinlander Wars gained the British little ground in exchange for lots of money and men; as the Frankreich formed, the British were forced out of Brittany by Dagobert the Great; and in the Swedish War, Novgorodian Rus used the feudal dissent among the Swedes to conquer that land, and also the Danish province of Skane; whereas, with some Novgorodian help, the Prussians attained independence. But the British still remain a force to be reckoned with, especially as an energetic new dynasty came to power and rebuilt the fleet...

Frankreich
Capital: Verden
Ruler: ?
Government: Absolute Monarchy
Centralization: Unitary
Religion: Hibernian Church (small Orthodox minority)
Tech. Level: Late Middle Ages
Army (Training): 40 thousands (Professional)
Navy (Training): 10 ships (Better)
Economy: Rich (+3)
Leadership (Military/Civilian): Good/Better
Infrastructure: Efficient
Education: Well Educated
Culture: Hyperpatriotic
Confidence: Admiring
Projects:
Nation Background: The first true Frankish Reich was founded by Charlemagne, in the 8th century AD. After Charlemagne failed to subdue the Saxons, he firmly turned south in his expansion, conquering Aquitaine, Iberia and Italy and entering a war with the Byzantines. After some early victories that took him all the way to his grave at Carthage, the Franks, under Charlemagne's incompetent successors, were systimatically crushed by the Byzantines, and eventually, the entirety of Frankia was conquered. Yet the people didn't submit; and eventually, in the 12th century, the Byzantines withdrew from northern Gaul to face other threats. After a brief fragmented period, the Frankish states were united by Karlomann II in 1179, but his disastrous campaigns in southern Gaul and Bavaria delayed the rise of a new Frankish Reich. After his death, the feudals soon grabbed all the power in the country, reducing the king to puppet status and squabbling amongst each other. This allowed most of Frankia's neighbours to encroach on its territory, most notably the British who secured Brittany and ventured even further into Neustria. But in the end, after over a hundred years of civil wars, in 1314 Dagobert IV the Great, a minor noble, founded the Dagobertian Dynasty, declared himself Kaiser and crushed the king, the feudal lords and the foreigners. He and his successors also conquered Bavaria and Byzantine Provence, and now stand poised to rebuild Charlemagne's ancient empire.

Aquitaine
Capital: Toulouse
Ruler: ?
Government: Feudal Monarchy
Centralization: Tight Federation
Religion: Orthodox Church (medium Hibernian minority, tiny Judaistic minority)
Tech. Level: Late Middle Ages
Army (Training): 5 thousands (Better)
Navy (Training): 10 ships (Normal)
Economy: Growing (+2)
Leadership (Military/Civilian): Tolerable/Competent
Infrastructure: Efficient
Education: Academic
Culture: Patriotic
Confidence: Loving
Projects:
Nation Background: Aquitaine was always the least Germanized part of Gaul; it was there that the Orthodox church and the Romance culture catched on the most, and it prospered during the Byzantine reign. Unlike other provinces, it separated from the Byzantine Empire peacefully and remained a loyal Byzantine ally, enjoying protection from the Franks. A recent cultural renaissance turned Aquitaine into one of Europe's primary culture centers, and the crafts - especially the winemaking - are flourishing as well. But the country is weak, the Byzantines are now more interested in the Middle East and the Franks are brooding to the north...

Norman Lusitania
Capital: Olisipo
Ruler: ?
Government: Feudal Monarchy
Centralization: Loose Confederation
Religion: Hibernian Church (large Orthodox majority)
Tech. Level: Late Middle Ages
Army (Training): 15 thousands (Good)
Navy (Training): 30 ships (Better)
Economy: Good Enough (+2)
Leadership (Military/Civilian): Tolerable/Barely Tolerable
Infrastructure: Good
Education: Literate
Culture: Patriotic
Confidence: Barely Tolerating
Projects:
Nation Background: After the final end of the Carolingian Wars in late 9th century, Byzantine Iberia went into a temporary calm. Not much happened at all, and the local garrisons let their guard down. This allowed the Vikings to conquer the westernmost regions of Iberia - namely, Lusitania - in the early 11th century, turning Iberia into a battleground once more. In the end, despite some victories, the Byzantines had to withdraw from the Iberian peninsula - the 13th century demanded that the Byzantines give battle to the Mongol invaders. Powerful Norman lords of Lusitania quickly took over the land, terrorizing the people into submission, and since then fought wars with all their neighbours and raided them ruthlessly. They also fought back a Byzantine counter-invasion and conquered Mauritania. During the late 14th century, Lusitania was in stagnation, especially as the gap between the people and the Norman lords grew, but with the recent conquest of the Carribean Sea, Lusitania seems to have gained a new outlet for Norman energy and bloodlust.
 
