AND2 and SVN Bug Reports - A New Dawn 2 ONLY

In the new site :goodjob::thumbsup: of ANewDawn, in the features section it says that the units per tile option is unstable under 20 units/tile.
IIRC,i had read in another thread that this option is unstable under 10 units/tile.What is the minimum ratio that eliminates unstability problems and what kind of problems may arise if i use for example 10/tile?
I don't like the SoD, so this option is important to me.
 
When i started to play AND again, i was attracted by the fact that you can limit the unit/tile because i was disappointed with Civ V (I mean, it is a good game, but not much) but impressed by that 1 unit/tile. It was wonderful to limit units on Civ IV to 3 or 5 u/t but i've got game freezes with no error report. I thought it was a mod bug.
Joseph II told me that could be the source of errors.

The modcomp thread is here. In the discussion, it is said that the modcomp works great except that in some circonstances it makes the game to crash. For example, if you limit to 5 u/t. The AI have 5 units on a city and build a new one. The tile has 6 units while it is limited at 5. If it should be inferior to 6, that's not 6.

I've suggested on this thread:
- What if the unit is moved x tiles away, independently of the move capacity ? For ex: All the tiles around a city are to the limit, so the unit is "pushed" two tiles away. If two tiles away isn't possible, then it would be pushed further (even if it is through the ocean). This is not idealistic and can be exploited but it is far better than a game freeze.
- The other way is simply to kill the unit if it cannot be pushed on a tile around the city. This is more direct and can disadvantage the AI which don’t know how to handle that, but at least it won’t crash.

But i was told others have already broke their teeth on that problem and that it requires DLL coding. I'm not so confident to make my brain melt on this. Afforess don't have time to do so and i don't know about 45° or others. Sure, it would be really nice to fix that.

Should i suggest a lower value on the website ?
 
Good idea !
 
@oldnoob: There is something strange in your logs.
PythonErr.log was updated the 16th at 8h so it was running with rev868.
The problem is these maps are not part of the current revision, they were renamed in RoM_... I have no idea why the game still try to look for them, but it might want to say that you need to clean the game cache "Launcher > Menu > Fix installation > Clear the cache".
If it doesn't work, that might mean there is another problem.
 
One Unit Per Tile was one of my largest complaints with CivV and the reason I'm not going to be buying Beyond Earth. I hated that mechanic with a burning passion.

Age of Wonders has a limit of 8 units per hex, which is fine by me - but ONE unit per tile in a game like Civilization is just absurd. 10 units or maybe 14/15 units per tile would be a limitation I'd be comfortable with though.
 
Hello, I saw a post about you on Reddit and decided to download the mod, having been a player of Civilization since I was in the seventh grade. I decided to partake in some nostalgia, and so I bought the Steam version. I am currently running, and though it had some problems at first after verifying the cache a couple of times it runs fine. However, I have an error that comes up when I use the mod, which does not allow me to continue. Here is a screenshot of the error, the others are similar though not exactly the same and here is the options portion of the mod installer. I would appreciate any help in alleviating this.
 
Hi !
Is there another version of the mod in the base game folder / BTS/ mods ?
You could try to "Reset the installation". Launcher menu > Fix installation > Reset.
It will check all the files again and remove all preferences, so you'll have a clean mod. It it still doesn't work, that means another mod setup is messing the startup of the mod.
 
Hello, I saw a post about you on Reddit and decided to download the mod, having been a player of Civilization since I was in the seventh grade. I decided to partake in some nostalgia, and so I bought the Steam version. I am currently running, and though it had some problems at first after verifying the cache a couple of times it runs fine. However, I have an error that comes up when I use the mod, which does not allow me to continue. Here is a screenshot of the error, the others are similar though not exactly the same and here is the options portion of the mod installer. I would appreciate any help in alleviating this.

It's definetely an error in an xml file, I don't know how nobody never noticed it before. Corrected and I'm going to upload the new revision in a few minutes.

@Thoctar: just update the mod to rev869, available in some minutes
 
So I just redownload it then?
If you have internet access from your gaming PC, just start the launcher and it will tell you there's an update available. Update and it will download and update only necessary files.
 
I am unable to attack with my carrier based stealth fighter for some reason.
I have been attacking and have reduced the mechanized infantry to their minimum with my carrier based stealth fighters this turn but are now prevented from continuing the attack.
If I attack with ground forces based on the fleet they are able to attack however they face nlos cannons at full strength and have no chance to prevail.

If you're talking about attacking units inside the city in your save, that's normal and it's been like that since years. Fighters can't completely destroy land units; IIRC only bombers can and maybe more modern jet fighters. It's not a bug, it's a feature. You can't drop a target unit's strenght below a certain % (I don't recall what % now) by just fighter-bombing them. You can in fact use your fighter to attack those NLOS cannons outside the city because they're undamaged. You can use your fighter to drop their strenght, but not kill them with just fighters.
 
45°38'N-13°47'E;13645143 said:
If you're talking about attacking units inside the city in your save, that's normal and it's been like that since years. Fighters can't completely destroy land units; IIRC only bombers can and maybe more modern jet fighters. It's not a bug, it's a feature. You can't drop a target unit's strenght below a certain % (I don't recall what % now) by just fighter-bombing them. You can in fact use your fighter to attack those NLOS cannons outside the city because they're undamaged. You can use your fighter to drop their strenght, but not kill them with just fighters.

I was not concerned about killing units with my carrier based stealth fighters inside the city. I was concerned about not being able to initiate an attack upon the city with my carrier based stealth fighters.
That issue cropped up well over a week ago so I do not remember the exact circumstances. I report issues when they occur. my communication skills are so poor that my issues are not clearly understood. I am trying to contribute in the only way that I can. I have no skills.
 
I was not concerned about killing units with my carrier based stealth fighters inside the city. I was concerned about not being able to initiate an attack upon the city with my carrier based stealth fighters.
That issue cropped up well over a week ago so I do not remember the exact circumstances. I report issues when they occur. my communication skills are so poor that my issues are not clearly understood. I am trying to contribute in the only way that I can. I have no skills.

Oldnoob, I don't get it: what do you mean with "not being able to initiate an attack upon the city with my carrier based stealth fighters"? If you don't want to attack units, what do you want to do? You can't use fighters to attack that city anymore because there's no unit that can be damaged by fighter's bombing beyond that point, nor you can lower that city defense because it's already 0%. So, what exactly do you wish to do? Air units can't invade a city and it's been like that since CIV1. If you explain yourself in another way, I'll see what I can do.
 
Special agents require BUILDING_INTELLIGENCE_AGENCY, instead of BUILDINGCLASS_INTELLIGENCE_AGENCY.
It's a problem with MCP, since Pakistan's UB is the ISI is an Intelligence Agency; thus Pakistan cannot train Spec.Agents.

Fixed, it will be in next revision.
 
@45: Two players have some XML errors in this thread https://www.reddit.com/r/civ/comments/2srsje/civilization_iv_a_new_dawn_the_unofficial/ but i don't understand where it comes from... :(

No idea, it's working on my end. I can only think about a problem with Steam version or maybe BTS not patched. Or a faulty installation. From the screenshot I've seen, it looks like a problem with Piracy promotion XML but I've checked the SVN repository and it matches my files, and it works on my pc (and on everyone else's here on the forum, since that promotion was introduced weeks ago).
 
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