Alternate Timeline Building Experiment, v1.0

I wasnt necesarily jusging that the game was like that. I just was making an observation. Why so serious?
 
(greatly embellished once again, for my own amusement :blush:)

Era 10: The Medieval Age


(map: click for big version)

This era saw plenty of warfare and turmoil, but not the same rapid pace of change as the previous eras. The 'barbarian' invaders of previous centuries had now settled down to form their own kingdoms and empires. Science and technology moved ahead, especially in the field of metalworking. The Ustri empire gained a reputation for its fine suits of plate armour, the Mantahu for its excellent swords, and the Guraj for its development of corrosion-resistant alloys. Gunpowder was discovered by 1150 AD at the latest, seemingly in two different places - the Wuzhen alchemist shops, and the scientific academies of the Turun Kingdom - but in any case the knowledge slowly began to spread back and forth across the Asian trade routes. Though, its true usefulness as a weapon was not grasped for some centuries to come. Its main use was in small fireworks, used to impress kings and crowds of peasants alike. In war, it was relegated to the arsenal of strange and dangerous weapons that might only be used in a deadlocked siege. Arrows, crossbows and sharp edges in general were still the most obvious and effective means of causing harm on a large scale, and so it would remain for centuries.

Across the world, many attempts were made by many different leaders to expand and unify, but few powers remained in one piece for long. Messy civil wars were very common, and wars between empires were often just extensions of them. Only the Yansala and Guraj empires, benefiting from old Pargian and Kaj traditions respectively, were able to hold together reasonably well. Meanwhile, new tribes of nomads and fierce warriors were establishing themselves on the borders of civilized world...

---​

In the Mediterranean, the ancient empires of Tesnara and Voresia both came to an end as they struggled under foreign attack, mainly from the Yansala Empire which was still enjoying a phase of confidence and strength, not to mention its emerging status as global centre of the Wainist religion (much thanks to the legacy of Hurozhyn, now enshrined as the political and spiritual father of Yansala). For a while after 900 AD, Yansala officially forbade its military from any further expansion into north-west Africa, but rogue/rebel forces moved to the frontier and carried on the fight. In 930 AD, they first conquered the ancient city of Tensarn, and then conquered the north African coast beyond, founding their own splinter-state and semi-vassal of Yansala, which became known as the Tezan kingdom. Several attacks on the Aleari peninsular were defeated only by the efforts of the Aelarci kingdoms, while the last remnants of Tesnaran power and territory there were effectively destroyed.

At the same time, the Voresian Empire faced direct attack from Yansala, by land and sea. The Yansalans made use of 'flowing fire' (an incendiary mixture stolen from Turun alchemists) to break Voresian naval power during the battle for the island of Smara (home to ancient seafaring civilization that became one of the pillars of later Mavan culture), after which the Maitan homelands were invaded. At the same time, various invaders struck from the north, and in the Muterri (or 'Mutyl') peninsular. By 948 AD Voresian power had collapsed, the last emperor Valian II fled to the Turun kingdom (where his descendents continued to enjoy status as ceremonial figures with no actual power). But as Yansalan forces became distracted by other wars in the middle-east, they could not formalise control of their new gains. Gradually the forces of the Varas Kingdom, after years of being both mercenaries for and enemies of the Voresian cities, took power for themselves (with help from various other neighbouring factions) and founded a new empire with a new captiol, Saratas. The neighbouring Kupartan Kingdom gained greater power across the Savisian Sea, but could not seize the vital waterways of the Kuliuz.

Neither of the old Mediterranean empires truly died - the Saratian Empire was much like the last, with influence over Turun, and continued to own a network of trade assets across much of the northern Mediterranean, while the Tesnaran tradition was picked up and expanded upon by the remaining Aelarci powers, reappearing as the Navacubi kingdom (with some Tezan and Yansalan nobles residing at its royal court). Although, former Tesnaran colonies overseas were left much to their own devices, and gradually the Anutesnara Kingdom on the west coast of Africa became more like its native neighbours. However, by 1250 AD there was a renewed interest in trade along the west African coast, as the actions of Yarala and Zarimen made existing trade routes less dependable.

---​

Mainland Europe remained very divided in terms of language, culture, religion, and writing (where it existed at all). Arguably, as a result of migrations across the steppes and throughout the mediterranean, there was now a greater mix of cultures in Europe than anywhere else. Semi-civilized cultures still thrived across much of the continent, and some like the Arad Chiefdoms (who had appeared in the wake of previous steppe invasions) were even able to expand their territory.

There was no unifying factor, and no old imperial tradition to inspired by (at least, none that lasted, outside of the mediterranean coasts). Still, some tried to forge one - the Ustri Empire had appeared by 1200 AD, having exploited the aftermath of a century of Serezyl raids (some of which reached the Atlantic coast and the central Muterri peninsular), and Olan raids along the northern coasts, and Amestrian expansion before that, and building on the existing Bohemai kingdom, one of the oldest and best established in Europe, with well-defended alpine territories, along with having an ongoing tradition of high-quality metalworking, particularly in weapons and armour. Amestrian influence slowly withered away in the north, and various 'natives' clawed back lands from them, although their remaining kingdoms were increasingly unified against outside threats, and their leaders had a growing interest in acquiring scribes and books from the south.

