Hey
So I gave some love to my homeland. Here are my suggestions:
Land/coast shape
- Added two tiles in the Southern Pacific (Oaxaca and Michoacan regions)
- Removed one tile from Southwestern Caribbean (southern Quintana Too)
Relief
- In the Baja peninsula, changed Los Cabos from Mountain into plains hill, and made the entire peninsula hills except for the one tile that protrudes west (el Vizcaíno)
- Removed one mountain from Chiapas/Guatemala (the coast is a fertile plains region)
- moved the Sierra Madre Occidental one tile West, but left an uninterrupted coastal corridor
- In the Center-South, changed the peaks so they only appear on the Pacific coast, and always allowing a Coastal corridor
- Changed the Pacific coast to plains (north of the Lerma river) and hills (south of it, all the way to El Salvador), except for one tile in the Tehuantepec isthmus which remains flat
- Changed all tiles on the Gulf coast to plains
- Changed all the interior tiles to hills (representing the Mexican plateau and the Sierra Madre Oriental) in the center-south - the northernmost tiles remain flats (the Chihuahan desert)
Rivers
- Added the Papaloapan river (Veracruz)
- shortened the Yaqui river (Sonora)
Grassland / prairies / deserts
- Made the whole pacific coast grasslands, except in Sonora and two tiles in Oaxaca that are plains
- Made all of Central America grasslands
- Made all the Gulf Coast grasslands
- Changed most of the northern interior tiles to desert (the Chihuahuan desert), except immediately west of the Sierra Madre Occidental (prairies hills) and the forested hill corridor two tiles west of the Gulf (which represents the Sierra Madre Oriental)
Forests
- Added forests through most of the Pacific coast (all except Oaxaca), and on a couple of interior hill tiles next to the Sierra Madre Occidental, also over most hills representing the Sierra Madre Oriental, added some rainforests in Central America
- Left some clear areas in the Valley of Mexico region and along the Gulf coast - although these areas were originally very forested, so forests could be added there too
Resources
Resources and economic activities differ in many ways between prehispanic and colonial-modern times, so I have organized my suggestions organized by these two periods.
Prehispanic Mexico:
- Corn: Added one instance in Chiapas/Guatemala for the Mayas (but also because modern Guatemala, which is super densely populated). I added one instance in Puebla, which is the region where it was originally domesticated. I also moved the corn in Tabasco northeast, to encourage settling Merida / Chichen Itza. Moved one instance of corn in the Gulf coast to the south to make room for sugar (see below). There was virtually no agriculture in the north of Mexico before the Spanish conquest, so there should be no corn resources including and north of the Y: 45 row (ie, remove three corns, two from the Rio Grande, and one from the Texas coast).
- Dyes and Spices: The two two spices in the Rio Grande shouldn’t be there at all for the same reason as above. Instead, I moved them to the south, one close to Mexico City, another one in the West. I don’t have a strong opinion on where exactly to place these, so long as it’s in the mesoamerican areas (ie, the Aztec and Mayan core and historical areas).
- Cotton: Cotton, or rather, the one species that accounts 90% of current global production, is originally from Mexico. I’ve added one instance in Veracruz, the area where it’s thought to come from (but see more about cotton in the section below about colonial/modern mexico).
- Deer: Moved the deer currently in Nayarit north to Sonora, this is thinking of the sacred role of deer in the Yaqui and other Sonoran nations. Changed the deer in Oaxaca to Incense (see below).
- Incense: Copal (a type of incense) was widely used in religious ceremonies throughout mesoamerica. I changed the deer resource in Oaxaca to Copal as that area has many different types of it and there it’s accessible to both Mayas and Aztecs.
- Stone: Haven’t changed the stone. It depends on gameplay. It should be moved 1 tile south to put it in Oaxaca, which is a production center - but that puts it outside of Tenochtitlan’s reach. There are many producing regions though, so this one is more flexible and I don’t have a strong opinion on where to put it.
- Gold: Added a second site in the pacific coast (in Guerrero), which was the main production area in prehispanic times. Perhaps the current instance in Sonora shouldn’t spawn until the 1500s. If two instances are too many then the southern one can be removed as the other one spawns, and perhaps it could be changed to iron to provide production to Mexico City.
- Whale: Mexico is one of the main breeding and nesting sites, added one whale on the South the Baja peninsula.
- Fish and seafood: Removed the crab from Yucatan (fishing is minimal there), and changed it to the gulf coast off of Veracruz. I added fish and crabs to the Gulf of California which accounts for about 60% of the national seafood production and is famous for having one of the highest marine bioproductivity levels in the world. I placed these and the already existing clam within reach of several cities (Tijuana, los Cabos, Mazatlan, Hermosillo). Added another fish off the coast of Guerrero where it can be in reach of Acapulco or Oaxaca and make up for the deer I removed).
Colonial & Modern Mexico:
- Cotton: The existing cotton currently in Sonora should spawn only in the 1600s, when cotton production became important and agriculture expanded in North Mexico. I moved the location of the resource from Sonora to Chihuahua, because that is where more than half the cotton is grown today.
- Horses: These are required for the Mexican unique unit. The main production area is Veracruz. I think the cotton there could be replaced with horses in the 1600s (it’s the original domestication area, but it’s not an important producing area anymore), or they could appear on the grassland tile southeast of the cotton. They could also appear anywhere in the center or north (except the Pacific coast), as those areas are also producing regions.
- Sugar, Banana, Coffee: Mexico is currently the 6th producer of sugar, so added one instance on the Gulf coast, in the main producing region. Banana and coffee are also produced, but Mexico is not as big a producer globally, so not sure if they should be added. In any case, these three crops are not native and should only appear after the 1500s.
- Cattle: Modern agriculture in the north of Mexico is known for cattle production (both beef and dairy), so added two cattle in compensation of the corn removed from the Rio Grande. One cattle is in Tamaulipas, the other in Durango.
- Silver: Mexico is the largest producer worldwide, but the mines were not exploited until the Spanish arrival, so these should only appear in the 1500s. Changed the marble (which Mexico doesn’t produce) to silver in Sonora. Moved the other silver one tile southeast to Zacatecas, which is the largest producing region. Thinking of having a third site, but not sure if it would be too much.
- Iron: Added iron to Nuevo Leon, which is currently the main steel producing region (although iron ore deposits are elsewhere, I think it fits here better, because Monterrey, the city there, concentrates a lot of the heavy industry in the country.
- Coal: added it in Coahuila, the main producing region, to complete the industrial profile of Monterrey
- Copper: Moved the copper in the North west to Sonora, which is the one of the main producing regions.
- Oil: Moved the existing oil south, to the location of Cantarell field, which is the 2nd largest field in the world (after a Saudi Arabian one)
Other thoughts:
- Cocoa: If this resource is added (and I so hope so), the existing spices in Yucatan should be changed to cocoa, and a second instance should be placed in Central America.
- Gems: could be placed (in the southern part of the Pacific coast) to represent jade and obsidian, which were prominent in Mesoamerican art. Didn’t add it because it might be too many resources, but would be cool to have.
And I have the world builder file with the edits (uploaded - hope that worked), if that's easier to work with!