I'm very tempted to oracle monarchy (as a plan). It will solve our happiness problems and expansive means health is OK too (we spot 3 health resources already). It would be nice to revolt to HR and slavery the same turn.
Quest11:
War Chariots
Prereq: THE_WHEEL AND State Religion
Obsolete: MONARCHY or LITERATURE or CODE_OF_LAWS or AESTHETICS or MATHEMATICS or ALPHABET or HORSEBACK_RIDING or IRON_WORKING or METAL_CASTING
Active/Weight: 25/200
Aim:
Build default number of players for this world size +1 Chariots (8 for standard)
Result:
1.All Chariot units gain the Combat 1 promotion
2.Spread your state religion to 5 own cities
I would prefer grab MC from Oracle, which synchronize with Ind trait. I will also tend to grab mids, with stone available in the 3rd ring and the ind trait, it would be pretty doable.
You can: Build City 1 North of Copper.
Gets You 2 elephant tiles, 5 Plains.
1 North 1 Northeast. (Border Pop)
1 Elephant, 1 Corn, 5 Plains, riverside.
I northwest.
5 Elephants, 4 Plains, 1 Mountain.
Well we're playing AW so we don't have to worry about trade value--generally in AW it's tough to settle that far away--lots of real estate to defend.Copper Cities
BTW Another Okish City cite is 1 west of the Horse (Horse, Corn, Dye, 1 Lake, 1 Plain. Loads of Jungle.)
Finally, you can trade Elephants and massed resources for $$$ but beware, Enemy Amphibious Phants mischief are annoying.
Never played Immortal, never actually wond any game due to lack of interest, but I did manage to get into a good position on Warlord and am making inroads into better garrisons and into Noble. I will lurk and will ask: how much harder is Emperor?