After pillaging their way across Europe for decades, the Serezyl eventually lost their military edge (neighbouring states were adopting both steppe-style horsemen and heavy armoured cavalry), and were finally more-or-less confined to their own kingdom, or Keyzad, which was in turn later divided in two by a succession dispute. A chain of other Keyzads led back to the steppe and the Savisian 'Ketada', throughout which semi-nomadic steppe culture was very much alive, although tendrils of civilization continued to spread via trade routes.

---​

For a time the Skilmar Kingdom, founded by the northern expansion of one of the Targarota kings, came close to uniting much of western Europe and overshadowing the Ustri, before collapsing into smaller states. Other Targarota kings moved south into the Aelarci peninsular in the wake of Yansalan invasions there, and others moved into northern Muterri (where they later became vassals of Ustri). The Targarota, now blended with the old Aelyn culture of north-west Europe, remained the single strongest group on the continent, with improving knowledge of agriculture and the fastest growing population, though they were considerably less united than the neighbouring cultures.

Konnahr, prince of Gaert, fought a series of wars in the mid-1000's and united much of the cloudy northern isles before he died, after which most of the Gaert Kingdom reasserted its independence, leaving Konnahr's descendents to rule only the former Bretoch territories. Meanwhile the Kilamys kingdom, based on the European mainland, expanded through marriage and alliance to gain the valuable tin mines of south, and revived trade with Navacubi. The islands were now home to hardened, militarised cultures, which were able to shrug off attacks by Olan seafarers - the fleet of the Gaert kingdom in particular was more than a match for any Olan boats, if they could be caught.

The Olan had a little more success on the coasts of northern Europe, where they conquered and intermarried with the Nuyt peoples (becoming known as Geldut culture), founded the Aarut kingdom, and harassed the previously-peaceful coasts of Amestrian kingdoms. But the Olan had most success of all in the east, where they inspired the rise of the Ponebytav Kingdom from the surrounding Sariv lands. Yet they were also slowly assimilated into the (predominantly Amerstrian) cultures of the east. By 1250 AD, the only 'true' Olan chiefdoms were to be found in the Northern fjords of their homeland, and the few islands further west. The Otlav Kingdom had steadily expanded behind the wave of its less-civilized cousins, reaching a peak of power and influence around 1150 AD, though it too had eventually dissolved into a patchwork of smaller kingdoms.

22NASic.gif

Asia was engulfed in a series of large wars between empires and various spheres of power, though trade continued to flow along both land and sea routes. After 980 AD, Yansala was attacked by Zarimen Empire, which was then at its height under the rule of Emperor Thylak and a reformed feudal system that was temporarily strong enough to allow attempts at expanding the frontiers. The adoption of Wainism by the Zarmien did nothing to prevent violence with other Wainist powers. Thylak's campaigns almost succeeded in changing the balance of power in the middle east - sacking several cities in the upper Nile on one occasion - but his forces were ultimately repulsed. The fighting only served to weaken both empires, and prevented Yansalan expansion into mainland Europe.

The Zarimen empire went into a long decline and looked like falling on several occasions, but none of its neighbours could ultimately gain control from the chaotic feudal situation there. In the north-east, the former vassal Arazen Kingdom became a strong power in its own right and expanded further along the Silk roads, fighting against Civetis Empire on several occasions, and importing more of Tuizen-Yueren culture into the west (especially the Tiandishi script, a simplified version of Yeuren written language). The Tuizen tribes guarding the trade routes gradually carved out rough territorial boundaries, known as 'Guos', where fortified trading-posts began to grow into towns and cities. These were vassals of the Tuizen Empire and gave it greater contact with the west, and trade flowed in ever-greater quantities.

Meanwhile, the Tuizen sought greater control of the east. After 1000 AD there was another round of full-scale wars with the Yueren alliances of Wuzhen, this time even more ferocious. Philosophers at the Tuizen imperial court promoted the philosophy of 'Quandao', advocating utter ruthlessness and pragmatism as the way to bring peace and order to the land, while denouncing sentimental morality as irrelevant. Massed catapults broke the defences of Wuzhen strongholds, and hundreds of thousands of people were killed. Still the Wuzhen fought back, and became just as ruthless in defence of their remaining territories, still with a large pool of manpower to call upon. Ultimately the Tuizen only managed to further militarise the Wuzhen, to the point where a rival and more liberal alliance began to form around the city of Nanxun. Nanxun gained support from local Yueren and Hai-Ren cities, as well as weakened tribes of Sai-Hsin, during the fight against the north-east 'barbarians' (by now the Lujin and Sregnib kingdoms had merged and broken apart into new states, still with heavy Tuizen influence).

