Jasmine_ said:
Those just seemed to get repetitive and serve no purpose. At least that is the way I saw it. Now, if they had it linked so the way you built a throne room changed something else within the game, then that would be something.
It would be cool if for every improvement of the throne room, your capitol had 1 point of extra culture. It's small, but it would really bring the whole concept into the game in an interesting way. I'm also dissappointed about the city screens. When you consider the graphics they have put into this game, I bet the city screen for some of these cities would be absolutely stunning, perhaps even enough to crash a few computers with graphics issues. They could really have gone all out here with relatively minimal effort I think.
On topic: I think you guys are very much underestimating the player response if you were to lower the forest chop outputs. What you would likely see is people chopping even
more trying to eek out those extra shields and keep up with the AI.
Personally, I've just now started my first game where I'm trying to use some strategic chopping and the difference is amazing. On Noble, I can finally meet my upkeep costs for the few cities I have and I'm in a position grab a bit more land before the AI sprawls on over to it. I actually have gotten a chance to build a wonder in my capitol city, something I very rarely accomplished previously unless the city was naturally setup for production from the start. Something even more startling happened which I've never had happen before: I actually fell behind in the Tech race and then
caught back up and took the lead! When I saw this, I just sat there blinking, wondering how the heck I did it. But it doesn't take to much investigation to see how. I had libraries and monastaries in all my cities very early. That didn't seem to help much at the time, but boy does that build up as your cities grow. One other thing, I'm not having to dedicate so much of my time and resources to just fighting barbarians, even if they still pass blithely by less-than-3 size AI cities with an undefended worker outside, just to get to my fortified archers/axeman on a mined hill. Even with that silliness, I can now just get the units out that I need when I need them, and since the human player tends to win most of those battles anyway, it's getting genuinely easier as the game goes on because of promotions.
I really don't want Firaxis to change too much more to make this game even more frustrating, atleast not on the lower levels. If I can get just get decent at beating this game on Noble, the game will really be more fun. I'd like that and I'd like to not have to mod the game to be easier just to bring it down as a challenge. Despite all of the wonderful advice in this forum, not everybody is mastering the game with ease. I hope Firaxis keeps that in mind and lets chopping remain a viable tactic.
I'm going to play around with this a bit more. Thanks for all the strategies!