Saxony
Capital: Hamburg
Ruler: ?
Government: Feudal Monarchy (Clanship)
Centralization: Confederation
Religion: Hibernian Church (tiny Pagan minority)
Tech. Level: Middle Middle Ages
Army (Training): 5 thousands (Normal), 20 levy thousands (Better)
Navy (Training): 5 ships (Good)
Economy: Good Enough (+2)
Leadership (Military/Civilian): Competent/Incompetent
Infrastructure: Barely Tolerable
Education: Tolerable
Culture: Hyperpatriotic
Confidence: Respecting
Projects:
Nation Background: The brave Saxon thegns and eoldermen bow down before no man - whether he is a Saxon king or a foreign conqueror. Though this allowed them to fight off both Charlemagne and Romanus IV, this also prevented anything getting done in Saxony itself, as in the absence of foreign threats the Saxons fought each other just as fiercely. At odds with most of their neighbours, Saxony still is its own worst enemy.

Prussia
Capital: Truso
Ruler: ?
Government: Feudal Monarchy
Centralization: Tight Federation
Religion: Hibernian Church
Tech. Level: Middle Middle Ages
Army (Training): 10 thousands (Good)
Navy (Training): None yet
Economy: Normal (+1)
Leadership (Military/Civilian): Good/Better
Infrastructure: Good
Education: Literate
Culture: Devoted
Confidence: Admiring
Projects:
Nation Background: The Prussians were the only Baltic tribe that wasn't conquered by the Novgorodians. The only thing that saved them from that fate was British intervention and protection. But gradually, towards the 14th century, British rule grew more and more opressive, while the Novgorodians grew stronger and stronger; eventually, as the Swedish War begun, the Prussians rebelled with Novgorodian assistane and gained independence. Though good fighters, the Prussians realize that the only reason for their continued survival is their status of a buffer state between Novgorod and Britain - and if the need for such a state disappears, then...

Greater Moravia
Capital: Nitra
Ruler: ?
Government: Feudal Monarchy
Centralization: Loose Federation
Religion: Orthodox Church (tiny Judaistic minority)
Tech. Level: Late Middle Ages
Army (Training): 15 thousands (Better)
Navy (Training): 5 ships (Good)
Economy: Rich (+3)
Leadership (Military/Civilian): Good/Competent
Infrastructure: Good
Education: Well Educated
Culture: Patriotic
Confidence: Tolerating
Projects:
Nation Background: United by Prince Mojmir in the 9th century, the Orthodox Slavic Moravians immediately proved to be very good allies for the Byzantine Empire. Being Carolingian vassals, they gladly seized upon the opportunity to free themselves from the Franks, and rebelled in the middle of the Carolingian War, attaining independence and expanding greatly. Moravia remained a good Byzantine ally, and eventually unified all the Western Slavs. Since then, the Moravians mostly squabbled amongst each other or with their various northern neighbours, but now, they must face the Khazarian menace to their east...

Byzantine Empire
Capital: Constantinople
Ruler: ?
Government: Absolute Monarchy
Centralization: Unitary with Exceptions
Religion: Orthodox Church (tiny Judaistic minority)
Tech. Level: Late Middle Ages
Army (Training): 35 thousands (Professional)
Navy (Training): 40 ships (Very Good)
Economy: Richer (+4)
Leadership (Military/Civilian): Good/Good
Infrastructure: Very Efficient
Education: Academic
Culture: Devoted
Confidence: Admiring
Projects:
Nation Background: Beginning with the reign of Justinian, the Byzantines rapidly restored the Roman Empire. The Carolingian War of 799-874 saw most all of the old empire's territory restored, but after that high point, things worsened - the Saxons fought off a Byzantine invasion, and the Franks kept rebelling until the Byzantines abandoned northern Gaul. Still, even with the Norman conquest of Lusitania, the Mediterranean was a Byzantine lake, and the Byzantines succesfully defended it all the way until the 13th century when hordes of savage Mongols overran Persia and attacked the Byzantines themselves. Though the Mongols were defeated in an epic battle at Edessa, the Byzantines lost most of their West European holdings due to this distraction. After the failure of new reconquest campaigns, the new generation of Byzantine rulers switched the vector of expansion eastwards, where Mesopotamia and Greater Axum were conquered and trade routes to Yuan China were established.

