brun58 said:Thanks for looking into it, and I'll set it as you advise......also, don't know if you've seen it but in the Sevomod Brave Sir Robin gives a link in post 255 that is a list of python changes from 1.52 to 1.61, again, thanks for your help.
If anyone else wishes to remove it from my mod...
Toys®Us said:I'm not sure if I want to remove or change something.
1896 AD, and no problem!
No pink screen with the GreatPerson MOD.
(The patch about the Pink Screen is already applied.)
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"Python error?!". Where ?![]()
Do I really need to fix it or not (python)?
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keldath said:thanks for all the new updates arma!
keep up the good work.
are you getting the generic Great Person screens when you run out of the preprogrammed names?
It seems to work fine with the TechWindow mod installed but it does generate python errors
charleswatkins said:Does anyone have a list of leaders, traits, start techs, and UUs? Thanks ever so.
darkedone02 said:Gilgamesh have no music playing in diplomacy screen.
Toys®Us said:I think that there is a problem when you plant a forest on tundra.
I need 78 (!) turns to plant, and after, even if I put a citizen on the square, it never grows?![]()
Have you been able to get a forest to grow on grass or plains?
No. I just plant a new forest on tundra. Like you said, maybe a problem with the new update 1.61.
Thank you.
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I took a look at forest replanting & I think I found the problem (with some python code)
The Forest Planting works now.
the second line - should be <type>UNIT_CHEROKEE_AYASTIGI....
and not like you did <type>art_def_UNIT_CHEROKEE_AYASTIGI...