AND2 and SVN Bug Reports - A New Dawn 2 ONLY

I just updated to rev669 and loaded a game I started in 668, and the options in the BUG Menu to adjust the Tech Diffusion aren't there anymore?

I had started a quick game (That I never finished) in 668 and the RevDCM page in the BUG menu had a few options for when Tech Diffusion would kick in and how strong it'd be on average (I usually had it at 3 / 5 / 7 and 0.6. Minor diffusion would kick in at 3 techs behind, moderate at 5, and heavy bonuses at 7 or more techs, and a 60% rate instead of the full rate it is at default)
Those options aren't present in the game I loaded, but I haven't yet started a new game to see if it's just from my loading an older game.

I *did* copy my User Settings folder onto the desktop before SVN updating, then moved it back in... If that had anything to do with it.



On another note, when an SVN update happens, is there any faster way of getting the changed and updated files into the mod folder? Only way I know of is to export the files into the directory, but then that replaces each and every file and it ends up taking a while.

I've never had those options under BUG settings, I always had to set them via xml. Or I could set them via BUG if I was using cheat code in ini file. Mmmm...
 
45°38'N-13°47'E;13019382 said:
I've never had those options under BUG settings, I always had to set them via xml. Or I could set them via BUG if I was using cheat code in ini file. Mmmm...

I do believe I have the cheat mode enabled in my ini, but I'm not sure why those settings only showed up for that one game and not before nor after :dunno:
 
Ok this a new one to me. Downloaded the full build from the 1st page. Cleared my cache, removed the old A New Dawn Folder and attempted to run the new exe file

Got a Bad Central File error

Going to download it again and disable Avast. I think the latest free version of Avast causes more headache than its worth.

More to follow
 
Ok second download did the trick

Installing lastest build now

Avast you have FAILED me for the last time
 
SVN 669 - Mega promoted REBEL unit.

I've a error, a rebel unit spawned, and it was MEGA MEGA MEGA PROMOTED. No great general attachment, no experience.

Spoiler :


Combat log just to prove its true.

Spoiler :



Its basically received every conceivable promotion available to units at that time.

I attacked the unit, its strength was 16.9 V's my Heavy pike of 10.6, and odds of 7%, I got extremely lucky, and it withdrew from the battle, killed it with the 2nd Heavy pike.

Only 1 unit has spawned like that, all others are just normal rebels, with some damage from rebellion.

Save game is attached, at turn of spawning.
 
SVN 669

Just had a crash due to assimilation, where a small and weak vassal, gives up its independence to its master.

The Roman vassals, gave up independence to the Ethiopian Master, and it crashed upon this event.

I've seen this event happen before, without a crash, a civ has disappeared before my armies.

Save and log are attached.
 
This is not exactly a bug, but I show it as it seems a contradiction. A friend of mine recently started to play AND, because I kept talking about the mod, and has said something that has found it strange. In the first turns of play, working to build a workboat, playing as japan in mapscript GEM. He has located the work boat on the fish ressource, and saw that said that the fishing boat directly granted additional health.

But health not has risen in your city:

My friend has searched in Civilopedia, and found this:

In Civilopedia, the Fish entry says giving health directly to a fishing boat, without further requirements. Then, my friend have searched in Civilopedia Fishing Boat, and saw this:

The Fishing Boat entry clearly states that only gives extra food. My friend, later, saw that with Sailing Tech, the Fish gives the promised health, however this is not reflected in the Civilopedia.

The same happen to other maritime resources, such as Crabs.

I'm used to this, and have logic. Fishing Tech gives you the opportunity to work water tiles, getting more food, and Sailing Tech makes boats, now larger and more rapid, bring even more fish to the cities, making the fish even more benefits. However, it is true that a new player this can lead to error, if they do not deepens in Civilopedia entries.

My friend that I wanted to comment on it. Thank you very much on behalf of my friend.
 