Novgorodian Rus
Capital: Novgorod
Ruler: ?
Government: Mercantile Monarchy
Centralization: Tight Federation
Religion: Hibernian Church
Tech. Level: Late Middle Ages
Army (Training): 25 thousands (Very Good)
Navy (Training): 20 ships (Good)
Economy: Very Rich (+3)
Leadership (Military/Civilian): Better/Good
Infrastructure: Efficient
Education: Perfect
Culture: Patriotic
Confidence: Respecting
Projects:
Nation Background: Founded by Rurik I, Novgorod had a tumultous early history. The wars with Khazaria were ultimately unsuccesful, as the Kagan retained his Slavic lands, but Novgorod still did become a great trade center, having gained access to the Dnieper River and trade priveleges in Khazar lands. The knyaz - the Prince of Novgorod - lost much power after 1024, when the new Westernized mercantile elite took power, creating a mercantile republic; it, however, was not particularily peaceful, conquering Finland and most of the Balts. Finally, in 1341, knyaz (by then, the title was mostly that of military and ceremonial importance) Tverdoslav overthrew the mercantile republic, though eventually allowing the old elite to retain some power and influence. He and his successors built up the Novgorodian army, leading it to conquer British Sweden. Since then, Novgorod didn't fight in many serious wars, but with the growing Khazar hostility that seems to be quite unavoidable.

Khazarian Kaganate
Capital: Itil
Ruler: ?
Government: Divine Monarchy
Centralization: Tight Federation
Religion: Judaism (tiny Hibernian minority, tiny Pagan minority)
Tech. Level: Late Middle Ages
Army (Training): 60 thousands (Better)
Navy (Training): 10 ships (Good)
Economy: Rich (+3)
Leadership (Military/Civilian): Better/Better
Infrastructure: Good
Education: Well Educated
Culture: Jingoist
Confidence: Nation Personified
Projects:
Nation Background: Khazaria is an unique nation, the only Judaistic empire in the world. A traditional Byzantine ally, it helped Constantinople in its struggles with the Persians and then the Mongols (who invaded Khazaria itself along the way, only barely defeated at Itil) as well, while itself fighting the Novgorodians and Slavic rebels in their own lands. However, in recent days, a wave of Judaistic fanaticism spread over the Kaganate, and the fundamentalist court faction effectively took control. Without any serious common enemies left to unite the Khazars and the Byzantines, the old history was forgotten in favour of current squabbles over the Caucasus and Crimea, whereas another Byzantine ally, Moravia, has been caught supporting Derevlian rebels in Khazarian west. War is drawing near...


Holy Tuareg Empire
Capital: Awdaghost
Ruler: ?
Government: Theocratic Monarchy
Centralization: Tight Federation
Religion: Tuareg Church
Tech. Level: Early Middle Ages
Army (Training): 30 thousands (Good)
Navy (Training): None yet
Economy: Normal (+1)
Leadership (Military/Civilian): Competent/Incompetent
Infrastructure: Dirt Paths
Education: Illitarate
Culture: Jingoist
Confidence: Nation Personified
Projects:
Nation Background: Tuaregs and Berbers, desert peoples of the Sahara, have historically been enemies of the Byzantines and made many attempts to dislodge them from North Africa. None of those attempts succeeded, and punitive raids damaged what few cities were built by those harsh peoples. But by now, they have recovered; united around a heretical Christian sect and a single dynasty from 1387, the Tuaregs have overran the West African states and now stand poised to strike north.

