Rezca
The Greatest Jaggi
45°38'N-13°47'E;13662436 said:Slavery whipping was removed because AI isn't good at it so it's like cheating
*Edit: Long story short: I understand the reason it was removed, don't fully agree with the reasoning, don't particularly miss Whipping anyway so it's not a big deal in any case. AI is abysmally awful at using Great Commanders, but they don't cripple themselves in the same way as Whipping though - they reduce the long-term efficency of their troops, but they don't cripple their cities in the process.
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There's some other features and options in AND that are still enabled that I'd consider cheating or borderline cheating as well. Great Commanders IMO is the worst offender. Turn that on and you've severely crippled the AI and given yourself a power unit that's almost unstoppable.
The AI still never makes use of Coastal Bombardment as well, so if they have any coastal improvements then just sail a ship over there and harass them. They won't do the same to you.
Surround and Destroy was removed though, so there's that (I always play with that on in C2C though, since that "lead from behind" feature makes combat almost impossible for me otherwise

If anything, I'd say trying to teach them to use it might have been better than disabling it. I'm not sure I fully agree with the "The AI can't use it well" reason for removing it though. Somewhat agree, but not fully agree. I could bring up my experiences with Great Commanders dozens of times

There's a feature the AI doesn't know how to use period - unless something's changed in the last 20 or 30 revisions? Not as in bugfixes for the player, but in regards to the AI doing something other than letting them go to waste.
Drafting is quite similar though I don't recall if I've seen the AI make use of that? In any case, Slavery Whipping being removed isn't that big of a deal to me anymore. There's still plenty of ways to get production along nicely even in the early game - between Caravans (Which the AI doesn't really use correctly either), earlier cash-rushing with Coinage instead of BTS's much-late Universal Sufferage, and buildings like the Slave Market/Stoneworker/etc.
To be honest, at this point I don't really miss the whipping feature anymore, though when I remember the reason for its removal, I just can't help but think about some other features that the AI is terrible at or utterly clueless about but are still enabled. Great Commanders are really the only blatant thing that comes to mind right now (Been away from Civ for a while), but they might have trouble understanding concepts like Realistic Culture Spread and Advanced Diplomacy as well (Over/under estimating the worth of certain things like Workers)
But, all that is just my opinion~ I don't really play with Great Commanders anymore since every time I've done so the AI wastes theirs on worthless things like scouting or just huddling up in a city as they spawn while mine quickly become powerhouses the AI can't touch. To me, that's definitely cheating right there - having a stack of highly promoted troops from settled GG's (Haven't seen the AI do that if Commanders are enabled. Has anyone seen them settle theirs with this option enabled?) led by a well promoted Commander, then just walk from city to city razing things.
Aaaand sorry for that ramble - totally didn't expect to do that oO