---​

At the same time, the Tuizen Empire lost its grip on the south, where the Tien Kingdom grew out of control, and eventually swallowed most of the mainland territories of the short-lived Yenishi Empire. By 1100 AD, Tien itself then broke apart (despite attempts to copy the northern Tuizen imperial model), resulting in a mix of Tiandishi-Tuizen states known as the 'Tiendishi'. Naval power passed to the Toshion Kingdom in the east, which was reaching a peak of strength, influence and unity (having done much to crush the pirate threat in the region), while in the south power passed to the emerging Ayutashai Empire (heavily influenced by old Tiandishi culture and, since Sanzo Wukong's famous pilgrimage to the north, the Mingdebu religion of Tiandishi also). This, combined with the growth of the Dagon trade empire in the southern straights (following the decline of Ceyloni), and the endurance of the warlike Tiandulong Kingdoms of the inland jungles and mountains, presented major obstacles to the Guraj Empire's attempts to spread Shynism to the east during the 1100's, which eventually failed and cost the Guraj many thousands of troops.

Luckily, the Guraj Empire faced relatively little trouble from the Wainist powers of the west. The Issec Kingdom, home of Wainism, itself waged war on the outlying vassals of the Zarimen empire, efforts which ultimately failed and resulted in the collapse of Issec, but the birth of a new Jornmarin-Wainist state further up the Indus, known as Baltai (troublingly close to the sacred mountains of Shyin). Efforts by the Guraj to fully annex the Kaj states were complicated by friction with the growing Vakharu Empire of the south (with mixed religion and ethnicity). Many Kaj states remained useful as buffer territories, though they paid far more tribute to Guraj than Vakharu, and there was little doubt about which was dominant in India.

Trade across the Indian Ocean was helped by the ongoing growth of centralised African kingdoms (themselves spurred by trade with the coast), especially the resurgence of Zuru coastal states, and the reappearance of a united Hom kingdom in the south. Elements of ancient Zul culture had now spread across right the Indian Ocean - the descendents of the original Zul sea-peoples now living in the tropical islands far to the east, where their expansion was halted by the strength of other sea-going tribes in the region. It is known that Zul peoples had reached the Australian continent by this time, but only in small numbers, with no substantial settlements or influence there.

22AMic.gif

In the mid-late 1000's, the confederacy of the Panto was the most powerful and populous state in the Americas, with an emerging republic-style system founded by descendents of Kanuthuaw and other semi-legendary heroes of previous wars. But as newly-unified Panto armies moved westward to claim new land, usurpers and rebel tribes caused problems at home, and civil war eventually returned. By 1100 AD, the northern Makantaw peoples had united to throw off Panto rule, and then conspired with other tribes and rebels to basically hijack the Panto leadership. After a few decades of more chaos, the Mantahu Empire was born. The Makantaw gave new strength and unity to what was otherwise another Panto state, now completely surrounded by lesser tribal kingdoms which all paid it some kind of tribute.

Across North America, there had been a general migration of peoples southwards, many of which began to pick up the ideas of farming and settled life. Others were influenced by growing coastal trade, on both east and west sides of the continent. While some eventually founded their own kingdoms, others blended into existing ones - mostly peacefully, but sometimes by being conquered. By around 1100 AD, both the Xante and Tagon states became too large for their leaders to control, and began to fracture into smaller states. The Xante still effectively functioned as one state when it came to honouring and spreading the faith of Lantan, which by 1250 AD had reached most of the continent in one form or another.

New kingdoms and empires also reappeared in central America at this time. Taken together, the empires of Ilameca and Tuklimaceh exceeded the greatness of ancient Chuklikan. There was now a great mixture of cultures due to immigration/invasion from both north and south, as well as coastal settlement by Timiquican kingdoms. There was also an exchange of ideas and scientific knowledge. The Tumec kingdoms were notable at this time for their attention to astronomy and mathematics, along with a rebirth of literacy. New knowledge of metallurgy had spread southwards from the Xante, and the Americans were technically capable of rivalling the sophisticated plate-armour of Ustri and Zarimen, if not for their preference for fabric-based armour (which was sometimes just as tough, and in many ways more practical).

As for the Timiquican kingdoms, there was another confusion of wars and civil wars from around 1050 to 1100 AD, after which there was another briefly-lived union of the main territories, before divisions set in again. This time however, the fragments ended up as larger and more powerful states, and trade had become too important to be sacrificed for any prolonged warfare between them. Timiquican influence continued to spread to South America, via the growing Tinkual Empire (increasingly outside the main sphere of Timiquican power). The Hinchas empire, based on centuries of local ingenuity with irrigation and hillside terrace farming, was a power to rival anything in the north. The Carribean Timiquicans also began to venture down the east coast of South America, where native chiefdoms began to appear in response to trade and contact with the civilized Americas.

