AND2 and SVN Bug Reports - A New Dawn 2 ONLY

But when it is linked with handicap, it can be done in such a way that if you are playing diety and in the lead, the AI gets big boost, but if you are the one behind, you still get a boost but just a miserable boost.

On the other hand, if it is settler or chieftian, the reverse will happen such that when you are in the lead, the AI gets a miserable boost, but when you are behind, you get a big boost.

So whichever handicap level you are playing, tech diffusion still work in such a way that it helps the under developed civs, but the amount varies depending on handicap level.
 
But when it is linked with handicap, it can be done in such a way that if you are playing diety and in the lead, the AI gets big boost, but if you are the one behind, you still get a boost but just a miserable boost.

On the other hand, if it is settler or chieftian, the reverse will happen such that when you are in the lead, the AI gets a miserable boost, but when you are behind, you get a big boost.

So whichever handicap level you are playing, tech diffusion still work in such a way that it helps the under developed civs, but the amount varies depending on handicap level.

And at or around Noble it'd be an equal boost for both AI and the player? :)
 
45°38'N-13°47'E;13010763 said:
IIRC it can spawn with every unit its original civ can build. I don't know anyway if they just start with them or if they can build them anytime (I hope not!).

Edit: wait a minute: was it a barbarian civ that evolved from barbarian to minor? Or did Korea spawn somehow from your civ? Can you try deleting their monks and looking if they built them again? Thank you.

It's barbarian civs evolving to minor. I saw a barbarian city emerge as Russia with more Monks. I took a save game right when I saw them evolve and then a second save where I sent a Trireme to see if the original barbarian city had Monks, which it did not.
 
It's very annoying when you select to recon with an aircraft and the screen doesn't stay centered (even for 2 seconds) on the tile you chose to recon at but it changes immediately and centers to the next unit.So you have to scroll back every time to the area of interest.IIRC this problem didn't exist in Vanilla BTS.
 
It's very annoying when you select to recon with an aircraft and the screen doesn't stay centered (even for 2 seconds) on the tile you chose to recon at but it changes immediately and centers to the next unit.So you have to scroll back every time to the area of interest.IIRC this problem didn't exist in Vanilla BTS.

I don't remember to tell the truth how it's done in vanilla bts. But I don't think there's much I can do, I guess this is part of the dll and I frankly don't know where to look; probably somewhere in the code written by Koshling for C2C but it's a shot in the dark.
 
45°38'N-13°47'E;13013736 said:
I don't remember to tell the truth how it's done in vanilla bts. But I don't think there's much I can do, I guess this is part of the dll and I frankly don't know where to look; probably somewhere in the code written by Koshling for C2C but it's a shot in the dark.

In the Civilization Options Menu, just disable "Unit Cycling". It always does this once a unit finishes its move and you have additional units still needing orders. Disable this and you have to hit Enter to cycle to the next unit after issuing an order - Or select them manually ;)


Can't remember if No Unit Cycling is the exact way it's worded, but it's an option in the game's menu. It should keep that from happening :)



*edit* Hmmm quoted the wrong person :p
 
In the Civilization Options Menu, just disable "Unit Cycling". It always does this once a unit finishes its move and you have additional units still needing orders. Disable this and you have to hit Enter to cycle to the next unit after issuing an order - Or select them manually ;)


Can't remember if No Unit Cycling is the exact way it's worded, but it's an option in the game's menu. It should keep that from happening :)



*edit* Hmmm quoted the wrong person :p

Thanks for the info Rezca,i'll try it.However i remember that in Vanilla BTS (and maybe in other mods) when i issued the "recon" order to an aircraft i could see the aircraft flying over the area for a few seconds-so i had the time to check the area myself- and then the game cycled automatically to the next unit.
 
I don't know if this is AND related or something specific to mods in general (As I've *never* had this problem with vanilla BTS - only in mods), but the game keeps insisting on removing the Flying Camera I've enabled in the My Games ini file every time I load up AND and feels that the Default Profile takes priority over my profile. I have graphics set to Low because my laptop tends to get fussy once I reach the Modern Age with High graphics, but I keep having to restart the game multiple times if I accidentally load or start a game without checking to see if Civ swapped profiles again. (And of course, I have to re-enable Flying Camera after each of these restarts)

It's really frustrating me and I can't figure out what's causing it - if it's something I did, if it's AND doing something, or if this is "normal" behavior for Civ, defaulting back to factory settings every time I load the game. =/
I just can't recall this ever happening in BTS though, like nionios's troubles with the unit cycling.
 
@Rezca try double Saving (save game and then do it again immediately) before you leave the game. Then see if it holds on a load up.

The BUG Option "code" introduced similar problems in User Settings that have been fought for sometime in C2C and that was the work a round for them.

JosEPh
 
There is a bug on my machine when launching the game. See the image below.

I get around 6 or 7 error messages when launching the game but it works without problems!
The bug appears on a fresh installation of rev669.

The translation of the message is "Strategic guides". Do you need the next messages ?

My config is:
Windows 8.1 x64
French language
 

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There is a bug on my machine when launching the game. See the image below.

I get around 6 or 7 error messages when launching the game but it works without problems!
The bug appears on a fresh installation of rev669.

The translation of the message is "Strategic guides". Do you need the next messages ?

