IPEX-731BA5DD06
Deity
I think you have a problem with flexible difficulty.
As can be seen, Industrial era techs are 1/2 the cost of the previous era's techs, of which I haven't fully researched.
It is only myself and the leading A.I. who's advance this far, 1/2 are still stuck with longbows and heavy swords.
So is the game adjusting tech research to account for a 2500 finishing point,?? I've only just thought of that posting this.
Seems strange to reduce a whole NEW era, and not the existing one??
As can be seen, Industrial era techs are 1/2 the cost of the previous era's techs, of which I haven't fully researched.
It is only myself and the leading A.I. who's advance this far, 1/2 are still stuck with longbows and heavy swords.
So is the game adjusting tech research to account for a 2500 finishing point,?? I've only just thought of that posting this.
Seems strange to reduce a whole NEW era, and not the existing one??



And anyway lower tech costs IIRC are only true for first Industrial techs compared to last Renaissance techs. You just have to learn that, differently from vanilla civ, tech costs don't always increase. It might be that Flexible Difficulty or Realistic Timescale increase this effect, but it's working as designed. 