---​

At this point, it seems many of the 'Timiquican' voyagers where not actually from Carribean islands, but were recruited from the mainland coasts which had been influenced by the Timiquicans for centuries. Xanauk inscriptions from this time describe the deaths of several nobles who went to sea with the Timiquicans, to trade with the 'overseas lands'. Whether or not this meant South America is not clear. Some have suggested a clandestine contact between some parts of the Carribean and the African coast, based on certain anomalous objects that have been found in the tombs of African kings and chiefs from this period (and, even more controversially, in the tombs of Pargian kings going back thousands of years earlier). Ancient Tesnarans are also suspected of having reached the Americas at one point, even if they did not realise what they had found. And on the other side of the world, there are also suspicions of voyages by Toshion and Yeuren ships to the west coast of North America, based on some obscure texts from the time. Of course, there is no firm proof of such voyages, as they either didn't happen, or those involved wanted to keep them secret.

What we can say for sure that another group of Americans had come into contact with the rest of the world at this time - the northern Asuat tribes, benefiting from a period of warmer weather in the far north, had grown in number and ventured from the island of 'Masubat' (as it was then known to its first colonists) to make contact with bewildered Olan and Rith peoples on the fringes of Europe (who still did not suspect anything more than a few small islands to exist in the north-west).

In any case, both America and Eurasia already had ships that were technically capable of crossing the oceans. The main obstacle, as it was for many other areas of human endeavour, was a psychological one. Very few, if any people wanted to risk their lives and leave home indefinitely for no obvious gain. Meaningful contact between the continents would take a little longer to come about, and when it did, it would be mostly by accident.

---​

Its now around 1250 AD.

Cultures and Factions Ownership:
Since this is getting longer and more confusing, please feel free to ignore some of them, and only send orders/input for anything you are interested in!

Spoiler show :

Otlav Kingdoms: qoou
Olan Chiefdoms: qoou
Aarut Kingdom: qoou
Ponebytav Kingdom: qoou
Geldut Chiefdoms: qoou
Konnahr Kingdom: Warhead
Amestrian kingdoms: Crezth
Astar Kingdoms: Crezth / Lord Iggy
Sariv kingdoms: Crezth / flyingchicken
Keyzad of Tyzansk: flyingchicken
Tagarota Kingdoms / Skilmar Kingdoms: flyingchicken / Ninja Dude
Keyzad of Serezyl: Lord Iggy / Ninja Dude
Keyzad of Arkyr: Lord Iggy
Savisian Ketada: Lord Iggy
Saratian Empire: Lord Iggy / human-slaughter
Turun Kingdom: lord_joakim / human-slaughter
Tetche Kingdoms: lord_joakim / Lord Iggy
Kupartan Kingdom: lord_joakim
Civetis Empire: lord_joakim / flyingchicken
Yansala Empire: lord_joakim / Neverwonagame3 / Lord Iggy
Tezan Kingdom: Lord Iggy
Zarimen Empire: Charles Li / alex994
Garakal Kingdom: Lord Iggy / Ninja Dude
Pargi-Saban Kingdoms: Neverwonagame3
Navacubi Kingdom: Neverwonagame3 / human-slaughter
Anutesnara Kingdom: Neverwonagame3
Vespe Kingdom: Lord Iggy / human-slaughter
Atica Kingdom: flyingchicken / human-slaughter
Zuru kingdoms: mythmonster2
Zul / Zulyan tribes / sea-peoples: mythmonster2
Hom kingdom: mythmonster2
Ceyloni Kingdom: mythmonster2
Dagon Empire: mythmonster2 / LightFang
Kalik States: Ninja Dude
Serenity of Syhin: Ninja Dude
Guraj Empire: Ninja Dude
Vakharu Kingdom: Luckymoose / mythmonster2
Kaj Kingdoms: Luckymoose / Ninja Dude
Jornmain Kingdoms (vassals of Zarimen): Luckymoose
Baltai Kingdom: Luckymoose
Champay Kingdoms: Luckymoose
Ayutashai Empire: Luckymoose / LightFang
Tiendishi Kingdoms: LightFang / alex994 / kkmo
Yenishi Kingdom: LightFang
Wuzhen Alliances: kkmo
Tuizen tribes / Guo: alex994
Tuizen Empire: alex994 / kkmo
Jureg Kingdoms: alex994 / Abaddon
Sregnib tribes: Abaddon
Naxun Allainces: kkmo / Charles Li
Hai-Ren kingdoms: kkmo / Charles Li
Toshion Kingdom: KrimzonStriker
Tagaon Kingdoms: Bestshot9
Washagaon tribes : Bestshot9
Nashagon tribes: Bestshot9
Waeluta tribes: Bestshot9
Asauat tribes: Bestshot9
Timiquican Kingdoms: BananaLee
Yaima Kingdoms: BananaLee
Achcauhtli Kingdom: BananaLee
Tinkual Empire: BananaLee
Xante Kingdom: Nick014
Mantahu Empire: Nick014
Nanhumei Kingdoms: Nick014
Xanauk Kingdoms: Nick014


The rest: NPC, and may be claimed by new people. BUT please check with me first, and I can tell you what tribes/factions/cultures are related to what.

