Tomorrow's Dawn
Heroes Never Die
IIRC France has Historical areas in Australia.
It does, and likewise, it shouldn't.
IIRC France has Historical areas in Australia.
It does, and likewise, it shouldn't.
Are you equally against the Dutch having (as they currently do) historical areas in Australia?
Dutch explorers were the first to encounter the western coast of Australia.
French explorers were the first Europeans to reach Queensland and the Great Barrier reef in the 1750s.
Are you equally against the Dutch having (as they currently do) historical areas in Australia?
Dutch explorers were the first to encounter the western coast of Australia.
French explorers were the first Europeans to reach Queensland and the Great Barrier reef in the 1750s.
Who do you trade with? For the early game (before you get SoL) you are at war with the entire world. Except in the rare case where you don't flip any cities - but that should not, and almost never happens. After early game wars, I agree Happiness is less of a problem if you're careful. It's before that I'm concerned with.
Nevertheless, AI England can often settle Vancouver before you reach it, giving you even more problems with Happiness resources over a longer time period.
As a rule the game is balanced for AI vs. AI because the vast majority of players are AIs.
Prussia, and particularly America, need more. Especially in terms of Culture boosts. Prussia has less of a problem because
(1) By the time you spawn, Euros have already signed a complex web of Defensive Pacts with each other. Being at war with one usually means being at war with most of them.One euro nation + vassals isn't the entire world... and war is far from being guaranteed as you describe it.
Gah you hit the crux of the problem.I am puzzled by your statement because I never experienced anything remotely ressembling what you describe in regard to happiness. Cities start at size 4, and you should have at least 4 happy resources connected by the time they reach 10+. You shouldn't grow cities working unimproved tiles.
On the other hand I believe you play with far more specialists than I do. I use cottages + 1 or 2 GP farms, which don't start until a great engineer is out. So your cities may tend to be much bigger in the initial phase than mine, as I whip them for workers until their growth start matching the rate at which tiles are being improved. So we may be experiencing different things due to different playstyles.
Do you think I object to it because it's "horrible"?By the same logic it already "advocates" razing cities to the ground, colonisation, fascism (in certain situations), war, and plenty of other horrible things.
The French never found Queensland, just the Great Barrier Reef. Cook was the first European to set eyes on the East Coast. Just about everyone found Western Australia because of the trade winds that take you there from Africa.
The French never settled Australia or even had a plan to at any stage. The Dutch found Western Australia and were like this and told the Dutch government that there was no point in settling the area. However, because it is unfair to let England have the hole place to themselves then there should be Historical areas in Aus that the Dutch can settle such as the coast of WA and parts of the Northern Territory and Tasmania. The French should get Historical for Tasmania Coast of WA, Coast of South Australia and parts of the NT. The British and Americans (because of the current culture in Aus) should get Historical for the entire Continent. I just seems fair that if you are gunna have historical areas for two civs that never settled the place then you also let the dominate culture (American) also have historical.
(1) By the time you spawn, Euros have already signed a complex web of Defensive Pacts with each other. Being at war with one usually means being at war with most of them.
(2) Euros will demand your cities in Congresses, and often the Congress will vote against you. This is twice as bad against France due to their UP, and Napoleon will ALWAY demand New Orleans (opposite to what happened IRL).
(3) You need to start on Monroe Doctrine asap, especially if you have a lucky tech advantage (either France, Portugal or Spain could have colonies but no Rifling). This coupled with (1) lead to massive DoWs.
(4) Due to your low Power rating but high treasury & tech at early game, some AIs like to make unreasonable demands and then DoW when you reject them. In one of my most nightmarish American games, Catherine demanded 1,000 Gold from me at turn 1. Naturally I refused. Then c.a. 1805, Russia DoW-ed, sending a fleet of 4 Galleons and 4 Frigates loaded with Cossacks, Rifles and Cannons and landed in Maryland. R.I.P., U.S. of A..
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There is no way that the Americans should have historical areas for the entire Australian continent. There is also no way that American culture is the dominant culture in Australia. If Australia becomes the 51st state of the United States, I might change my mind on this, but until then, NO.
