Umm... its not Tsuke's fault. I'm the one who's got it and I told you it would be wednesday before I posted.
Here's my turnlog:
Preturn comments:
Our culture is SAD. Even if we take Mongol cities, we can't expect to keep them. Their all flip risks to China or the Ottomans, being much closer to them than us. Mongols have no techs or gold. What is the goal in fighting them? As discussed, I'll take the nearer luxury and settle for peace.
China has two sources of iron, on in Chendu and the other down by us. If I take the Mongol town, we'll be right next to chendu.
Babylon has NO NATIVE IRON. They're buying it from Korea. The best I can tell, their trade route goes harbor to harbor either through Japan or through us. That means, if we declare on them at the same time that Japan is at war, we break their supply of iron and probably their rep.

I want to attack them as soon as possible. Hoping Japan will stay at war with them long enough for us to prepare.
We have 8 workers and 7 slaves. Need more workers! Could use a settler or two also.
We're building horsemen in delhi with 14spt. That wastes 12spt every other turn!
Most of our empire is building infrastructure, we need to pick buildup or infrastructure, not do both. Preferably, build first so the unit costs don't kill us.
Buy WM from Mongols for 36g. The Korean harbor is not connected to anything so Fukishima's harbor is worthless at this point. I let it continue on its galley because Babylon has one floating on the inner sea.
Switch Bombay to granary from aquaduct. We'll build settler/workers from here. Wake the worker half done lumber jacking to go irrigate the grassland. We need 1 more food to make 5fpt. Same for Karachi.
Rush Courthouse in Bangalore so we can start a barracks in preparation for the defense. We'll make the 164g back quickly as this town is wasting a lot of gold to corruption.
Switch Kholapur to barracks from temple as there is no pressure and the added tiles will gain us nothing.
Switch Calcutta from market to FP. Wake workers chopping forest that won't help FP and start roading forest instead.
Chittagong will starve next turn if I hire a specialist (should have whipped temple before we rioted, now we're sunk.). I switch the doomed temple to a worker wasting 7 shields and leave it unhappy. I hope the worker completes.
Lux up to 10% for three core cities. Fukishima is our lone scientist as it will starve if it grows. Horses in Fukishima moved towards Jaipur (leaving 1 for defense.)
My head is spinning so I just hit enter.
(1) 360AD
Dehli, Madras, Lahore build horse. Undecided as to build yet. Chittagong goes to civil disorder but builds its worker and is happy. Order walls, once the Mongol's Ulaanbaatar is taken, we wont have cultural pressure here. Bangalore court>barracks.
Some major tile swapping leaves Delhi building horse at 15spt, Lahore building spear at 7spt, Madras building worker at 10spt. Bengal's market suffers along at 3spt. It would cost 204 to rush now so I wait a bit. It really shouldn't have gotten this far on the market without at least 1 worker to improve its sheild count.

Switching to anything shorter will waste too many shields. Change my mind about the Kohlapur barracks. We have a lot and its not in a great spot for a barracks so I switch to ...catapult. Some may say this is weed but I think we should build more. We're going to be facing a lot of better units than us and I want to get a free shot at them.
Warriors woken and sent to Karachi. Horsemen shift to Shantung area since we can attack Ulaanbaatar on the first turn of war from there. Hyderabad spear takes to the mountain.
Embassy with Japan. Samurai due in 3 at 13spt. They have 4 samurai, 2 musket

and a catapult garrison. With a market, collesium, cathedral and oracle they still have 2 entertainers. They have 1 iron, 1 salt, 3 horses and 5 lux. Making 55gpt in the capital. Running 70 tax, 20 sci, 10 lux. Also have Great Wall, barracks and University. After buying Mongols WM for 1g + WM, we sell WM around for 13g.
BT Japan wants MA against Zulu for Right of Passage. They would give us Feudalism for MA against either Zulu or Babs and 19gpt. No thanks. Not yet.
Mongols archer steps out of the forest.
(2) 370AD
Madras worker>spear (7spt).
Karachi granary>worker(7spt no MM possible)
Chitagong finally restored.
Babs building Newtons