Kanem-Bornu
Capital: Kuka
Ruler: ?
Government: Mercantile Monarchy
Centralization: Federation
Religion: Orthodox Church (small Animistic minority)
Tech. Level: Early Middle Ages
Army (Training): 10 thousands (Very Good)
Navy (Training): None yet
Economy: Growing (+2)
Leadership (Military/Civilian): Tolerable/Better
Infrastructure: Improving
Education: Literate
Culture: Patriotic
Confidence: Tolerating
Projects:
Nation Background: Though this Orthodox African trader empire existed since the 9th century, it didn't do much through all that time, trading all over the northern half of Africa and sometimes fighting each other and the nearby tribes. Time passed by virtually unnoticed, but nothing lasts forever...

Rhaptan Empire
Capital: Rhapta
Ruler: ?
Government: Mercantile Monarchy
Centralization: Loose Federation
Religion: Orthodox Church
Tech. Level: Middle Middle Ages
Army (Training): 15 thousands (Better)
Navy (Training): 30 ships (Good)
Economy: Rich (+3)
Leadership (Military/Civilian): Tolerable/Good
Infrastructure: Good
Education: Educated
Culture: Patriotic
Confidence: Loving
Projects:
Nation Background: The Greater Axumite Empire first begun the colonization of Eastern Africa in the 11th century. The natives were force-converted, and all heresy and paganism was ruthlessly snuffed out. But the Axumites never did establish enough control over their distant colonies; in fact, they lost what control they had in all but in name by the late 13th century. When in 1378 Axum was conquered by the Byzantines, the governor of Rhapta - a man named Caleb - declared himself emperor Caleb II (the I was a 5th century ancient Axumite ruler). Caleb II retained his claims on the Axumite throne, being a distant relative of the heretofore-ruling dynasty, and this, along with the lucrative target that Rhaptan East Africa is, causes his descendants to live in quite reasonable fear of the Byzantines to this day.

Great Zimbabwe
Capital: Great Zimbabwe
Ruler: ?
Government: Tribalism
Centralization: Loose Federation
Religion: Animism
Tech. Level: Late Ancient Age
Army (Training): 10 thousands (Good)
Navy (Training): None yet
Economy: Normal (+1)
Leadership (Military/Civilian): Tolerable/Incompetent
Infrastructure: Dirt Paths
Education: Illiterate
Culture: Strongly Cultured
Confidence: Tolerating
Projects:
Nation Background: The Karanga peoples are quite primitive in comparison with the mainstream civilized world, but they have created the southernmost civilization in the world. Will it fall to barbarians or to foreign empires - or will it, despite all, survive?

Second Chi Empire
Capital: Chijing
Ruler: ?
Government: Divine Monarchy
Centralization: Unitary with Exceptions
Religion: Neo-Confucianism (small Taoist minority, tiny Zoroastrian minority)
Tech. Level: Late Middle Ages
Army (Training): 25 thousands (Good)
Navy (Training): None yet
Economy: Good Enough (+2)
Leadership (Military/Civilian): Good/Good
Infrastructure: Improving
Education: Literate
Culture: Strongly Cultured
Confidence: Loving
Projects:
Nation Background: The Chinese first came to Central Asia under the Han Dynasty, but back then they failed to influence its culture decisively. Things were different under the Tang - they marched all the way to the Caspian Sea and imposed a protectorate all over the region. Though it wasn't very long-lasting - the Tang Dynasty fell in early 10th century - it was followed up by the rule of Chinese and Sinified Turkic warlords, and the region was thoroughly Sinified. The First Chi ("Western") Empire didn't last for long - it was displaced by Mongol conquerors in the early 13th century. After the Mongol Wars and the collapse of the "Universal" Mongol Empire, Sinified Turkic warlords once more begun fighting for this region, until finally one of them founded the Second Chi Empire in 1375.