There is no way that the Americans should have historical areas for the entire Australian continent. There is also no way that American culture is the dominant culture in Australia. If Australia becomes the 51st state of the United States, I might change my mind on this, but until then, NO.
The French sailed up the east coast of Australia before the English landed at Botany Bay.
I don't have to think about it, I know that colour is correct.Really, next time you go to spell Colour or Programme think, it is Colour or Color,
I speak English, not American. What about you?Aus in language is becoming more and more like America.
For you, TV = culture. You probably watch too much TV. I don't agree with this view of culture. It wouldn't be hard for you to watch more TV than me. I haven't watched free-to-air commercial TV for many years.Look at what is on the TV, most if not all programs started in the USA or actually from the USA.
If you could please point out who and when. From extensive research into the matter I can only say that they found the Great Barrier Reef but not the east coast. Also Cook sailed up the coast way before the colony at Botany Bay.
Well, their units also speak American English, so.America needs a major graphic change:
American unit/building art should be dependent on which is the dominant northern new-word power at it's birth. It makes zero sense to have a swarm of pasty British settlers pop up when the continent is controlled by no-one else but (say) the Arabs.
This is a very important problem. Perhaps the most important one in terms of AI behavior.What the current situation means overall is that while you can make peace with the Europeans with New World possessions, the ones that get dragged into the war but aren't on the continent are non-negotiable for much of the game.
(1) By the time you spawn, Euros have already signed a complex web of Defensive Pacts with each other. Being at war with one usually means being at war with most of them.
(2) Euros will demand your cities in Congresses, and often the Congress will vote against you. This is twice as bad against France due to their UP, and Napoleon will ALWAY demand New Orleans (opposite to what happened IRL).
(3) You need to start on Monroe Doctrine asap, especially if you have a lucky tech advantage (either France, Portugal or Spain could have colonies but no Rifling). This coupled with (1) lead to massive DoWs.
(4) Due to your low Power rating but high treasury & tech at early game, some AIs like to make unreasonable demands and then DoW when you reject them. In one of my most nightmarish American games, Catherine demanded 1,000 Gold from me at turn 1. Naturally I refused. Then c.a. 1805, Russia DoW-ed, sending a fleet of 4 Galleons and 4 Frigates loaded with Cossacks, Rifles and Cannons and landed in Maryland. R.I.P., U.S. of A..
Which is the point. America needs to have my new UP because otherwise this game implicitly advocates slavery.
Incidentally both Lincoln and Washington were Charismatic on vanilla BTS, which further justifies giving America an extra Happiness boost.
I wonder whether it would be possible to have a UP that somehow reflects the dominance of American culture throughout the world. What about a "Journalist" unit that add American culture in other civs' cities.....? Does foreign culture reduce stability at all? Could that be unique to American culture?
Actually, the best way would be to have new religion of Liberalism, which reduces stability outside Core Areas and which America could spread.
IMO this "Refuse to talk!" absurdity should not exist at all in this game. No one idiotic enough to refuse to consider diplomacy from another world power for decades has ever been a leader of a civilization (one prominent enough to feature in this game, anyway) for that long. Even North Korea demands money once every few turns instead of "Refuse to talk!"
(4) Due to your low Power rating but high treasury & tech at early game, some AIs like to make unreasonable demands and then DoW when you reject them. In one of my most nightmarish American games, Catherine demanded 1,000 Gold from me at turn 1. Naturally I refused. Then c.a. 1805, Russia DoW-ed, sending a fleet of 4 Galleons and 4 Frigates loaded with Cossacks, Rifles and Cannons and landed in Maryland. R.I.P., U.S. of A..
I'm pretty sure it's for gameplay reasons. Look at France; their UP means they never refuse to talk to you, and this is incredibly easy to exploit. Play as Italy if you really want to see this: no matter how weakened you are, France is never a thread because you can instantly buy off their DoWs. The same goes for attacking France: it doesn't matter how strong they are, as long as you can manage to conquer a single city. Then you pay them a bit of gold for peace to prevent them to strike back. (For this reason I think the French UP should only work from their side, not from other civs' side)