Amazing!

Corruption?

  • I have realized that corruption is good!

    Votes: 40 37.7%
  • I am just waiting for the oppurtunity to say how bad it is!

    Votes: 25 23.6%
  • I have completely removed corruption, as well as trade by removing my capital.

    Votes: 1 0.9%
  • I have modded corruption to take the bite out of it.

    Votes: 40 37.7%

  • Total voters
    106
Originally posted by Killer


very strange! Did you mod temples to reduce corruption??? A town like Boston, similar distance has 75% corruption with me.... OK, America is not commercial either.... hmmmmm I don`t get it! Are you sure it`s a standard map? It somehow looks smaller than mine.....

Standard pangaea, wet, raging. Unmodded except for number of Civs. I like a crowded map. Notice how America is in the middle of everything -- just the way I like it.

Interesting that is was pangaea, but I got two continents.
 
What exactly is the corruption reduction for commercial civs? I have been playing a lot with the Romans, and my corruption is usually around 7% for the entire empire. In another recent game as the Chinese, it was right at 10%. This is completely unmodded for anybody that doesn't know my views on corruption.:)

Killer, I am still confused about how high your corruption is. What size map is that you are playing on? Both of my examples are on large maps, and I have about 30 cities in each.
 
somehow I don`t get it! in GOTM5 I even had corruption (1 lost) and waste (also 1 lost) in my CAPITAL!!!!!! But that was 1.17 so I thought I`d get rid of that... I did a full reinstall so my game is truely 1.16.... On the other hand, entertainment is at 0 so it might simply be WLTKD in your game. I find it tedious to check for WLTKD all the time so I just do without it until I`m out of the rushing+conquest phase....
 
Originally posted by Killer
somehow I don`t get it! in GOTM5 I even had corruption (1 lost) and waste (also 1 lost) in my CAPITAL!!!!!! But that was 1.17 so I thought I`d get rid of that... I did a full reinstall so my game is truely 1.16.... On the other hand, entertainment is at 0 so it might simply be WLTKD in your game. I find it tedious to check for WLTKD all the time so I just do without it until I`m out of the rushing+conquest phase....

Yeah. After a certain size, you need to build a courthouse in your capital to regain about 2 shields and 2 commerce. It essentially pays for itself, and recovers 2 shields.
 
Originally posted by eyrei
What exactly is the corruption reduction for commercial civs? I have been playing a lot with the Romans, and my corruption is usually around 7% for the entire empire. In another recent game as the Chinese, it was right at 10%. This is completely unmodded for anybody that doesn't know my views on corruption.:)

Killer, I am still confused about how high your corruption is. What size map is that you are playing on? Both of my examples are on large maps, and I have about 30 cities in each.

standart map - I don`t get it except it may be WLTKD.....

I don`t know how much the reduction exactly is but it can get real important when you try to get a city producing after Industr. Then, a courthouse and a factory and 1 or 2 hills with mines make the city self-sustaining for commercial civs, but often not for others....

sorry I can`t help you there!
 
Originally posted by Killer


very strange! Did you mod temples to reduce corruption??? A town like Boston, similar distance has 75% corruption with me.... OK, America is not commercial either.... hmmmmm I don`t get it! Are you sure it`s a standard map? It somehow looks smaller than mine.....

Not commercial, but expansionist. America rocks now. I always pop out an extra scout as my first build, then my warrior. I usually get at least one extra settler that way. This doesn't affect corruption, but does allow for rapid expansion.

It is amazing how a different playstyle can create such different results. With Washington at 12 pop, it will have all its improvements built, with time for wonders. I usually try to have a second fully developed city, so I can build two wonders at once. In this game it will be New York.
 
Originally posted by Killer
standart map - I don`t get it except it may be WLTKD.....

I don`t know how much the reduction exactly is but it can get real important when you try to get a city producing after Industr. Then, a courthouse and a factory and 1 or 2 hills with mines make the city self-sustaining for commercial civs, but often not for others....

sorry I can`t help you there!

Well, you are a despot, so that may explain it, but I'm not sure. Now I'm intrigued.

About 1000ad, world war broke out. It went on and off for about four hundred years, while I defended with rifle, cannon and cavalry. No significant progress was made. Finally, the American invention of tanks ended this foolishness. This is the final position in 1585ad. Peace prevails. Game over.

america1585ad.jpg
 
Originally posted by Zachriel


Well, you are a despot, so that may explain it, but I'm not sure. Now I'm intrigued.

I think despotism may the reason to Killer's corruption problem. His officials just don't think he is spending the money wisely, so they pocket most of it.:p Seriously, despotism has really high corruption.
 
:mad: :mad: :mad: :mad:

How could I forget that!