Ertgutlid Persia
Capital: Esfahan
Ruler: ?
Government: Theocratic Monarchy
Centralization: Tight Federation
Religion: Neo-Zoroastrianism (medium Zoroastrian minority, tiny Turkic Polytheist minority)
Tech. Level: Late Middle Ages
Army (Training): 40 thousands (Professional)
Navy (Training): 20 ships (Good)
Economy: Growing (+2)
Leadership (Military/Civilian): Good/Good
Infrastructure: Efficinet
Education: Educated
Culture: Hyperpatriotic
Confidence: Loving
Projects:
Nation Background: After the defeat at the hands of the Tang Dynasty Chinese, many Turkic tribes from Central Asia fled west, destroying the stagnant, disintegrating Sassanid Empire in late 9th century. The Turks accepted Zoroastrianism and, by bringing new blood into it, saved the religion from its crisis and caused a cultural renaissance. The new Karakhazid Dynasty of Persia immediately entered conflict with the Byzantine Empire, and won many victories; only with the Khazar help could the Byzantines turn the tide, reconquering Syria in early 11th century and generally routing the Turks. After that defeat, Persia fell into civil war and by the 13th century there were five Turkic and two native Persian warring states in its stead. It was a cakewalk for the Mongols, but they failed to consolidate their gains and after the 1238 defeat at Byzantine hands at Edessa they lost control over Persia to a popular rebellion. But Persia then fragmented into even more states, despite another cultural renaissance. Byzantines conquered the Perso-Turkic states of Mesopotamia in 1387, frightening the rest of Persia into a coalition. After this coalition failed to defeat the Byzantines due to lack of coordination, Persia fell into a new cycle of violence that ended only recently, when the Neo-Zoroastrian Turkic religious and tribal leader named Ergutl reunited Persia and begun preparing it for war with the Byzantines.
 
North King said:
And if you did it just to piss me off, emu, I would rebel. ;)

UGHHH!! thats even worse, If it was me I would do it just to spite you not to piss off someone
 
Cahamana Empire
Capital: Delhi
Ruler: ?
Government: Feudal Monarchy
Centralization: Tight Federation
Religion: Hinduism (small Buddhist minority)
Tech. Level: Late Middle Ages
Army (Training): 20 thousands (Good)
Navy (Training): 10 ships (Normal)
Economy: Rich (+3)
Leadership (Military/Civilian): Good/Competent
Infrastructure: Improving
Education: Educated
Culture: Hyperpatriotic
Confidence: Tolerating
Projects:
Nation Background: After the downfall of both Horsha's Empire in the 7th century and the Gurjara-Pratihara in the 10th, political vacuum filled Northern India, as it became a battleground for a multitude of Rajput warlords and lesser, but more civilized rulers. The Persian invasion and conquest of the Sind in the 12th century and the Mongol incursions in the 13th did seemingly little to unite the locals into anything more lasting than a princely coalition, but in fact they crucially weakened the north-western states, whereas the north-eastern ones weren't particularily strong to begin with. Finally, the Rajput rulers of the central-northern kingdom of Cahamana managed to crush their weakened neighbours and by 1350 united the entire northern half of India. Though southern expansion stumbled thus far due to the rising force of Kakatiya, the Rajputs are never ones to surrender their ambitions easily...

Kataka
Capital: Kataka
Ruler: ?
Government: Feudal Monarchy
Centralization: Federation
Religion: Hinduism
Tech. Level: Late Middle Ages
Army (Training): 5 thousands (Normal)
Navy (Training): 5 ships (Tolerable)
Economy: Not Bad (+1)
Leadership (Military/Civilian): Tolerable/Competent
Infrastructure: Improving
Education: Educated
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background: Kataka is a shard of the once-great empire of the Eastern Gangas. During the Indian Dark Age (10th-14th centuries), that empire at first flourished as one of the last remnants of the great Hindu culture, but eventually was destroyed by civil war and Rajput invasions. Later, the city-state of Kataka recovered, but was nearly-conquered by the Cahamanas in 1397, and only was saved by the Kakatiyans. But the saviours of Kataka are also eyeing it hungrily now...

Kakatiya
Capital: Orungallu
Ruler: ?
Government: Absolute Monarchy
Centralization: Unitary
Religion: Hinduism
Tech. Level: Late Middle Ages
Army (Training): 30 thousands (Very Good)
Navy (Training): 10 ships (Good)
Economy: Growing (+2)
Leadership (Military/Civilian): Competent/Better
Infrastructure: Efficient
Education: Well Educated
Culture: Patriotic
Confidence: Respecting
Projects:
Nation Background: The Andhras of the south are another one of the peoples that grew in power during the Indian Dark Age. Their Kakatiya dynasty, emerging in the 11th century, has soon become the main opposition to the Rajput expansionism. Though the early 14th century saw it stagnate and decline, under Naraya I it recovered just in time to counter the greatest Rajput empire in existance, the Cahamana Empire. Though the Kakatiyas failed in their more ambitious plans for northern and/or southern expansion, they have succesfully united central India and fought back the Rajputs, becoming a strong centralized state poised to dominate Deccan in the process.

