1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Amenity Guide

Amenity Guide

  1. Iron Angel

    Iron Angel Classified

    Joined:
    Oct 22, 2016
    Messages:
    100
    Location:
    Norway
    Last edited by a moderator: Nov 2, 2016
  2. lamaros

    lamaros Chieftain

    Joined:
    Dec 6, 2005
    Messages:
    208
    Excellent summary.

    I think they need to improve the bonuses from surplus amenities and increase the penalties from too few, as it is currently they're pretty ignore-able and mostly take care of themselves.
     
  3. sovarn

    sovarn Chieftain

    Joined:
    Nov 8, 2005
    Messages:
    166
    Location:
    London
    Is there any data on the war wariness effect on negative amenities - how much if accrued per turn etc?

    And is the number of amenities required tied with population?
     
  4. qew

    qew Chieftain

    Joined:
    Oct 25, 2016
    Messages:
    5
    Is this verified?
    And if so, is this intended?
    Didn't they say in the live stream a couple of weeks ago that 2 copies would give amenities to up to 8 different cities and it's the third copy and above that are wasted?
     
  5. Plus Ultra

    Plus Ultra Conquistador

    Joined:
    May 27, 2016
    Messages:
    702
    Location:
    Spain
    I thought so too, but bite, our dear moderator, confirmed that was not the case. Extra copies are only good for trade, nothing more.
     
  6. Danzo_87

    Danzo_87 Chieftain

    Joined:
    Oct 23, 2014
    Messages:
    202
    I've always go after Zanzibar and/or Buenos Aires whenever I meet them after finding out extra copies wont provide amenities to your next set of 4 cities
     
  7. nukehumvee

    nukehumvee Chieftain

    Joined:
    Feb 17, 2011
    Messages:
    120
    Location:
    Earth
    Are there any Amenity bonuses/penalties by difficulty level? I don't plan on going above Prince.
     
  8. kaltorak

    kaltorak Chieftain

    Joined:
    Jul 7, 2009
    Messages:
    1,377
    Location:
    Madrid
    It makes absolutely no sense to introduce a mechanic where 1 resource is only enough for 4 cities and not make a second copy affect another 4 cities.
     
    Goldflash likes this.
  9. qew

    qew Chieftain

    Joined:
    Oct 25, 2016
    Messages:
    5
    I agree, it is weird.
    One or two copies of a strategic differ, and I'm pretty sure they mentioned on one of the live streams that two copies would cover 8 cities so this seems to be more of an oversight and not intended behavior.

    On the other hand it doesn't really matter imo, luxuries are only important before you get zoos and stadiums up and there seem to be enough uniques to go around, might have to change a policy or two after building neighborhoods to keep you covered.
     
  10. Haggbart

    Haggbart Chieftain

    Joined:
    Sep 20, 2010
    Messages:
    790
    Location:
    Norway
    It makes a lot of sense, it's one of the few drawbacks of expanding too fast. If you have more than one copy you can always try to trade them away or gift them.
     
  11. kaltorak

    kaltorak Chieftain

    Joined:
    Jul 7, 2009
    Messages:
    1,377
    Location:
    Madrid
    That's not an explanation of it making sense. I'm the first one thinking that gameplay should be more important than real lfe sense. But you can balance expansion happiness in so many ways.
    If I get a gem resource, and it only benefits 4 cities, I see no way of logically understaning that another gem wouldnt benefit another 4 cities. You could make it only affect cities up to some range, or only the city working it and cities with a traderoute with that city. That would make sense for example.
     
  12. rpgalon

    rpgalon Chieftain

    Joined:
    Aug 31, 2016
    Messages:
    149
    I like the way it is, even if it makes no sense.

    Amenities are extremely easy to keep > 0. and even if it drops below zero, the negatives are pretty small, being the whole game on war and neglecting amenities while grabbing a lot of cities is the only way I managed to get somewhat close of unrest.
    And that is with luxury giving no extra amenities for repeated copies only.

