Rev 681
A few new things, a few removals and a lot of adjustments.
Buildings:
New buildings: Flagpole (requires Nationalism and Nationalist civic, +1 happy, +1 culture, +25% strength to defending Gunpowder/Siege/Hi-Tech units), Fish Farm (requires Aquaculture, +1 food from River and Water tiles), Industrial Robots (requires Robotics and Manufacturing Plant, +25% production, +2 unhappy, +1 health)
Renames:
Building Changes:
Civics:
Events:
Python callback for The Huns event checks for Horse Breeding, not Mounted Archery (MA tech removed)
Game Text:
Removed much game text from RoM_GameText_Strategy.xml (prevents clashing versions)
Projects:
International Space Station and International Thermonuclear Experimental Reactor changed to World Projects (no need to have more than one in-game)
Resources:
Removed Biofuels resource
Technologies:
Removed Mounted Archery, Space Tourism techs
New tech: Absolutism (Renaissance Era, requires Free Artistry and Social Contract, leads to Constitution)
Removed Great People from Alphabet, City Planning, Currency, Mathematics, Perspective, Scriptures, Warmachines
Removed Free Artistry prerequisite from Realism (redundant with Absolutism)
Tech Changes
Units:
New units: Gatling Gun (same stats as current Machine Gun), Minigun (Modern Era upgrade of Machine Gun), Motorcycle (Industrial Era upgrade of Adventurer)
New artwork for Early Fighter/Biplane
Renames:
Unit Changes
Wonders:
New National Wonder: National Anthem (requires Nationalism and Nationalist civic, only buildable by Great Artist, +1 happy all cities)
Recosts: Great Wall 350, Chichen Itza 400, Pyramids 400, Terracotta Army 400, King Richard's Crusade 500, Pont du Gard 500, Apostolic Palace 600, Cheomseongdae 650, Porcelain Tower 700, Nanite Defuser 2000, World News Network 2000
Renames:
Wonder Changes
A few new things, a few removals and a lot of adjustments.
Buildings:
New buildings: Flagpole (requires Nationalism and Nationalist civic, +1 happy, +1 culture, +25% strength to defending Gunpowder/Siege/Hi-Tech units), Fish Farm (requires Aquaculture, +1 food from River and Water tiles), Industrial Robots (requires Robotics and Manufacturing Plant, +25% production, +2 unhappy, +1 health)
Renames:
- Airport becomes Airfield
- Commercial Airport becomes Airport
Building Changes:
- Computer Network no longer gives specialist slots
- Fisherman's Hut upgrades to Fish Farm
- Grocer -1 Merchant slot
- Library -1 Scientist slot
- Marina does not give unhealth
- Market -1 Merchant slot
- University adds 1 Scientist slot
- Villa moved to Aristocracy
Civics:
- Bourgeois moved to Banking
- Patrician moved to Aristocracy
- Subsidized moved to Public Health
- Nationalist grants no innate happiness
Events:
Python callback for The Huns event checks for Horse Breeding, not Mounted Archery (MA tech removed)
Game Text:
Removed much game text from RoM_GameText_Strategy.xml (prevents clashing versions)
Projects:
International Space Station and International Thermonuclear Experimental Reactor changed to World Projects (no need to have more than one in-game)
Resources:
Removed Biofuels resource
Technologies:
Removed Mounted Archery, Space Tourism techs
New tech: Absolutism (Renaissance Era, requires Free Artistry and Social Contract, leads to Constitution)
Removed Great People from Alphabet, City Planning, Currency, Mathematics, Perspective, Scriptures, Warmachines
Removed Free Artistry prerequisite from Realism (redundant with Absolutism)
Tech Changes
- Advanced Rocketry gives +15 strength to Submarine
- Armored Cavalry no longer requires Invention and cost reduced to 1000
- Athletics no longer gives +1 strength for Light Swordsman (players would usually have Athletics well before Iron Working, bonus folded into Light Swordsman base strength)
- Biomaterials no longer gives +1 happiness
- Chivalry cost reduced to 1100
Units:
New units: Gatling Gun (same stats as current Machine Gun), Minigun (Modern Era upgrade of Machine Gun), Motorcycle (Industrial Era upgrade of Adventurer)
New artwork for Early Fighter/Biplane
Renames:
- AH64 Gunship becomes Gunship
- Armor M60 becomes Main Battle Tank
- Early Fighter becomes Biplane
- Gunship becomes Helicopter
- Heavy Tank M26 becomes Heavy Tank
- Modern Carrier becomes Supercarrier
- Modern Destroyer becomes Missile Destroyer
- Modern Fighter F35 becomes Modern Fighter
- Nuclear Submarine becomes Missile Submarine
- Pre-Dreadnought becomes Ironclad Battleship
- Remote Controlled Bombers becomes Drone Bombers
- Strike Fighter F15 becomes Strike Fighter
- T95 becomes Hybrid Tank
- V1 Missile becomes Missile
Unit Changes
- A-10 Thunderbolt no longer requires Robotics
- Attack Submarine upgrades to Stealth Submarine, requires Nuclear Power tech, Uranium resource is mandatory, strength increased to 80, cost increased to 650
- Cavalry, Conquistador, Cossack, Cuirassier get +50% vs. Melee in place of +50% attack vs. Spearman/Pikeman/Heavy Pikeman
- Grenadier is now SPECIALUNIT_TROOP and cost 200
- Heavy Cavalry, Keshik immune to First Strikes
- Horse Archer, Keshik, Numidian Cavalry moved to Horse Breeding; Horse Archer, Keshik strength lowered to 7, cost to 60 (70 for Keshik); Numidian Cavalry strength lowered to 6, cost to 50
- Light Swordsman, Jaguar increased to strength 7, Gallic Swordsman increased to Strength 8, Praetorian increased to strength 9 (old bonus from Athletics tech folded in)
- Machine Gun moved to Automatic Weapons, cost increased to 310, strength increased to 38, upgrades to Minigun
- Marine, Navy SEAL get +50% vs. Siege Weapons instead of +50% attack vs. Artillery and Machine Gun
- Missile Destroyer gets 3 cargo slots for Missiles
- Missile Submarine strength reduced to 70, cost reduced to 640, upgrades to Stealth Submarine
- Modern Marine gets +75% vs. Siege Weapons instead of +75% attack vs. Artillery and Machine Gun
- Musketeer cost increased to 180
- Musketeer, Janissary, Oromo Warrior reduced to 15% faster production with Lead
- Stiletto Boat no longer requires Robotics
Wonders:
New National Wonder: National Anthem (requires Nationalism and Nationalist civic, only buildable by Great Artist, +1 happy all cities)
Recosts: Great Wall 350, Chichen Itza 400, Pyramids 400, Terracotta Army 400, King Richard's Crusade 500, Pont du Gard 500, Apostolic Palace 600, Cheomseongdae 650, Porcelain Tower 700, Nanite Defuser 2000, World News Network 2000
Renames:
- Edinburgh's Castle becomes Edinburgh Castle
- Himeji Samurai Castle becomes Himeji Castle
Wonder Changes
- Biofuel Refinery produces Oil Products, not Biofuels and gives +1 happiness in all cities
- Cheomseongdae moved to Alchemy
- Edison's Workshop lowered to +25% science and provides +1 hammer from Scientist
- Orbital Hotel moved to Orbital Flight, requires X Spaceports (default 4), +1 global happiness changed to +1 happiness from Spaceport and Starport
- Porcelain Tower moved to Political Philosophy, obsolete tech moved to Globalization
- Taj Mahal moved to Absolutism
- Versailles moved to Absolutism