Amirsan3- Diety Newb Attempt- Join!!!!

I'm fine :). I don't have much time today anyway. Looks like this game will be... interesting.
 
Yeah, interesting is an understatement. Plan on spending 2 hours just looking at the inherited turn.:lol:
 
We do -not- need marines ;)

They have two cities and almost a third (how we have Beijing is beyond me). I can't really remember if it did flip durning my turns or not, but if it did, all we have to do is capture one city, get that island city in peace, and just redeclare (may/maybe not wait for the twenty turns.)

The thign is, my computer diiiiied, no save, no game or anything. With the loss of power, I also saw no reason to grab the computer, so instead I just camped at my mom's and watched the news all night.

I should be able to pick it up on Monday (I'm assuming here) and replay the turns.

Anyhow, tis an update.
 
We DO need marines.

When China dropped to one city, their capital moved to the 1-tile island. We can not flip the capital. We can not ask for the capital in peace concession.

Nice thought but you needed to think about that before we eliminated all the chinese cities on our continent and forced China to the island. I would have settled for peace taking this city if I'd had the chance. It's a gold mine for us with the extra horse, near the captial and a harbor working all the coastal tiles. I don't know if it was us or Korea that took all their cities but if it was us that was :smoke:

I think I will leave it up to Tsukemono. If he wants to grab the save from where I left off and play the turns, go ahead. If you want to wait until Monday when Belial (hopefully) posts his turns and play from that, thats OK with me too. Just be warned, Belial may or may not post on Monday.;)
 
Whoops, you're right :p

I have no idea why I keep thinking Bejing returns to the capital when I know otherwise :p.

Anyhow, you're right and getting Marines isn't that hard when you're brokering techs... well maybe since there is only one person doing techs but we may catch a break here or there and manage to pick it up.
 
Amirsan@ Since I don't have any new info refer back to PAGE 19 for screen shots.:p

Acutally, the chinese city is just out of view south of our pennisula. Its a one tile island that has a horse on it. In our expansion phase, we should have settled her at all costs. We had a galley and a settler factory. I don't know why we didn't settle here. By the time my turn came around, China got it.

Belial, Fission is just a few techs after Marines, with Marines being optional. If we are truly going for a UN win, THERE IS NO POINT IN TAKING OUT CHINA. I can't help but think that you don't want a UN win. You just keep listing new targets, all of which are counter-productive to the UN win. All my strategy is directed at a UN win. If you don't want to go that way, I'll have to come up with new strategies. Let's figure out what we want to do collectively so we don't kill ourselves following different gameplans.
 
I guess I should point out, who do you think the Chinese are going to vote for? That's why I say we have to get rid of them (pretty sure it's the Babs, but hey, I could be wrong).

I also don't recall taking a city from Japan which I may have missed as well.

The only people we have warred are the Ottomans (we took, two? cities), Chinese (who have two cities), and the Babylons.

Zulus should already like us, yes, we should butter them up to help the UN win, however the Chinese were ahead of them in tech too when we declared and, again, I don't recall the Zulu being brought into the war against the Chinese.

What I -want- to do, is guarentee a diplomatic victory, not a cross-your-fingers-and-hope as we will not have the time with the way Korea is teching even if we do slow them up.

Also, about fission, yes, it is important, but once your at that part of the game, it's also very easy to pick-up marines and with the trading partners keeping up, which they should because we will be selling our soul to them, more than likely they'll research it because it is a valued tech to the ai.

Edit: Also, Korea took all the Chinese cities, I think we took, three or four from them and at the time, I didn't know our rep was trashed nor did I expect a war with the Babs to get the city violating the MA we had, yes, I also agree we -should- have had that city from the start because it is such a pain in the rear to have situations like this as where the Chinese should have been removed decades ago not causing any conflict.
 
The key to a guaranteed UN is to know who your opponent is. Right now, it would be Babylon. But if you took it to them, the opponent would be Korea. Our goal was to knock down one or the other so there would be only one clear opponent left. Since Korea has a massive tech lead and we've already exhausted Babylon, we've been trying to knock down Babylon. Once we do that. Then we KNOW Korea will be our opponent. We must know who the opponent will be so we can MA against them. Any civ at war, can not vote for their enemy.

With that said, getting MAs with everyone against Korea means
China abstain (don't like either of us)
Ottoman abstain or vote for us (can't vote for Korea)
Babylon abstain (don't like either of us)
Japan abstain or vote for us (can't vote for Korea)
Korea vote for Korea
India (US) vote for India
Zulu vote for us.

The worst case scenario is that Zulu's aren't buttered up and everyone else abstains. Then the result is a 1 to 1 tie and we must wait 20 turns.

If Zulu votes for us (which they should) The worst case is a 2 - 1 WIN!

We can guarantee victory if we ensure that Korea is the biggest baddest civ and the other civs are not eligible to vote (less than 25% territory or population) and everyone is at war with Korea during the vote. Simple.:p
 
I guess I should read-up on the diplomatic way of victory sometime, however getting everyone MA vs. the biggest ai in the game may be kinda hard too, perhaps we may want to save some of those techs we get just to try to use them for leverage. We can't trade gpt for MA either.

All and all, that works, I guess it was al ittle misunderstanding about everyone MA against them ;).

UN won't be too difficult, if we don't get a leader, I'm sure we can make at least one of our cities capable of building it in a few turns.
 
Yeah, I think we need to use the next couple rounds to Whack Babylon out of UN contention. Then cancel the MPP with Korea and settle for peace. I hope we can get some techs for peace.

