Am I the only one this bothers?

Ozymandias9891

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When the AI founds a religion (for which some Civs are programmed to have a religion that they are associated with historically), it bothers me that they don't take the religious building associated with the religion they found. I'm sure most of you know what I mean, but I'll give an example: Spain founds Catholicism, but takes the Protestant Meeting House, as their worship building.

I realize that the AI will go for the building that best suits their needs in the game, but I wish there was a way to have the buildings chosen to be actually associated with the religion that's being founded.

So, am I being too nitpicky with this? Am I the only one this bothers, or are there others out there?
 
I think it's good that they try to found the religion that they're most associated with (ie. Spain I think will usually choose Catholicism first), but I'm definitely good with them choosing the tenets that are best in the game, and not that match the religion.
 
I think it's good that they try to found the religion that they're most associated with (ie. Spain I think will usually choose Catholicism first), but I'm definitely good with them choosing the tenets that are best in the game, and not that match the religion.

I like to try to match my buildings with the religion I chose and then model the rest of my religious game after that choice.

Also, nice to see another Habs fan here in the forums!
 
I just complain about never getting the meeting house. :) The AI will snatch this up every time. It's that powerful. Maybe if the cathedral were more useful Spain might go for it. But for now expect the AI to snatch up meeting house and wat first thing.
 
Hey, don't abandon your principles so easily :)

The game does look like an awkward historical carnival after a while. I think it's an issue of "quick and dirty" design, which Firaxis likes to spin as "whimsical". Juxtaposition can be fun, if it's applied creatively, but I think they've not gotten this quite right since Civ III, where you had historical leaders wearing different period garb throughout the game. That was clever.

The religious buildings, like wonders, would benefit from some ethnic cultural styling, imho. It's really the building's effects that need to remain unique in a competitive scenario, not the graphics. I'd like to see, for example, an interpretation of how the Pyramids might look if constructed by Asians or Europeans. You could have a different model for each ethnic group, but still only one instance allowed per game. It would be more work, obviously, but perhaps an interesting creative outlet for the artists. Religious buildings are an easier fix... just use the "correct" art style and apply a different naming convention to the benefit package. So as Japan or China, you always get a pagoda, but the effects vary.

I always thought this would make a good mod project, given enough access to make it work.
 
Try the religious bldg. building that gives food (forgot how to spell it!). Nice synergy with added housing, both which are easy to get. The add beliefs if desired (Tithe? It's also usually gettable). That makes the religious bldgs. functional, producing both food & housing. :p
 
That might cause too much trouble for the AI
Hojo Tokimune founds Buddhism (Do I take the Pagoda, the Wat, or the Stupa? The pagoda makes sense because it looks Japanese, but the Stupa looks so entertaining. What does the Wat do again? Oh, science doesn't sound fun. Let's just forget about that.) :crazyeye:
I quite find it funny though when Spain does take a Meeting House or a Mosque or when Saladin takes a Synagogue.
 
OK, so if the AI should take the religion named the same as the religion of the civ in real life and also choose the appropriate building, then why you as the player should be able to break this rule and have Pagodas as England with Hinduism?
If there is a free choice, then it must be the same for the AI and for the player. And if you would then vote for no free choice, then you can watch a history document rather than playing this game ;) because it's very close from forcing the right name and icon of religion to forcing Egypt having pyramids and to forcing Mayans to vanish until 1700. ;)
 
Nubia can have pyramids :). But yes I like historical accuracy when the designing of the civs come into play. Once gameplay goes away that's all out the table and the great Roman Brazilian Norwegian Alliance can begin.
 
And I think the games have really moved way beyond historical accuracy, especially with Civ5 and Civ6. You know, I live in the next tile over from Yosemite, yet where I live doesn't seem to get extra culture and science. Well okay I do listen to classical music and I did ace my AP exams when I was younger, so maybe the culture and science did get to me, but not to the rest of the people living where I am. My silly point is the bonuses for religion and natural wonders go far beyond the realm of any kind of realism. But they are fun, and that's why they kept them for Civ6 after they proved successful in Civ5.
 
Slightly, but this is out of necessity. In Civ 4, the buildings were unique to the religion, but that's because they had identical effects. Here, we have choice so sometimes it's not going to match.

I guess what they should do is simply just allow you to pick the bonus and let you rename the building but I can't say that's a priority of mine.
 
And I think the games have really moved way beyond historical accuracy, especially with Civ5 and Civ6. You know, I live in the next tile over from Yosemite, yet where I live doesn't seem to get extra culture and science. Well okay I do listen to classical music and I did ace my AP exams when I was younger, so maybe the culture and science did get to me, but not to the rest of the people living where I am. My silly point is the bonuses for religion and natural wonders go far beyond the realm of any kind of realism. But they are fun, and that's why they kept them for Civ6 after they proved successful in Civ5.
Doesn't it give gold rather than culture? Probably because of the California gold rush. Any way not as funny as the Dead Sea giving fresh water.
 
I'm resurrecting this thread to answer "yes," this bothers me too. I realize the point of Civ obviously isn't perfect historical realism, but there's some. You don't have Victoria as leader of Rome, for example. And the game is now programmed to have certain civilizations favor certain religions, which I much prefer to having Arabia working hard to spread Judaism or Phillip practicing Shinto. I'd only like to extend this one step further by having the buildings match the religion (Meeting House - Protestantism; Synagogue - Judaism, Cathedral - Catholicism, Mosque - Islam, etc.). I believe you'd still get to pick a belief when founding and "evangelizing" the religion, so there'd still be an incentive to do so first even if you don't get to pick your building.

I guess my question is whether anyone has seen a mod to this effect or can say whether one is possible. It'd be something I'd like to try. But since the original poster was instantly talked out of it and this threat sat dormant for years, I guess there may not be a market for it.
 
I quite find it funny though when Spain does take a Meeting House or a Mosque or when Saladin takes a Synagogue.

Er... maybe 1/4 of Spanish cathedrals may look like mosques, or are actual, reconverted mosques...

Saladin and sinagoges maybe a bit different, but I’d bet he had several running trough his empire...

I might accept the Meeting house, tough, altough I may need to do some research first in early missions...

Edit: just saw this is a resurrected tread. Nevertheless, I’ll leave this comment here to support world is more complex than what we underestand as “historical accuracy”
 
I think the religion should define which building you get. Judaism should always get synagogue, etc etc. However you should be able to pick your building bonus so in effect the gameplay is the same
 
I wish the opposite, that they do away with "historical" religion choices for civs: they pick a random name and then buildings as they think appropriate.
 
It would be nice if the AI civilizations had a bias towards choosing items that represent their own historical achievements (similar to how they have a bias towards selecting a certain religion if it's available), but obviously this would need to be balanced against the actual needs of the in-game circumstance.
 
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