Altor Nes 2: A New Age

OK, I am a bit of a rookie, but I am going to join this game, because Vertinari asked me to.

Gárnata/Human/Milarqui
Population:
Religion: Indirect worship of Untor Falas and Dana Gaia as Índalo (name given to the sun) and Baza (name given to the "planet" people live), who are considered to be husband and wife in the legends of the nation of Gárnata.
Government: Absolute Monarchy under the rule of King Giancarlo and Queen Sophia. The laws of Gárnata establish that only a married prince can become king of Gárnata.
Gross Income: 5PP (at least, that was what Vertinari said we were getting for starters...)
Trade Income:
Domestic Income:
Corruption: 5% (if too many civs join this game, the level of 70% established as being enough to bring Moriuntora to this plane of existence would be a given)
Military:
Army:
Heroes:
Starting place: Light Green in the political map.
altornes2politicalmapzg1.jpg

@Vertinari: I'm going to need your help with understanding a few things.
 
For corruption: if that every were the case I would use common sense and tweak the rules. It is basicaly a way of stopping players trying to destroy everything in sight like they normally do. It also encourages role play if you want to play as a cult who wan tht eend of the world you can.

5PP is what you get for starters that then goes up or down.

Send me a PM if you don't understand any other things. Also a backstory, name for your first basic unit in your army and some clarification on your starting posistion would all be good.
 
Backstory:
The brown-skinned men of the jungle were nomads, walking around the Gashak Jungle and living from what Baza gave them. Until a few years ago, when a group of them stablished themselves in the shores of a river, creating the first of their cities. Now, the Garnatinan people are expanding through the jungle, starting to build farms and houses for the living people. Some time later, they were already organising an army to expand the formal borders of their nation. It is now that they have made themselves known to the rest of the world. Their ancient looking carvings are very much liked in the other nations. Their army is perfectly trained to fight in the jungle, with their axes and slingshots being very much used in their fights against any enemy that is stupid enough to try to enter the jungle.

Unit:
Hostigador de la Selva: They are armed with one big axe, several smaller ones than can be thrown and a slingshot they use with a lot of experience. Many wild orcs who dared to enter the jungle have fallen in front of one of these fast, agile warriors, be it from the axes or from a rock hitting them in the forehead.

@Vertinari: can I have more than 1 special unit?
 
The idea is eventually all the units will be player made. The Hostigador de la Selva are good but maybe not as your starting force. 100 of these guys would be a bit unbalanced. I mean Darth and Charles only have militia (horse)men.
 
I'm going to keep the Hostigadores in the roster, because they are good. I'm not sure of how would I get a horsemen militia, as my guys live in the jungle, which isn't exactly the best place for a horse. However, I think that I can have them, as my guys have been cutting down several trees, which could help them train the horses. This might be a good unit:

Unit: Jinete Invisible: they owe his name to the fact that they run so fast and silently, dodging every tree they find without ever hitting one (unless they are training). Their ability on a horse is so good that they are able to ride it without using their hands, which they take advantage of by using two swords or a short bow. They can strike down loads of enemies with their fast attacks, although they lack of protection against lancers and their horses are only lightly armoured.
 
Sure but they don't have to be horses that was just an idea. That's why I put it in brackets as only Charles plus a NPC have horsemen at all. That is fine for your starting 100 troops.
 
OK, then my 100 first soldiers are going to be Jinetes Invisibles.

From: Gárnata
To: Men of the Wilderness, Alvalon, Larthorn


Our dear neighbours, we are willing to start trade with your nations. The use of the Genile River (unless someone else has already named it, it's the river where I start) is a given, as it will allow trade to flow faster from our country to yours, and it will give both of us many money. What do you say?

@Vertinari: when will I be able to create units that use black powder? Also, how does one rise the Domestic Income? Do I have to tell you in the orders to spend X PP to make it grow?
 
That is one way but like in all neses give a bit of detail such as what you want the money to be invested in. Stories are another way to boast most stats if I think they are good enough but these won't be game-breaking. Troops will only be awarded in special circumstances like the Darth one is in at the moment. The answer is when you develop enough to be able to produce enough black powder. At the moment you, Alvalon, Charles and Darth all know how to make it but only Alvalon and Darth can actually produce in any large amount. In fact I have just decided you and Charles don't know how to make it as you both are playing as 'uncivilised' nations so are unlikely to have had the right environment to do scientific research. But its not all bad for you you will discover the benefits of being 'uncivilised' as you play.
 
Danleon uses her Magi to open a time portal to the future and steal hundreds of nuclear warheads, ICBMs and lanuch platforms. It then destroys the world using these weapons and Untor wakes up.