This is not exactly a bug, but I show it as it seems a contradiction. A friend of mine recently started to play AND, because I kept talking about the mod, and has said something that has found it strange. In the first turns of play, working to build a workboat, playing as japan in mapscript GEM. He has located the work boat on the fish ressource, and saw that said that the fishing boat directly granted additional health.

But health not has risen in your city:

My friend has searched in Civilopedia, and found this:

In Civilopedia, the Fish entry says giving health directly to a fishing boat, without further requirements. Then, my friend have searched in Civilopedia Fishing Boat, and saw this:

The Fishing Boat entry clearly states that only gives extra food. My friend, later, saw that with Sailing Tech, the Fish gives the promised health, however this is not reflected in the Civilopedia.

The same happen to other maritime resources, such as Crabs.

I'm used to this, and have logic. Fishing Tech gives you the opportunity to work water tiles, getting more food, and Sailing Tech makes boats, now larger and more rapid, bring even more fish to the cities, making the fish even more benefits. However, it is true that a new player this can lead to error, if they do not deepens in Civilopedia entries.

My friend that I wanted to comment on it. Thank you very much on behalf of my friend.

It's all true; I find it ok because I know how to play with BTS/AND, but I agree it can be confusing for people playing for the first time. The only thing we could do is clarify better in civilopedia entry for Fishing boat, but then again it's a matter of reading Civilopedia.
 
I have a

I7 920, 8gig ram
Windows 8.1 pro 64bit
AMD radeon HD 5850 videocard

downloaded: RoM-AnD_repo.exe
It won't install the game. It start to unpack the files, than the installation starts but every time it seems to stop halfway. Does not matter how long you wait. I wait until the next day but no success. I try in W7 mode same result. :sad:
 
I have a

I7 920, 8gig ram
Windows 8.1 pro 64bit
AMD radeon HD 5850 videocard

downloaded: RoM-AnD_repo.exe
It won't install the game. It start to unpack the files, than the installation starts but every time it seems to stop halfway. Does not matter how long you wait. I wait until the next day but no success. I try in W7 mode same result. :sad:

After disable my Eset Security 7, and put the file from my server to my game pc. it installed perfectly!:goodjob:
 
Oooh, I see why that's happening. Because you don't have the ability to trade along costs until sailing, those fishing boats aren't adding fish into your trade network. It's access to the fish resource that boosts health, not the fishing boats themselves.
 
It says "Fixed signs disappearing on save/autosave with personalized maps (could cause some issues if viewports are enabled)" but i have seen this bug in non-personalized maps.
Also in sevopedia the guided missile is referred to be able to destroy tile improvements but i can't see such capability in gameplay.
 
Genghis Khan somehow built the Blarney Castle in two cities at the same time, so he has two copies of the same wonder :crazyeye:


I remember stuff like this happening in C2C fairly often (I saw Silk Road get built in *three* cities at the same time once) but have never seen it here in AND :lol:

rev670
 
After the latest patch the crash bug I was have has gone down from Game-Breaking Bug to Annoying occasional crash bug
 
It says "Fixed signs disappearing on save/autosave with personalized maps (could cause some issues if viewports are enabled)" but i have seen this bug in non-personalized maps.
Also in sevopedia the guided missile is referred to be able to destroy tile improvements but i can't see such capability in gameplay.

Have you ever been able to place signs on a map? I've tried with different revision and it looks like I've never been able to, I've tried as far back as with ROM-AND 1.74H.

As for guided missile, I'll have a look, thank you.
 
45°38'N-13°47'E;13028833 said:
Have you ever been able to place signs on a map? I've tried with different revision and it looks like I've never been able to, I've tried as far back as with ROM-AND 1.74H.

As for guided missile, I'll have a look, thank you.

I changed to AND2.x no long ago. I played 1.75c for a long time and I used signs to mark my plans for future colonies.
...than I discovered dotmap option :blush:
 
Back
Top Bottom