Hoysalas
Capital: Dvarasamudra
Ruler: ?
Government: Feudal Monarchy
Centralization: Tight Federation
Religion: Hinduism (tiny Jainist minority)
Tech. Level: Late Middle Ages
Army (Training): 15 thousands (Good)
Navy (Training): 5 ships (Good)
Economy: Good Enough (+2)
Leadership (Military/Civilian): Good/Competent
Infrastructure: Efficient
Education: Well Educated
Culture: Patriotic
Confidence: Tolerating
Projects:
Nation Background: The Hoysalas, archenemies of the eastern Chalukyas since the former dynasty's foundation in the 11th century, have outlasted their enemies, but themselves were badly weakened by the constant warfare in Deccan. Though a combination of intrigue and remaining military prowess allowed them to survive the rise of both the Kakatiyas and the Cholas, in the end the Hoysalas have been reduced to the position of a secondary, if not tertiary, power. But perhaps, it is not too late for an imperial renaissance?

Later Palavas
Capital: Kanchipuram
Ruler: ?
Government: Absolute Monarchy
Centralization: Unitary with Exceptions
Religion: Hinduism
Tech. Level: Late Middle Ages
Army (Training): 20 thousands (Very Good)
Navy (Training): 5 ships (Better)
Economy: Good Enough (+2)
Leadership (Military/Civilian): Good/Better
Infrastructure: Improving
Education: Educated
Culture: Devoted
Confidence: Admiring
Projects:
Nation Background: After a brief 7th century flourishing, the Palavas fell first into decline and later, in the 10th century, to the Cholas. However, the Chola hold on their northern provinces was never particularily strong, especially as they were distracted by their colonial campaigns in the Indian Ocean, and so during the Dark Ages, after a particularily vigorous Kakatiyan-Hoysalan invasion (1264-1281) left the former Palavan lands devastated, the people rebelled, rallying around a purported descendant of the ancient ruling house, by the name of Mahendravaraha. This Mahendravaraha fought back the Cholas and defended Palavan independence. His descendants briefly vassalized the Hoysalas and even conquered the core Cholan lands, but later were repulsed and their empire fell apart; however, the Palavan realm itself has survived.

Cholas
Capital: Ahuradhapura
Ruler: ?
Government: Absolute Monarchy
Centralization: Federation
Religion: Hinduism (medium Buddhist minority)
Tech. Level: Late Middle Ages
Army (Training): 15 thousands (Good)
Navy (Training): 45 ships (Professional)
Economy: Very Rich (+3)
Leadership (Military/Civilian): Good/Good
Infrastructure: Very Efficient
Education: Perfect
Culture: Patriotic
Confidence: Admiring
Projects:
Nation Background: The ancient Cholas have survived to this day, still strong and quite deserving the title of the rulers of the waves. After a brief period of Deccanian hegemony (through conquest and inheritance) in the 11th-12th centuries, they suffered numerous respites on the mainland, culminating with the devastation of Cholan Proper lands by the Palavans in the 14th century; since then, the Cholan capital remained in the more safe Sinhalese city of Ahuradhapura. Regardless, the Cholas continued to prosper due to maritime commerce and the flourishing of crafts; the former was particularily assured by the establishment of an Indian Ocean colonial empire, mostly-succesful naval wars with Bantam and the maintenance of good relations with Yuan China. However, all this also won the Cholas many enemies who are only waiting for them to slip...

Yuan China
Capital: Dadu
Ruler: ?
Government: Divine Monarchy
Centralization: Uberunitary
Religion: Tengrism (large Confucianist majority, medium Buddhist minority)
Tech. Level: Late Middle Ages
Army (Training): 70 thousands (Very Good)
Navy (Training): 25 ships (Good)
Economy: Rich (+3)
Leadership (Military/Civilian): Good/Good
Infrastructure: Improving
Education: Well Educated
Culture: Average
Confidence: Respecting
Projects:
Nation Background: When Genghis Khan united the Mongols in the early 13th century, one of his first enemies were the Chinese, disunited as they were. The Northern Jin fell first; the Southern Song had to wait until Kublai Khan assumed power in the Universal Mongol Empire and recovered from his relatives' defeat in the west. As the Mongols concentrated on China, though, they conquered it and consolidated their hold on it in spite of all the resistance, later extending their rule to Korea, Japan, Taiwan, Annam and Luzon. The Yuan Chinese armies are strong and numerous, but the rulers in Dadu preside over a chronically-disloyal population...

