Decided to put the EP on Zara as it wasn't certain to what extent we'd get to contain him. We also had way more EP on him.
Tech went meditation -> priesthood -> pottery -> MC (Oracle) -> masonry.
Started semi-choking Saladin turn 54. There are only 2 archers in Mecca so the chariot is safe. The other one went south to look for metal.
Our scout revealed another source of fish (and then died).
While I hate to lose good seafood I decided to settle in the original spot. If we were to squeeze in a city for the new fish we'd have to settle with no improveable resources in our first ring. The city would be marginal and not pay off for a long time and in this setting that's just not worth it--we need the early cities to develope fast. I put the city 1SW of the fish so that we can avoid a monument. It gives us some "dead tiles" (ocean and coast) -- but this city is for specialists anyway so its citizens won't be using all of its BFC.
Could've settled where the scout is standing and then put the other city in later, but that would be harder to defend and it wouldn't have the grassland hill to get the NE rolling
The Zara harass got a little delayed as I ran into some barbarian archers in the jungle. It seems to have been in time though, because I have only seen archers so far.
Turn 61 Saladin sends one of his archers back to defend -- the harass is working. This archer would probably be within our borders causing trouble otherwise (I have not seen anything coming our way).
Complete the Oracle turn 62 and take MC (pretty sure this was the consensus).
Saladin is being controlled nicely (Zara still needs some scouting). The units in the screen are in Medina. He has 2 archers and 2 workers in Mecca.
Our core.
Before you accuse me of being a moron

)): unhappy citizens don't eat food when producing settlers or workers (which is why I allowed it to grow).
The real question is what to do with Berlin. I think we might want to revolt to slavery. There's much longer to wait for the double switch than if we were to take monarchy from the Oracle. We don't have any way to control our happy cap and being able to whip could speed up the Mids. We don't have that many hills (or plains forests). I think we should settle a city down by the corn/gems/ivory now for the happiness resources (IW won't take long). Gems will give +2 with a forge. It should be fairly safe as the AIs are contained.
Another bonus with slavery is that we can whip early forges and start running engineers. This is especially useful when we don't have a way to increase our happiness.
Stopped here as I don't want to start whipping forges and adopt slavery without notifying anyone.
Think we need to send the chariot on the spice back home in case of barbarians.