You don't need military at all that early in the game.
It's not even 10% actually, see my post.
You don't need military at all that early in the game.
Might is Might. Though in BE I think it's a really competitive tree. If you want to do Might, I think it's mandatory to go with Lifeform Sensors on your ship so you know if Scavenging is worth cracking open. Adaptive Sciences and Martial Meditations will absolutely rocket you up the Affinity ladder, and will definitely tip the scales in your favour. I really like that military, erm, 'advancement' isn't only tech based in BE. It lets Might stay competitive without giving it a ton of science bonuses. Brutal Efficiency is also nice for simply improving your cities if you've finished with all your warring - there are lots of strong buildings that require strategic resources.
Scavenging is a very strong virtue if you have a couple of alien nests you can farm. Early aliens will give you between 6-12 science a kill (and this early in the game you're probably only making, say, 5-10 science a turn). And clearing the nests themselves nets you about 60 science. That's why I'd recommend taking Life Form Scanner if you're planning to go Might - it'll let you know if those virtues are worth it!I'm a big fan of might but I stay away from the two on the left side dealing with aliens and pick them up later to get the second free affinity once the rest of the tree is filled. I'm still confused about what adaptive science actually does do you 20% extra from quests it seems unclear because it talks about technology in the description.