Pagan
Capital: Ava
Ruler: ?
Government: Divine Monarchy
Centralization: Tight Federation
Religion: Buddhism (tiny Hinduist minority)
Tech. Level: Middle Middle Ages
Army (Training): 15 thousands (Better)
Navy (Training): None yet
Economy: Normal (+1)
Leadership (Military/Civilian): Competent/Tolerable
Infrastructure: Improving
Education: Literate
Culture: Hyperpatriotic
Confidence: Respecting
Projects:
Nation Background: After the early Paganese golden age of the 9th-13th centuries, Pagan suddenly and abruptly was brought near collapse by civil wars and foreign invasions. Though Thabawatha, in the late 13th century, managed to preserve its independence, the northernmost provinces have been occupied by the Mongols, whereas Pegu became first a Cholan vassal and then a province. As for the remnants of Pagan, they still maintain a precarious existance with the help of their former Khmer enemies.

Khmer Empire
Capital: Angkor
Ruler: ?
Government: Divine Monarchy
Centralization: Unitary
Religion: Buddhism
Tech. Level: Late Middle Ages
Army (Training): 25 thousands (Professional)
Navy (Training): 20 ships (Very Good)
Economy: Growing (+2)
Leadership (Military/Civilian): Good/Good
Infrastructure: Efficient
Education: Perfect
Culture: Hyperpatriotic
Confidence: Admiring
Projects:
Nation Background: Founded by Javayarman II in the 8th century AD, the Khmer Empire was and still is one of the primary powers in South-East Asia, especially as the weakened China was in no position to slow down the Khmer expansion. Economically, culturally and militarily strong, Khmeria, in spite of some complications and even civil wars, remained strong enough to fight back the Mongol invasions of the 13th and 14th centuries, if only in alliance with Bantam and not without territorial losses. In the process, to fight the Yuan allies in Chola, the Khmer navy was created, whereas the army underwent modernization. Now, the Khmers are waiting for Chola and/or Yuan China to make some fatal mistake, such as distracting themselves elsewhere, so that a bid for greater power ould be made.

Bantam
Capital: Bantam
Ruler: ?
Government: Mercantile Monarchy
Centralization: Federation
Religion: Buddhism (small Hinduist minority)
Tech. Level: Late Middle Ages
Army (Training): 10 thousands (Good)
Navy (Training): 35 ships (Very Good)
Economy: Rich (+3)
Leadership (Military/Civilian): Better/Good
Infrastructure: Good
Education: Perfect
Culture: Patriotic
Confidence: Admiring
Projects:
Nation Background: The great empire of Srivijaya, and the not-so-great, or rather not-so-long-living empire of Singhasari and Majapahit, the two predecessors of Bantam, were both destroyed by Mongol invaders throughout the 13th and early 14th centuries, but in neither case could the Mongols gain a permanent foothold on Java or Sumatra. The Bantamese, led by King Rajakertana, united Java and allied with the Khmers, engaging in an irregular war with the Cholas and the Yuan Chinese and keeping both at bay, with bribes if not with fleets (which isn't to say that the Bantamese fleet was weak...).
 
This is a preview of an NES I might start.

my.php


EDIT: Some of those names on the map are reminders for me of which country is which, and will be removed if I open it. :lol:
 
Hmm...the PoD has something to do with the Roman Civil War, correct? There's one capital in Rome, and one in Alexandria...so I'd assume that Antony comes out victorious, or something.

EDIT: Unless of course it's even earlier...like the First Punic War never happens.
 
That doesn't seem to be Alexandria, actually...
 
It's Alexandria. And the PoD is rather earlier. Almost early enough to avoid the city being called Alexandria, as it happens.
 
Unless of course, Alexander founded it in a different place.

Yes, the PoD must deal with Alexander...if it was "almost too early" for it to be called Alexandria, then he must have perished at Persepolis, or somewhere, shortly after he built it.
 
What year is this?

EDIT: Pardon moi, didn't think the discussion would go so quick...

The PoD has something to do with Egypt?
 
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