That does it. We're going after the GL. But the plan is to take china in two short wars. The first will be to take their two iron supplies. The second will be to go for the GL.
Shuffling troops. Obviously I'm undecided in my attack plan. A few misclicks including a join move with horses and workers put me farther away than Belial left me from attacking.
Moving some horses toward Yangchow indicates its only guarded with a spear.
BT Lots of future chinese slaves move near Bangalore.
(3) 380AD
Delhi horse>horse.
Bombay granary>worker.
Taking the opportunity with the archer in the open I declare against Mongols.
Elite archer kills veteran fortified archer losing 2HP.
Horse stack moves into forest next to a mining Mongol. What I thought was a roaded grassland turned out to be forest so they're stuck there. Can't capture slave and cant protect archer.
BT veteran archer kills our archer losing 2HP.
(4) 390AD
Lahore spear>spear (they'll promote soon)
Karachi worker>worker.
Palace expansion offered.
Horses attack Ulaanbaatar.
Us Health Them Health
Horse dead Spear 2/4
Horse 2/4 Spear dead
Horse 2/4 Spear dead
Horse dead Spear 1/3
Horse 1/4 Spear dead
Horse 1/4ret Spear 2/3
Horse 4/4 2/4Spear dead
Horse 4/4 1/3Spear dead
Ulaambaatar is ours plus 1 worker. No resistors. Hire a scientist and taxguy to starve to 1. Order Temple.
Archer kills their 2/4 archer losing 1HP.
OK. Thats as far as I'm going. I'll heal. Plan is to buy to Chivalry if possible and then hit Chendu as hard as possible. hitting southern Chinese towns with Midevil infantry.
MM Madras gives sheild tiles back to Ankara and Bengal to speed harbor(3) and market(7), spear in 1. Lahore spear in 4.
I don't know why I never noticed this but China has NO HORSES connected. That make me REALLY angry that they have the 1-tile island with the horse. With astronomy, we can't block their harbor. But now is the time to attack. Or at least after our horses heal.
Feudalism costs 26gpt outright. 18 from Japan if we MA against Zulu. 11 from Zulu if we MA against Japan (and ruin our rep, no thank you.)
Interestingly, China will give us Engineering for horses. I investigate New Beijing for 24g. They are building a Library at 1spt, due in 29. Then a harbor will be at least 40 turns away. So we could potentially get 3 tech discounts from them for horses. But we would be giving them riders and abandoning all hopes of the GL. Note also that the Mongols currently have 2 horses. They have no trade route to China yet but are 1 tile away from such a route. We need to take Ta-Tu to prevent them from trading horses to China. Hey look at that, yet again, I'm 2 turns late realizing Belial's plan was pure genious. Having already sent some Horses towards Chendu, I can only send 5 horses towards Ta-Tu this turn. More will follow.
BT Mao kicks us out. Back to our side. I was hoping he would kick us towards the Mongols. Guess I need a right of passage? But that would but China off the list for 20 turns.
(5) 400AD
Delhi horse>horse.
Bombay worker>worker.
Madras Spear>spear(7spt).
Kolhapur cat>cat.
Chinese start Newtons. Their borders expand near their iron in the south.
Wounded fortify.
I try one more crossing attempt without ROP. SOD(5) ends next to lone Mongol Archer. Note that they have ROP with China.
Move eastern Horses towards Ottomans little town. Trading maps indicates China now has a harbor so I decide to trade the horses for what I can get. Horses+21gpt gets Engineering and Feudalism. I decide to skip the ROP for now, hoping I'll get moved closer to Mongols. Chivalry is buyable but we wouldn't be able to upgrade much.
BT Mongol archers retreat one horse and Promote a second to Elite. THEN Mao kicks us back home. At least the retreater was out of danger.
Ottoman worker finally finishes the road across our mountains by Bangalore. Lots of Chinese units move to our border, including workers so I hope they're just trying to improve things.
(6) 410AD
Karachi worker>worker.
Since I was accused of being timid I devise a daring (possibly

) plan. Since we can get a lot for the horses and we need a ROP with China anyway I plan to have some 20turn deals with them. So why not a MW if I can afford it. But I don't want them to over run the poor Mongols so I need another person to be at war with. We can gain the Ottoman city, Ottomans are far away. Plus this half of the continent is not at war like the other half. I think a good war will slow these tech racers down.
I ask Ottomans to leave. He says...he will.