My config is:
Windows 8.1 x64
French language

I guess the problem is the french language. Game isn't fully translated and sometimes it gives errors when using different languages because not every character is supported, I think. Try changing your language to english and see if it works. If it does, then the problem is language. It will be fixed eventually, but right now it's very low on the priority list, I fear.
 
There is a bug on my machine when launching the game. See the image below.

I get around 6 or 7 error messages when launching the game but it works without problems!
The bug appears on a fresh installation of rev669.

The translation of the message is "Strategic guides". Do you need the next messages ?

My config is:
Windows 8.1 x64
French language

It looks like the problem is a few bad characters in one file. Try copying this attached file over the Assets\XML\Text\Strategy1_CIV4GameText.xml file and see if you still get the same error messages. I tried it myself after switching the game over to French and it loaded without any problems. If it works, I'll include this in the next SVN upload.
 
It worked ! Thanks for the fix ! You should include it!

By the way, years ago, i translated lot of the strings of this mod. If i want to improve the translation, should i make the work then give you a .diff file or would you mind to use another method ?

I cannot guarantee i will do the work as i don't have much free time !
 
Here it is, I should have checked with a reload, and its still there.

Suddenly as well, cities with a majority foreign culture, have the notation upon the city saying they are ...say American, Holy Roman, Babylon etc These are the ones where I'm precluded from building the Ikhanda or Barracks.

Ok, I had a look but I'm not sure how to go on with this problem. If you're culture is not a majority, then it's ok to have that sign saying they're American, HR, Babylonian, etc. It shows they were not originally yours, you've occupied them. There's another issue with UB and UU anyway. For example in Ashur: you can't build units and buildings in that city, for which you have a replacement of your own (your UU or UB), because that city isn't really yours. Had you turned on Assimilation, you would be able to build that occupied civ buildings or units for which there's a replacement. Since Assimilation is off, you can't build either their or your UU or UB. Buildings and units for which there exists a replacement are shown, but you can't build them. So you can't build Ikhanda because that city isn't culturally yours (yet). And you can't build barracks because you don't have any other building to train units beside Ikhanda. The same way, you can't build a colosseum there, because that city isn't completely yours; and you can't build Garden (Babylonian for Colosseum) because you don't have Assimilation.
It's kind of a side effect of the new culture option I think. But to tell the truth, I like it. You shouldn't be able to construct your specific units/buildings in a city which isn't truly yours (culturally speaking); and of course you shouldn't be able to construct their units/buildings unless you have assimilation turned on.
 
It worked ! Thanks for the fix ! You should include it!

By the way, years ago, i translated lot of the strings of this mod. If i want to improve the translation, should i make the work then give you a .diff file or would you mind to use another method ?

I cannot guarantee i will do the work as i don't have much free time !

No worries, you can upload your files if you want/have time and I'll include them or Vokarya will.
Nice to know it was an easy fix. I remember importing code in the dll from C2C which allowed characters from other languages being used, but it wasn't a priority so I didn't know if that part of the code was working. Now it looks it works. :)
 
45°38'N-13°47'E;13016387 said:
No worries, you can upload your files if you want/have time and I'll include them or Vokarya will.
Nice to know it was an easy fix. I remember importing code in the dll from C2C which allowed characters from other languages being used, but it wasn't a priority so I didn't know if that part of the code was working. Now it looks it works. :)

The characters that were causing the problem were some accented characters that show up fine in Notepad (ANSI) but show as something else in Notepad2 (UTF-8) and the game uses UTF-8. I replaced the problem characters with HTML equivalents that the game likes much better.
 
Note that if i translate directly with the accents on visual studio, it causes no problems inside the game!

I don't why, but most of the strings contains an upper case letter at each name (which isn't grammatically correct in english nor french). Why did you wrote the names this way ? The previous french translator also translated the game this way :/
 
Rolled back to 645 and found it to be incredibly stable. Looks like 650 has some OOS issues so perhaps the problem popped up in between those two builds.

We will press on to see if we can further isolate it, but at least it is a start. Also - and this is totally up to you guys - would it be better to have a multiplayer bug thread separate from this one? I don't want to clutter with OOS reports when others are reporting single-player bugs.

Thanks guys.

DomariNolo, have you come up with something? Were you able to play on using rev645 or was it always causing OOS errors? If you've gone further with your experiment, please let me know. Thank you.
 
I just updated to rev669 and loaded a game I started in 668, and the options in the BUG Menu to adjust the Tech Diffusion aren't there anymore?

I had started a quick game (That I never finished) in 668 and the RevDCM page in the BUG menu had a few options for when Tech Diffusion would kick in and how strong it'd be on average (I usually had it at 3 / 5 / 7 and 0.6. Minor diffusion would kick in at 3 techs behind, moderate at 5, and heavy bonuses at 7 or more techs, and a 60% rate instead of the full rate it is at default)
Those options aren't present in the game I loaded, but I haven't yet started a new game to see if it's just from my loading an older game.

I *did* copy my User Settings folder onto the desktop before SVN updating, then moved it back in... If that had anything to do with it.



On another note, when an SVN update happens, is there any faster way of getting the changed and updated files into the mod folder? Only way I know of is to export the files into the directory, but then that replaces each and every file and it ends up taking a while.
 
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