Then infrastructure non stop. Get the FP build in Ulaanbataar, Get the IronWorks to it's West and a factory there. Then factory/coalplant/market/bank/stock/lib/uni in that order. Every time anyone besides Korea gets a required tech ahead, buy/steal a different required tech from Korea and sell it for the 2fer. Don't worry about buttering up Zulu yet. We don't need to waste any money until 20 turns before the vote.
 
I am fine with waiting until Monday. ControlFreak has a good plan. Looks like all our trading skillz will be needed in the years to come...
 
Will have computer tonight with power with the save with the game and posted toooonight.

Someone is up tomorrow :p.
 
That would be me.
-------------Begin Shameless Plug---------
Look at TSK 02!!! It will be fun! Get your friends to join!
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Almost thought we'd declare this SG dead as it hasn't been played for almost 2 weeks.:eek:

As our new roster I would suggest:
Tsukemono
Amirsan
ControlFreak
Belial

If you need more time to get your laptop in order (and the 200 SG's you're in without at computer :crazyeye: ) then feel free to swap with me.

Tsuke@ If you're going to shamelessly plug, you should include a link for quick access
 
OK. The roster looks good. Time to get this bad boy over and done with.
And here is my second SG. Check it out.
 
Preturn: See an open spot for settlement, rush a settler to get it. We want all the land we can get because we have to be bigger than the Babs to get them to abstain (if I recall) or they'll vote for themself.

(IT) We lose two calvary two oncoming bab calvary, going to play defensively in the mountains and maybe with a little luck, draw a leader, or grab some more offense to continue the march onwards to Babylon.

1060 (1) - I start a worker campaign, all the corrupt citiies with more than one pop producing 0 shields get to send their boys to work for the government. We're going to want infrastructure done and done yesterday.

(IT) Korea gets the universal suffrage. (What a suprise, eh?)

1070 (2) - Bombay is formed (I could have swore this name sounded vaugely familiar... did we restart or something?)
With the universal suffrage built, are prebuild for FP is toast, we could either break the MPP or hope we get a leader and, in which case, I vote for the leader as we really need to take it to the Babs. I siwtch over the building to a calvary which still gives us ten turns for the Koreans to break their agreement, but highly unlikely.

(IT) Cavs try to assault one of our cties, kill one rifleman, we promote two to elite and two of their cavs retreat back into the mountains.

1080 (3) - Why, I think it's about time, we get a GL from one of our elites killing one of the retreating cavs. Send the leader to our capital and will, most likely, use him for the FP. Once I'm done infraing our capital, it should be capable of building the UN in a few turns. Besides, we're going to need all the cash we can get, and what better way then actually having two functional cores pumping out cash.

(In-between-edit) Accidently hit tab and spacebar to send the message a tid-bit early, oops.

(IT) We lose a cav vs. another cav on a mountain.

1090 (4) - I try to repeat what I did last time, even rolled my eyes while losing two hps at first, but no luck in the attempt to acquire another leader. Our galley, scout for ages, has, I think, met it's end. A babylon ironclad approaches and we... duck and run.

(IT) Babs and Japan call for peace. Oh, who and why were the Japanese at war again?? :p... and no, I don't think it was us who brought them in, cuz they're just like an island off in the great ocean. OMG, we get a palace expansion?? Out of shock, I completly ignore the expansion, I'll let the next person decide if they want to put on 8 parts at once or... save the cash for building it ;).

1100 (5) - Just continue working on the capital infrastructure.

(IT) Err, no counter offensive? I think the great Babylon machine is finally running out of gas and what a better time for it do it when we have a capable offense and settler in position.

1110 (6) - Position of troops, more infra, should take a city next turn or so.

(IT) Alright, I'm not seeing any action so I take a quick look at the Babylon settlement to come to realize... they're actually losing cooore cities to the Zulu and Koreans on the other side *blink*. I guess the theory behind the Chinese is correct, "6 million men can, indeed, kill one tank.".

1120 (7) - We take a Bab city at the cost of one cav. Razed to the ground and resettled... ahh, a new home, a new Delhi. I dial up the Babylons and they're almost willing to give us a tech for peace but our MPP is still going for a tid-bit more. I think the reign of bloodshed should continue as they're not willing to 'give up the goods'.


1130 (8) - Getting settlers into place to take down a couple more cities.

1140 (9) - Should take two cities on the following turn, with settlers in place to grab the new cities. Also, the capital in cities west of it are near done with railroading, priortizing them on production would be the next part (although I really hate to irrigate or mine over already improved tiles, it's going to need to be done).

1150 (10) - Two cities razed to the ground settlers just outside city locations to fill them in.

Summary: The Babylons are all but dead. Once our MPP ends, we immiedately get out of the war (no ifs ands or buts about it) and then get a tech or two. We're five turns from electricity which we can then (hopefully) trade to the Ottomans for sanitation which leaves us corporation (which we need big big big time) from the Babylons and then after that, it's just make money money money and be the tech stealer/brokerer. Once we finish getting stock exchanges and the FP up and running with somewhat production. I'd say we completely irrigate all of our core. Reason being, we will need no production whatsoever and whatever we do need, our second core can fling out (if, mayhaps, our vote fails) We may also leave Delhi with production, just to guarentee we get the UN in a few turns. We also have an oppurtunity to get hoover's yet, Korea -just- started it and that would save us lots of time, but, we'd have to decide what is more important, a second core or production to get the second core. Anyhow, up to Tsuk what is done next, but play the moves right, and we might just win this one *blink*.

Here's for hope.

Edit: Don't forget to drop us into democracy after we settle for peace (20 turns of 1/2 worker turns will really help the infra get going.)
 
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