This is two consecutive days that I agree with Zouave - which is one more than the previous record set yesterday. Editting is not cheating unless you do things the AI is not capable of taking advantage of. Giving a building anti-corruption effects helps you and the AI and makes - for me at least - the game a lot more enjoyable. I like corruption as a concept. As originally implemented by Firaxis, it made the game essentially unplayable on all but the smallest maps. For me, Civilization is about managing a civilization, a large, sprawling, multi-continent/ outpost empire. You can't really do this in vanilla Civ3 - or at least you won't have any fun doing it as 50% of your population is entertainers to keep the pop out of open rebellion. Therefore I have used the editor to make corruption manageable by giving several buildings anti-corruption effects and increasing the max /optimal city number. The latter is not a ridiculous number, not even proportional to the increase in map area, more like the square root of increased area. Still, add a couple of improvements to a far-off city and while not exactly an industrial powerhouse, it becomes self-supporting and may actually be income neutral. A few more improvements and one has a real city. What would I like to see in the editor? One, a corruption/waste slider which I would probably set at about 60%. It is still way too high in the unmodded game. Second, a couple of more divisions in the government/corruption effect table so different governments would have more subtle effects.