The above statement was a joke for those slightly special nesers who do not realise this.

Money please. Also I said CAN not ARE that implies you are able to but you are not doing so at the moment and you still need to manufacture the rifles. Anyway blunderbusses are more dangerous for the user than the enemy.
 
Update One:
Rise and Fall

So we return to the north and another spring has rolled in and the first true war of the North has begun. The spark of violence that began the war was a series of raids carried out by the Segvaar; they attacked orc settlements along the eastern shore of Halsaoi raping and pillaging. The coastal tribes were devastated over six hundred orcs were butchered. Humans, elves, dwarves: the dregs of civilisation all died. No discrimination, no mercy, only death by the blade of an axe. The raids were a stunning success: well planned, well executed, complete surprise and shock for the orcs but this was no great surprise to any spectators. The surprise was the retaliation. A few days after the raids had ended, as the sea near the coast began to freeze over, the survivors crawled from their holes back into the light of day and banded together. They numbered only fifty but they were determined to get even no matter what. A month after the raids and each one of this small band was a tribe chief and every one of those tribes banded together. No-one knows where the survivors drew their strength from but they were mighty: pain and fear were unknown to them, wounds that would slay the ordinary they survived, cold that would embrace even the artic wolves and never let go felt warm to them. They were destined for greatness. Some whispered they had been chosen by the Dark Lady herself to further her cause. Their cruelty and abilities would suggest so. Another month passed and nearly every major tribe in the North was under the control of the survivors subdued by promises of glory and blood or by the bloody spear. They served with a loyalty only real respect and fear could bring. The combined might of these 50 chiefs totalled at nearly 2,000 warriors eager for human and dwarvish blood. The blow did not fall at once however. They waited till the twenty-eight of April, the day before the start of spring, the eve of dawn then they struck. Hard. The Segvaar colonies were surrounded by baying warriors. Luckily the defence forces had been upgraded from just militia. One hundred axe dwarves stand with the militia. The Segvaar were also lucky as all two hundred and fifty militia dwarves were there for some were due for transfer back to the home isles when the dawn came. So the scene is set for a Dwarvish massacre you think well it is not. Danleon does not forget her friends...

The Council decided to uphold their bargin and a team of 50 Pathfinders were send through to assess the situation and see if a clearance operation (the Danleon regularly drive off tribes that get too close to the mountain passes) was needed before the Danleon moved to help the Segvaar. At first reports came back clear and then they stopped. The Pathfinders had expanded considerably and soon 150 were sent through. They reported a couple of small war bands had been guarding the passes and that they were destroyed with minimal losses. The troops of Danleon poured through: pathfinders, guards and the 5 Magi. This force totalled at 805 men and moved across the tundra attacking the tribes that are not survivor influenced and stayed near the passes. They heard whispers from captive orcs of the Great Ones who are unifying the tribes. The Danleon forces stopped their regular clearance operations and began to interrogate every single captive orc they held. They learnt of what the Segvaar had done and the planned retribution and they began to move as fast as the could towards the Segvaar colonies but it was already April 27...

The attack on Hazgar (main city in the colonies along with two smaller ones. Feel free to name them DarthNader) began and 40 orcs were felled by the archers and ballistae on the walls as the rams closed in. By the time the rams were in range the archers had time for just one volley of flaming arrows before five rams reached the wooden walls and gates and, while these had recently been reinforced, they would not last long against the rams. Dwarves are not natural archers and this makes their feat even more impressive: four of the rams burned before the militia troops. The final ram reached the gates and the militia troops on the walls quickly descended to join the shield wall before the gates. The gates began to splinter on the first blow; the second broke some of the supports. Prayers to the Earth Mother were coming thick and fast now but no dwarf ran. Some brave civilians piled timber furniture before the gates and erected make-shift barricades in the streets for the soldiers to fall back to. Some of the fitter men and boys even picked up their hunting bows and skinning knifes to join the ranks: they numbered about 90 in total. The gates splintered again and the hinges groaned. It would not be long now...

The forces of Commander Saoi moved throughout the day and night of the 27th but they were still over twenty miles from the city of Hazgar where the enemy would surely strike first. They could here the sound of fire and splintering wood through the thick forests around them. The pathfinders were sent ahead to scout out the enemy and assist the Segvaar defence force if they could. The pathfinders came back about four hours later reporting a massive orc host of over two thousand breaking down the gates. Even with the Dwarves inside they would be outnumbered out least two to one but Commander Saoi did not mind. It is reported he said "It no fun when you are evenly matched."