For the factions that have more than one 'player', each can send their own orders/input regardless of the others. If there are big differences, then that may result in civil wars etc.

Notes:
Muterri peninsular = Italy, Aleari peninsular = Iberia (Spain and Portugal), 'Masubat' = Iceland, 'Kuliuz' = Dardanelles/Bosporos, 'Savisian Sea' = Black Sea, 'Smara' = Cyprus.

@bestshot9, I don't imagine there is much interest in fighting among the tribes of far north America, since it seems survival is hard enough up there. Similarly I can't see why Tagon kingdom would want to expand aggressively into the harsh northern wilderness at this point... BTW, in real life, referring to the British Isles as the 'English Isles' could be highly offensive to Scots, Welsh and Irish people :)

@Warhead, I keep changing your names, because I don't want to have obvious Latin or Greek names for a culture that is still mostly like Celtic/Gaelic, pre-Roman British. I hope that isn't too upsetting. Please feel free to re-rename things :)

Next Era: (PLEASE PAY ATTENTION TO THIS!!!)
Era 11 will be Invention and Discovery. That means that new things will be invented, and various parts of the world will probably discover more about each other (although, it might not be via ships, which might not cross the oceans). So you have more freedom for requesting inventions (printing press?) or just emphasising tech in general, or for exploring, or for getting contacts in other parts of the world by various means.

Note that its possible one part of the world will become a centre for overseas exploration, as Europe was in OTL (though only after china burned its great fleet!), this will depend on more than one kingdom/state though.

Also note that there is still the potential for huge barbarian hordes to appear suddenly (this has already gone past OTL start time of the mongols :) )

I intend to post Era #11... sometime... I just don't know anymore :cry:
 
Great order, Daft!

Amestris

Priorities: Consolidate, Explore

The Amestrians, with a relatively stable cultural border, would focus on consolidating the kingdoms and developing themselves domestically, with help from new technological advantages scrounged for. The same explorers who sought writings from the south would travel as far east as they could go in search of foreign knowledge to enrich the homelands with.
 
Why do I not have a role in the Naxun Alliance? When was the last time kkmo was around anyways? :mischief:

Soon, very soon. :D THIS IS GREAT DAFT!!!
 
Map of main areas of main organisied religions:



(click to see full)

My take on these religions: (feel free to say otherwise)
Yuerenism = chinese version of ancient OTL druidism!
Mingdebu = more relaxed, chinese version of islam, with pagan sky father and earth mother as deities
Shynism = taoism / buddhism (without a Buddha)
Wainism = judaism, with hindu twist and a female as supreme deity
Bretochism = codified gaelic/celtic goddess worship
Jonsarism = zoroastrian-esque, worship of ancient Pargian king as divine hero ruler
Orimudism = same, with greek/roman hint
Lantanism = taoism / shintoism / Buddhism

mythmonster2 said:
I assume you mean Zulyan tribes are mine, right?

Yes that is correct :)
 
Xante Kingdoms: The High Priest collects more tithes from the Mantahu Empire as the Lantan faith spreads there, and continues using it to fund research in its monasteries. Specific focus is on physics, math, and architecture. Continue solidifying Lantan in North America.

(note: I'm thinking that the High Priest and Lantan is organized similarly to the papacy in real-world catholicism)

Mahantu Empire: begins a massive public works construction project from the tribute of weaker kingdoms. Focus is on practical structures like paved roads, meeting halls, waterworks, etc. Some effort is spent on lavish Lantan temples in the larger cities. Also: cultural integration of minor kingdoms/tribes is a secondary effect of this.

Xanauk Kingdom: Continues seafaring trade, attempting to establish a trading outpost in Africa where Mediterranean traders can exchange goods with them for the North American market.

Nanhumei Kingdom: Follow along with the wishes of the emperor...for now ;)
 
Good update! Even though I didn't send orders. I'll get orders in for this one. My extended essay is done and all is right with the world. :)

Mingdebu = more relaxed, chinese version of islam, with pagan sky father and earth mother as deities

Whatever works for you. I was just BSing it all along, so it's cool that there appears to be something of a pattern to it.
 
(note: I'm thinking that the High Priest and Lantan is organized similarly to the papacy in real-world catholicism)

It'd be rather difficult to do that, given much of the North American peoples are themselves poorly organized. It could possibly work like that in the Empires or some of the more civilized Kingdoms, but definitely not as far west as it spreads where there are only tribes and chiefdoms.
 
Great update Daft, hopefully the Toshion Kingdom will make a bigger splash in the next update soon.