So I declare war.
I ask Mao for ROP, he charges 2gpt.
I send a horse to kill the archer that attacked us, losing 1HP.
Horses near Mugla join on the Mountain to attack next turn.
Ulaanbaatar temple is rushed for 112g.
Sign Mao to a MA against Ottomans for 27gpt. Basically, I want them to throw all their units at each other. In twenty turns, we should be ready to grab the iron cities from China. Mao is now gracious.
Switch all pike builds to horses.
BT Ottoman longbow attacks horse on mountain and dies!
Mongol archer kills a horse. China moves archers towards Bombay.
(7) 420AD
Delhi horse>horse.
Bombay worker>worker set to build in 4, grow in 2 so we can get back to size 6 before cranking workers every 2 turns.
Ulaanbaatar temple>barracks.
Ankara harbor>temple.
Hyderabad temple>catapult.
attack Mugla:
Horse dead, spear 4/4
Horse retreat, spear 1/4
Horse 3/4, spear dead
Horse promotes 3/5, spear(1/4) dead.
Mugla is ours +1g. Order temple. 1 citizen, hes resisting.
Move elite out of city, 1/4horse into city. All others fortify.
Jaipur barracks rushed for 20g.
Kill 2 Mongol archers leaving our horses 1/4 and 3/4.
Not knowing the ages very well, I know for sure that Babylon and China are in the industrial age but am unsure about the others.
Japan is starting to slip, Babylon has taken Osaka which was a source of iron. Babylon is still trading for thier iron AFAIK.
BT Mongol Horseman kills one of our horses on the treacherous chinese roads.
More Chinese movement.
(8) 430AD
Karachi worker>worker.
Jaipur barracks>horse.
Koreans complete smiths. Babs start Newtons (cascade?)
Horse dies trying to kill Mongol counterpart. Second horse finishes the job.
Mongols offer 2 workers for peace but I want their horses.
Babylon demand TM and 62g. Bastard. I cave.
(9) 440AD
Dehli horse>horse.
Kill archer without a scratch.
BT Archer kills our horse. These trades are killing me. I vow not to attack another archer in the jungle at the end of a road.
(10) 450AD
Bombay worker>settler.
Madras horse>horse.
Lahore horse>horse.
Karachi worker>market.
Horses move to Mongol Capital, can attack next turn.
All builds are vetoable. We could really use markets and the like but we are at war so try to keep building war like things.
FP is due in 6. We don't have a second core to jump the palace to so lets keep it here for now. In the long run, jumping up to the Monogol capitol might be good. That is if we can claim some chinese cities and if the jungle is cleared and land improved. Other possiblity is to our eastern pennisula. Once at war with Babylon, use a settler to plant a city on the river between all the other cities. Then get it to max pop as fast as possible. Note that we will need tons of workers to pull that off.
I've been storing units in Karachi for use in upgrade/attacking Chinese supplyline. Next player get these ready so when our MA runs out we can catch them off guard. Note that we have some sentinels on the hills IN CHINESE territory so make sure they get removed before war is declared.
Don't go to war with Japan as we still have a peace treaty with them and if our rep is ruined we can forget about a comeback.
I'm sure that China has Gunpowder as they are in the next age already. But it looks as if they may not have any saltpeter. Their land is not high odds for Salt and they have not upgraded their pikemen yet. Cross your fingers, elephants versus pikes is much more fun than against muskets.
I think we've already lost the game but willing to stick it out. Try to have fun.