My campaign against the Aztecs is going slow; they attacked despite ROP before I was ready and they`d built up badly and now I`m stuck with a non-religious civ.... normally I quickly fight down anyone on my island, then go for Republic, or I simply conquer on until I can buy tech and switch to Democracy. But now, on Regent, the other Civs simply don`t develop tech as fast as I`m used to so I`m in the lead...... completely forgot that :spank:

grrrrrrr, must get back to Monarch or Emperor, grrrrrrr
 
Originally posted by Zachriel


Airport is essential for luxuries and military support on distant islands and continents.

HiYa Zachriel,

Doesn't a Harbor allow for trade link/Luxuries Distribution to those distant islands and continents, and a lot cheaper then an airport? (Presuming another Harbor is on the mainland, but you'd need a 2nd Airport in the same way.)

I always build a harbor for this very reason. Obvioulsy Barracks is needed to rapidly heal casualities.

I only use an airport when I absoutely MUST have troops move asap between 2 non-rail connectable points.

If I'm missing something here please let me know, always looking to imrove the skills.

BTW, a cool name with a cool etymology.
 
Originally posted by royfurr


HiYa Zachriel,

Doesn't a Harbor allow for trade link/Luxuries Distribution to those distant islands and continents, and a lot cheaper then an airport? . . . I always build a harbor for this very reason. Obvioulsy Barracks is needed to rapidly heal casualities.

I only use an airport when I absoutely MUST have troops move asap between 2 non-rail connectable points.

Usually by the industrial age, cost is negligible. Harbor is a good option, in many cases. However, with most late age invasions, you need to move troops into the beachhead quickly so airports in every home city and one in the beachhead city may work better. Plus the micromanagement is easier.

I usually do a full city improvement rush-build in the beachhead anyway, i.e. temple, barracks, airport, cathedral, etc.
 
Zachriel,

I thought an Airport could only receive one transit a turn, as well as only send once ... are you saying you'll send from multiple airports to a single receiving destination, on a single turn? If an airport can receive from more then one "transmitting" airport, on a single turn, then you are absolutely right, airports would be worth the extra cost to build over harbors ...

PLEASE confirm this, or lay to rest, I was very sure an airport could only receive ONCE, after the first unit, no more to that airport on THAT turn ...


Dang, one can definitely learn new tricks ... this IS a complex game ... If the above is true, my late history invasions just got MUCH deadlier ...
 
Originally posted by royfurr
Zachriel,

I thought an Airport could only receive one transit a turn, as well as only send once ...PLEASE confirm this, or lay to rest, I was very sure an airport could only receive ONCE, after the first unit, no more to that airport on THAT turn ...



Each can send one, one can receive all, unlike Civ2. Use the keyboard shortcut.
 
The beachhead city becomes a huge funnel for military units. You must hold this city at all costs. Rush the temple, barracks and cathedral.

(BTW, if your beachhead should flip, don't whine. ;) The Allies nearly got pushed off of Normandy, too. The Allies used portable piers, just tugged them into position. So you can rush build harbor in real life. :) )

The value of building a harbor or airport cannot be over stressed. Luxuries help the people. See parenthetical above. ;)

This is a beachhead invasion. Notice that the naval units return for more units while the temple and airport are being built.
BeachheadIcon.jpg


http://www.crowncity.net/civ3/BeachHead.htm
 
I have seen regularly 100 turns on things. I believe that corruption helps make the game more interesting though it is WAY to helpful for the computer civs because they jam their cities up and have an industrial/military complex.

Waste is a MUCH bigger imbalance problem than corruption.

FACT: I had numerous cities that had 50 something shield production then only produced 1 SHIELD AFTER WASTE!!!!!! THAT IS REDICULOUS. Most of the computer allies/enemies can pump tons of units out per turn without drafting! Makes it very hard to get late wonders. I changed optimal cities to 70 and that SEVERLY helped the problem. Communism indeed has superior corruption and waste to Democracy!

Now who will try to rationalze that?
 
Does anyone know why the computer is too weird to move their 1st settler and build coastal for harbors so you can trade with them? It seems they are afraid of trading or something! Have to wait until airports more often than not.
 
Originally posted by Zachriel


Each can send one, one can receive all, unlike Civ2. Use the keyboard shortcut.


Ah, there's the key, (stupid me!) - "... unlike Civ 2..."

Thats probalby why I was so "sure"! OK, enemy civs, better watch out ... you's in BIG trouble now ...


NO DOUBT (now) about building Airports in those one shield cities on the foreign continent that one's just invaded.

Thanks for the confirmation about the game mechanics, Zachriel!


With a cheerful whistle, he went off to conquer .... everyone.
 
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