    If you make every extra copy give amenities for >4 cities, I think I would never build an entertainment complex again. Currently entertainment complex are a must have if you want to war everyone, I like that.
     
  13. Plus Ultra

    Plus Ultra Conquistador

    Joined:
    May 27, 2016
    Messages:
    702
    Location:
    Spain
    Panem et circense
     
  14. kaltorak

    kaltorak Chieftain

    Joined:
    Jul 7, 2009
    Messages:
    1,377
    Location:
    Madrid
    You are just seeing it easy vs hard, and thats not it. Like I said, I dont want it easier. I'm not having real problems with amenities at all. Housing is much mroe restrictive IMO. But I think the mechanic is quite bad. With the new rule of only affecting 4 cities, it's just obvious that another one should affect another 4.

    I would say, either remove the new rule, or make more resources affect more cities. And then you can add another amenity restriction like just needing more the more cities you have or something more complicated like needing traderoutes to share them.
     
    10KEyeCandy likes this.
  15. CaiusDrewart

    CaiusDrewart Chieftain

    Joined:
    Mar 18, 2015
    Messages:
    833
    Location:
    Los Angeles
    I'm finding amenities pretty easy to ignore in my games. I just hook up whatever luxuries are around and that's typically enough.

    I don't see why they couldn't have designed it so every copy of a luxury resource was useful (if you had enough cities).
     
  16. gberetfr

    gberetfr Chieftain

    Joined:
    Jul 2, 2003
    Messages:
    55
    Gender:
    Male
    Location:
    Lyon
    I don't dislike the fact that a luxury ressource is only sufficient for 4 cities but do find it hard to understand how those ressources/corresponding amenities are dispatched among my cities.
    In my current game I have 6 cities, ranging from size 4 to 12 for my capital.
    I have 3 different luxuries, 1 of them with 2 exemplaries.
    My city 4 size got +3 amenities and therefore was happy, but my capital only had 1 amenity and was unhappy !
    My other cities had also 2 or 3 amenities and were happy or not depending on that figure and their size.
    In another term it is a big mess !
    Do you know if there is a way to allocate your luxuries ?
    And based on all of that it's difficult to figure out if you can afford to sell 1 of your multiple exemplary luxury to another civ.
    So in the end the way it was in CivV is easier and I would prefer back to 1 luxury for all city.
     
  17. bite

    bite Moderator Moderator

    Joined:
    Jun 20, 2004
    Messages:
    2,610
    Thanks for this, Amenities is one system I just can't seem to wrap my head around
     
  18. Staal

    Staal Chieftain

    Joined:
    Sep 28, 2010
    Messages:
    171
    Agreed, the current rule is counter intuitive. Allowing additional copies of a luxury to provide benefit can easily be balanced in other ways. Just dear god, if they go that route make it clear in the Trading screen how many copies you are using yourself!
     
    10KEyeCandy and kaltorak like this.
  19. smartcanuck1988

    smartcanuck1988 Chieftain

    Joined:
    Jun 16, 2016
    Messages:
    276
    Thanks for this. I also think that having multiple copies of a luxury should still benefit more cities.

    When I heard from the devs that the game will be allocating the luxuries for you, I immediately thought this will be an issue. I mean, do we really trust this game to do anything for us? .. Even if it is doing a great job at it, I think allowing the user to manually allocate the luxuries will provide a better experience to the user. In fact, I think a luxuries allocation screen would have allowed us to understand how the luxuries system works better and faster. Of course, people who don't want to bother with it can just leave it be, this is exactly like the citizen management screen.
     
  20. KrikkitTwo

    KrikkitTwo Immortal

    Joined:
    Apr 3, 2004
    Messages:
    12,308
    Sources you are missing

    Districts:
    Entertainment complex provides 1 amenity to the city
    Brazils UD Carnival provides 2 amenities

    Project
    Brazils carnival project gives the city 1 amenity while it is being produced

    Great Persons:
    There are some Great engineers that give amenities to the city they are popped in
     

Share This Page