Priorities: Unification and Exploration

At this time, with growing confidence the Toshion Kingdom will begin riding that wave of success and begin making moves to expand its power and influence. After a small backlash amongst some conservative minds which is summarily suppressed in the wake of this new interest the Toshion Kingdom can now push forward in its continued growth. The first move is to isolate and wear down the Kojin Kingdom through diplomatic and economic pressure in coordination with what cooperation can be made with the mainland and what leeway our naval dominance can bring us. Nonetheless, continue to push for unification through a combination of negotiation and warfare until the Kojin succumb, and the way to the northern Islands is opened. In conjunction with these efforts to the north however, a greater interest in exploration and trade will develop, marking the pioneering of the Kingdom to establish trade routes throughout the Far East. This will also generate greater interest in colonization to secure these routes and thus lead to the acquisition of the Taiwan Islands under the control of the Yu Chiefdoms, marking only the beginning of the Toshion rise to become a major power in East Asia.
 
It'd be rather difficult to do that, given much of the North American peoples are themselves poorly organized. It could possibly work like that in the Empires or some of the more civilized Kingdoms, but definitely not as far west as it spreads where there are only tribes and chiefdoms.

Perhaps. In the Xante Kingdoms especially I've been trying to hint at the fact that the political leadership is a distant second in importance to the church. Given the spread of Lantan into the eastern Panto Empire (or whatever it's currently being called ;) ) and the beginning of massive temple construction projects there, I think would be possible to have a highly organized religion. The other kingdoms might be less organized, but that doesn't mean the Xante missionaries don't still revere their leader or teach the concept of the church hierarchy to their new converts.

As far as their beliefs go - it's basically like daft described it. Buddhism's goal of enlightenment (though it can be achieved through more ways than just meditation), mixed with Shinto/Taoist ancestor-worship. Maybe a bit of the old pagan star-worship in some of the more backwater areas too :)
 
Tagarota Kingdoms / Skilmar Kingdoms: See the British Isles as a place to escape the chaos in Europe. Initiat a bloody war to gain control over atleast one island. Once they have power, embrace isolationism.

Kalik States: Begin to settle down, becoming city-states. These city states will be fiercely independant. The ruling classes of these city-staes will begin to listen to the popultaion of their cities to keep control of the people. This might lead to Republics and Constitutional Monarchies.

Serenity of Syhin: Begin contacting Honue and Mandai tribes. Have them become the Serenity's protectors against the Wainist powers. They will serve as a standing army to protect the Serenity from invasion.

Guraj Empire: Begin modiying the many forts and fortresses to have slopping walls to help deflect cannon shots. The Guraj Empire will stop waging war against others unless attacked first by another power. Also, besides copying other countries' gunpowder inovations, make something called the bozaw. It is a metal ball filled with gunpowder and small peices of metal. It will also have a fuse. Once the fuse is lit the bozaw is thrown at the enemy.

Kaj Kingdoms: Begin an attempt to solidify into a single entity while they are at peace with Guraj. Begin persecuting Wainists, driving them out of the country or imprisoning them. Make war with Garakal in an effort to secure better trade routes.
 
Several Sariv dudes will develop agricultural techniques and tools and adapt stuffs from the west. One or more of the kingdoms will try to use this as a leverage against neighbors, either with more mooks to throw or through market stuff. One or two of the Sariv kngdoms could gain some sort of supremacy of the others during this time.

Of course, the Keyzad of Tyansk (and maybe not just them) will notice that the dudes above them are getting fat, so they come in to storm for foods. But since the sedentary dudes there have more ties to the metal-working central-Europe guys, so maybe after a little shock from the raids the fat dudes will retaliate in force. The Keyzad will be developing more better horse breeds and breeding techniques, as if they hadn't already had enough of that.

The western Tagarota and northern Skilmar should start developing powerful naval prowess. Maybe advanced galleys and maybe galley-asses or more. These guys will get their power from trade and navy, developing small, tight states for the time being, but maybe one or two can get an advantage and build a bigger thassalocratic kingdom. The ships could be going around, and some might even get lost and get to Africa or someplace.

The inner Tagarota and some of the other Skilmar would just squabble, but at some point some priest or oracle or crazy will say that the eastern empires are evil bastards. So, a bunch of kings and princes and maybe other really rich people rally under the modified holy banner of a winged horse facing the sun (representing the flight from the east, or the horse farting on the easterners) for crusades-like things, which would be highly unoriginal. Hey, maybe they'll find themselves strong and form some sort of confederated kingdom, which would also be highly unoriginal. They'll be adapting to the technology of the east, with a horsey flair and maybe stirrups if they don't have already, but definitely advanced horseback techniques and armor and weapons.

The Civetis Empire could just remain content being rich from being a trading middleman. These guys will stagnate in their richness.
 
After I wrote my orders for each tribe, I found them quite confusing, so I made a time-line of sorts. Both are included in this post.

Spoiler tribe-by-tribe :
The Olan peoples as a whole are to drift away from their former raiding culture and become more... "civilized." They are to improve their naval technology: first they are to start building better (bigger, more resistant, more efficient, etc) trading ships, and then, once they learn about the secrets of gunpowder, they are to start building more modern warships (with cannons and such) and also adapt their trade ships to this new technology. As a whole, they are to create large-ish and complex, yet easily sustainable trade networks. They are to be quite receptive to new, practical ideas, and as such they'll try to start using any new technologies they come into contact with.

