Arkatakor
King
I have played a couple of games with revision 645; I have gone thru the bug fixes list of 648 and did not see any mention of the issues I am about to highlight that have surfaced as of 645:
1) As long as a unit is highlighted, its impossible to go into the city screen build options via the "all cities" interface (F1). Hitting F1 and choosing to alter the building instructions of a city is nigh impossible unless all your units have moved.
2) I was able to bulb education with a great prophet in the ancient era. After I had entered the modern era, sometimes the only tech that was bulbable was still education.
3) Unfortunately the AI route bug has crept itself into the game again. I have had this happen to me twice. If need be I will stay on the lookout for any re-occurance and upload a save should this not have happened to anyone else.
4) The AI's evaluation for trading tech's is seriously flawed as of this version. There are times where I have been on friendly terms with a civ, the only tech it had that I did not have was white (ie AI is willing to trade it), and I had about 10 techs most of which easily outcosted the value of the AI's one and only tech that I didn't have. Despite this the AI would refuse to trade that tech or would otherwise ask for ALL techs (effectively asking for 10 times the amount of techs for that one and only tech). This appears to be a bug, because I have noticed that when you click the "what do you want for this" option, there is a pause for a few seconds (like the code is looping) then the AI will usually respond that its unwilling to trade the tech.
Have other people faced these issues? If not I will upload some saves though items 1,2 and 4 happen 100% of the time.
1) As long as a unit is highlighted, its impossible to go into the city screen build options via the "all cities" interface (F1). Hitting F1 and choosing to alter the building instructions of a city is nigh impossible unless all your units have moved.
2) I was able to bulb education with a great prophet in the ancient era. After I had entered the modern era, sometimes the only tech that was bulbable was still education.
3) Unfortunately the AI route bug has crept itself into the game again. I have had this happen to me twice. If need be I will stay on the lookout for any re-occurance and upload a save should this not have happened to anyone else.
4) The AI's evaluation for trading tech's is seriously flawed as of this version. There are times where I have been on friendly terms with a civ, the only tech it had that I did not have was white (ie AI is willing to trade it), and I had about 10 techs most of which easily outcosted the value of the AI's one and only tech that I didn't have. Despite this the AI would refuse to trade that tech or would otherwise ask for ALL techs (effectively asking for 10 times the amount of techs for that one and only tech). This appears to be a bug, because I have noticed that when you click the "what do you want for this" option, there is a pause for a few seconds (like the code is looping) then the AI will usually respond that its unwilling to trade the tech.
Have other people faced these issues? If not I will upload some saves though items 1,2 and 4 happen 100% of the time.