The actual gates are now gone and the barricade of furniture and timber would topple to the ground soon if the orcs continued ramming but they have stopped. Dare the Segvaar hope that the orcs lost their nerve and ran? That question was soon answered as the pile of timber started crackling and glowing. The orcs had set fire to it hoping that the dwarves on the other side would die from burns and smoke inhalation. Civilians quickly set up a bucket chain to douse the wood and combat the flames. The orcs threw oil on the fire to make it burn faster and more fiercely. The civilians stepped up the bucket chain with nearly every one in the city now involved. The fire was put out but the barricade collapsed and orcs poured in. Hundreds of innocent dwarves died in the tide but thousands more escaped as the Segvaar closed in. The orcs numbers were partly neglected by the narrow gate with only four orcs able to stand abreast in it. The first and most important battle of the war had well and truly began.

The initial surge of orcs killed nearly hundred dwarves and the line bended like a bow but it held and after the momentum was gone from the orcish charge the orcs were beaten back. At that moment the orcs were cut down from behind. Danleon had made it and the entire army pounded into the rear of the orcs. The orc ranks may just have held that day if it had not been for the five Magi and their magic; crushing minds, burning flesh, freezing bones and generally causing mayhem. The orcs routed from the field but their leaders survived. The Battle of Hazgar was the first key battle in a series of battles through the war. That was still raging as autumn came to a close.

The war took its toll on the Segvaarians. A Colonial Tax was introduced originally as a temporary measure to kick start the colonies now funds supplies and equipment for the entrenched colonists. The war ravaged colonies put a huge drain on the Segvaarian economy. Luckily Danleon still sent iron even though they knew they would get nothing in return and Segvaarian troop quality has improved somewhat. The Segvaarians themselves are split: there are those who, while they may not like it, agree that the new taxes and general drain of resources away from civilians is a necessary measure to ensure the survival of the mainland colonies; meanwhile on the other hand there are those who condemned the raids in the first place and believe that the king should smarten up a bit and not force them to pay for his mistakes. There is a slightly uneasy status quo in Segvaar at the moment but this may change. As for Danleon situation politically. It is much the same as usual.

Moving south the state of Unit seems to have mostly dissolved with the fey going about their normal business as they always have: alone. Moving west now we find the lands of the Men of the Wilderness. The first thing they did as spring came by was to begin trading with Alvalon as well as sending food to help feed the starving people. They traded livestock for iron goods ranging from the fearsome sabres of the Torgrat to the farmer’s hoe Alvalon would trade almost anything for livestock and food. The wild men set up official trade routes with hefty tolls and used their mounted herdsmen (militia quality troops) to ensure only the official routes were used to the grievance of many an Alvalonian trader. They also began to expand northwards slicing through the scattered bands and small fiefdoms of the Badlands that occupy the centre of Halsaoi once again using their agile cavalry forces to great effect. Their forces were made all the more agile due to the fact the wild men had begun a breeding program to try and create the perfect horse, oxen, goat, sheep, the list goes on. They were met with mixed success and many animals produced by the breeding programs were almost useless but many more were greatly improved.

Mod’s notes

I will add you later today Milarqui I have literally run out of time:sad: but I want to get this up. A bad year for Darth but nothing crippling I hope. I have decided to remove the military stat as that a good idea but ill thought out. I may bring it back when I have thought of a way to do it properly. NPCs will also be finished off after Milarqui later today.
 
From: Segvaar
To: Danleon


Thank you for your support against the Orcs, we would have been destroyed if it weren't for your assistance.
 
Shadows of the Past
Glory of the Present
Part 1

"Father, who are those people," asked a small boy in an exploration trip.

"They, my son, are the Badlands People," said the hooded man, looking back upon his seven sons. "They, in small tribes, try to dominate the badlands but year after year... they fail..."

"Father, why don't they work together to achieve their dream?"

"They don't trust each other, even though they all passed down from the Hunters of Gaia, their only mates are the tamer orcs and slowly they lost some civilality, although not all. They trust each other to a point, but a meditator is often needed to settle disputes..."

The Young boy looked back, his brothers behind him and eyes pearing out of the shrubs before he heard faint footsteps as they went to report. His eyes suddenly burned with tears... he must do something to help them...


Yan Tain woke up, he was in his large hut. He looked arround. This is a new day, I had made my decision and will keep it! he thought, but his mind slowly slid back to his hometown's Leader's lougue as he prepared to organize another raid...
 
I am sorry too Milarqui. It's hard to find the time to sit down and write an update at the moment except at weekends. I guess I should have waited for the holidays before running a nes again and without a lot of players there is not much drive behind this. I will return to this nes as soon as I have the time to run it. I will finish the update at the weekend and then suspend the nes for a while. Sorry guys GCSEs go first.
 
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