The Olan Chiefdoms are to cling to their old ways a bit longer, but will be assimilated into one (or more) of the existing Olan states.

The Otlav Kingdoms:
The kingdom controlling the OTL Danish Straits (from now on known as ROS) will grow wealthy and powerful from trade, will use this power to consolidate their hold on the straits (if there's more than one, they'll fight, one of them may bring in the Aarut, and that one should win) and will be one of the most technologically advanced Otlav kingdoms. Early on, they will make an agreement with the Aarut and split the profits reaped from being the middle-men between the Ponebytav and Geldut, instead of fighting each other for the straits. They will naturally have very good relations with the Aarut Kingdom. After they have consolidated their hold on the Danish straits, they will once again use their massive wealth and Aarut friends to dominate/conquer OTL southern Sweden, and will almost constantly seek to unite the rest of the Otlav Kingdoms. They will also be on good relations with the Ponebytav Kingdom. If the Ponebytav fail to capitalize on an Amestrian sign of weakness, and ROS can afford to seize choice Amestrian coasts, they will do so, but in any case, the ROS will help the Aarut in their war with the Amestrians.
The Otlav kingdoms in OTL Finland will most likely be safe from ROS's aggressive re-unification, and will seek to profit from the trade network alongside the Ponebytav. They will try to expand into inland resource-rich areas (but will not do something stupid like trying to stop any Ponebytav expansions into OTL Finland and getting annexed by Ponebytav).
The Otlav kingdoms in OTL Norway will be mostly left out of the trade network and will stagnate (no tech either). They will probably just sit there and fish, but if they see enough impressive Aarut trade fleets and are envious enough, they may seek to join the Aarut kingdom.
The Otlav kingdoms in OTL southern Sweden will first try to resist ROS's expansion, but after the first failed war most will ally themselves with and join the ROS. The kingdoms in OTL central and northern Sweden will valiantly resist until they are bested in battle, although they'll be mostly left out of the trade network so they'll stagnate and won't be able to develop much technology.

The Aarut Kingdom will develop very friendly relations with ROS and the Geldut. Early on, they are to make the profit-splitting agreement with ROS and help them consolidate their power over southern Sweden. They will almost constantly wish to wage war on the Amestrians and seize the whole of the Jutland peninsula as various merchants keep by-passing the Aarut and ROS (OOC: overland version of the Kiel Canal -ish). In fact, once the Geldut are semi-centralized and they have good chances of beating the Amestrians, the Aarut will convince them to wage a short war on the Amestrians for disrupting the trade network. Apart from that, they will help their allies if they're needed. They will also develop a quite efficient bureaucratic system that may even spread to their allies' countries: this will put them behind in naval technology since they mostly have to rely on their allies.

The Ponebytav Kingdom will be fiercely independent, but they will also the most open-minded (regarding technology at least) and adaptive among the Olan. They will try to use their resources to their fullest extent and expand into any neighboring resource-rich lands. They will take advantage of any in-fighting among the Sariv kingdoms and will expand their territory that way if possible. Their relations with the middle-men (Aarut Kingdom and Otlav-Kingdom-that-controls-the-straits) are to be quite good, as they are not quite willing to expand their trade network outside of the Baltic Sea. They are to trade with the Amestrians, but if they see a hint of weakness (like the Geldut and Aarut teaming up on them) and have no other affairs to tend to, they will most certainly attempt to seize choice coastal Amestrian lands (with the help of their superior navy). If the Otlav kingdoms in OTL Finland are greatly declining, they may even try to seize coastal lands there.

The Geldut Chiefdoms will see the most drastic improvements in naval technology among the Olan and will also be one of the most adaptive peoples. They are to slowly centralize into a few kingdoms as they become an important trading region in the area. As they are centralizing, they are to capitalize on their superior naval skills and become the sole middleman between the Baltic Sea and the rest of Europe (there's always a few non-Geldut merchantss trying to profit, but they're driven out of business by economies of scale). As a result of the afore-mentioned economies of scale, the Aarut are to willingly co-operate with them, and in fact they are to become close allies. After they are semi-centralized, they are to fiercely guard their monopoly on trade from the eastern "barbarians" (Amestria), although they are to improve their relations with the Aarut Kingdom. In fact, if Amestrian actions even slightly disrupt the Geldut trade network, and the Geldut have good odds of winning with their advanced navy and control of trade, they are to temporarily unify together and wage war on the "barbarians" (don't forget to sail ships up rivers if possible). After the war, they will try to unite themselves into a single kingdom, but if that fails they will go back to the handful of friendly kingdoms that share the monopoly on trade. If they manage to do all that, and the era's still not over, they are to colonize any vulnerable, yet possibly profitable, more southern lands in their reach.


Spoiler time-line :

(you still need to read the first paragraph and the first couple of sentences of every other paragraph)

(bracketed things are there in case I under/over estimated something)
- ROS is to consolidate its hold of the Danish straits [with Aarut's help]. ROS and Aarut are to make an agreement and split the middle-man profits peacefully. The Geldut are to start centralizing. The Ponebytav are to start consolidating their control over their newly-acquired resources, start a trade network, and start improving their ships.
- ROS is to unite ~southern Sweden and start trying to unite the rest of the Otlav. Aarut is to start developing its amazing bureaucratic system. The Geldut are to become the sole middle-man between the Baltic and the rest of Europe. The Ponebytav are to take advantage of any in-fighting/weaknesses among the Sariv and southern-Finnish-Otlav and otherwise expand into more resource rich areas. The trade network is to become almost fully developed now. The other countries/states/things in this trade network are to follow Ponebytav's example and work on their naval technology, with Geldut taking the lead.
- By now, ROS has uncontested control of southern Sweden and is making some success in the north, although they're not focusing as hard on that. Aarut and Geldut are to wage war on the Amestrians [if they have good chances of winning]. The ROS are to send troops to help the Aarut, and the Ponebytav are to swoop in and seize choice coastal Amestrian lands (if the Ponebytav can't, have the ROS do that).
- ROS is to refocus on the unification of the rest of the Otlav kingdoms. Aarut is to refocus on developing awesome bureaucracy. Geldut is to refocus on naval technology, and is also to try to make colonies in weak places along the western European [and maybe African] coast [if actual colonies can't be made, turn regions into their economic vassals]. Ponebyav is to continue expanding into resource-rich lands when they're able to and working on tech. Aarut's bureaucratic system is to spread throughout this trade network and hopefully be adopted by most of the network. (I'm starving)

Edit: just noticed that I wrote "ITL" instead of "OTL" multiple times and fixed that.
 
You guys are the reason these updates are taking so long. He clearly says do not bother with long orders as they make him feel obliged.
 
Thanks!!1!11

Luckymoose said:
You guys are the reason these updates are taking so long. He clearly says do not bother with long orders as they make him feel obliged.

Well, I could still end up writing thousands of words if there were no big orders!

I fear it also goes the other way and people feel obliged to send big orders, and so on. What I need to do is force myself to keep updates to a minimum to break the cycle. I have problems doing that tho :)

I'm starting on the next update but will probably still be on the map this time tommorrow, so there's still time to send input/orders/etc. Again, I'm not asking for anything more than a sentence or two :)
 
Baltai Kingdom: A fierce steppe warrior lifestyle is to develop and attempts to conquer parts of the Zarimen empire and others in central Asia are to be attempted.

Champay Kingdoms: Unify under a strong diplomatic leader who proclaims himself emperor of Champay. He is to try to keep peace with his neighbors and develop and efficient internal government.

Kaj: Begin to distrust the Guraj and try to make alliances to fight them.

Vakharu: Seeing possibilities to expand north again, the king is to mount and army and move in for the kill.
 
Perhaps. In the Xante Kingdoms especially I've been trying to hint at the fact that the political leadership is a distant second in importance to the church. Given the spread of Lantan into the eastern Panto Empire (or whatever it's currently being called ;) ) and the beginning of massive temple construction projects there, I think would be possible to have a highly organized religion. The other kingdoms might be less organized, but that doesn't mean the Xante missionaries don't still revere their leader or teach the concept of the church hierarchy to their new converts.

As far as their beliefs go - it's basically like daft described it. Buddhism's goal of enlightenment (though it can be achieved through more ways than just meditation), mixed with Shinto/Taoist ancestor-worship. Maybe a bit of the old pagan star-worship in some of the more backwater areas too :)

Perhaps. Within Xante of course, where you seem to have a Romanesque empire going on, the organization might be sufficient to ensure the efficiency of a church hierarchy. But given the context of the religion and the spread of it, I think this papal thing may not work out quite how you intend - especially as the backwaters may not consider such a thing of dire importance, especially especially given the religion's ancestor-worship.

However all my jaded criticisms aside, it is possible, and indeed, probable, that in a Romanesque empire such as Xante the religion might naturally adopt a Churchlike feel as a result of being around such structured and organized institutions.
 
Hom Kingdom Priorities: Continue the attempted reconquering of Madagascar, even at the cost of its African mainland colonies.
Zuru Kingdoms: Start unifying more, with now only 2 states of Zuru origin (as in 2 shades of the color of the Zuru Kingdom)
Vakharu Kingdom: Leave the Ceyloni alone and instead move into the Kaj Kingdoms up north.
Ceyloni Kingdom: Recover, but make no attempt against the Vakharus, instead be a leader of trading in the Indian Ocean, taking goods from China and bringing them to Africa, the Red Sea, and thus Europe through the Yansala Empire.
Dagon Empire: Try to monopolize the spice trade, annexing the Zulyan Tribes of Sumatra and moving more onto Borneo.
Zulyan Tribes: Lose Sumatra, but instead launch large attacks on the Parugan Kingdom.
Zul Sea-Peoples: Attack the Pari Tribes and once again try to go across the Pacific, again establishing an outpost on the Galapagos if successful.
 
Back
Top Bottom