So with Tech Diffusion, did you lower the cost of Steal Technology as an Espionage mission because it is now less useful given the effective reduced costs to research?
Yeah it does seem broken in the late game, I was needing 40k espionage to steal anything in the modern era (on Prince difficulty)
45°38'N-13°47'E;13152576 said:It's not broken. You're not supposed to steal techs every turn. On blitz speed and in modern era I'm doing almost 1000 esp/turn without much effort in my current game. Build more appropriate buildings and use more appropriate civics. And remember that Prince hasn't been balanced yet, so things are going to improve in some future revision for different handicap levels.
45°38'N-13°47'E;13152657 said:@Rezca, research is scaled for mapsize too. Hence on a smaller map, less research should be required. I say "should" for the usual balancing issue. I could lower bit esp costs but I'll have to test first.
And AI certainly uses "poison water" but I've never had a nuke planted in my cities. But I've used it myself just once and only to test it.
I play on rev 686, noble,large and quick which is the most balanced combination according to what i've read in the forum.I am on medieval era and i can build (even in my less productive cities) almost any building or unit in 1 or 2 (in the worst case) turns.Is this a balancing or a gamespeed issue?
Also i think that the +1 in diplomatic relations, when you liberate a city of another civ, is toooooooolow.
That's Quick in a nutshell yes. That's actually kinda the point of the Quick gamespeed![]()
As for the +1 diplo for ONE liberated city? That's fine by me since it can be easily abused, and it stacks pretty quickly. It's the "You razed a Holy City!" penalty I think is too low - even if it *is* shared by every civilization that has that religion adopted.
But you give him back a WHOLE city.It's very important.I refer to the case where you capture a city from a X civilization and give it to a Y civilization.Also it's the case where the liberated city was not founded by the Y civ or the Y civ has no influence in that city.
How do you take it back without war? Which means a penalty greater then the previous bonus iirc.Couldn't you could just move all your units out of it in that case and then let Civ X take it back, then take it again and re-gift it, over and over?
IIRC the AI does not accept every city even as a gift if "They have nothing to gain" with it.You can also found a junk city in the tundra on a civ's borders then gift it to them for a free bonus. The bonus stacks very quickly after a few gifts, which is why I don't think it's too big of a deal. Just like repeated war declarations stack up real quickly.
How do you take it back without war? Which means a penalty greater then the previous bonus iirc.
IIRC the AI does not accept every city even as a gift if "They have nothing to gain" with it.
This sort of strategy has many limitations IMHO. In the later game you just run out of space.
I think it would be nice if the bonus would scale with the city's value, altough it's not a great priority IMHO.
rev686
I was playing a new game since my Giant Earth Map started to become unstable, and was having lots of fun. Well, I deleted the cache files and the civ ini file in the MyGames folder when switching to AND from playing C2C and Pie's Europe mod for a while, and everything was playing fine - then I saw this island that was literally SWARMING with barbarians, more than I've seen since 1.75 days, and wanted to get a screenshot but couldn't fit them all into one picture, so I saved the game so I could edit the ini file to allow for Camera Flying. Well I saved the game and then went to Menu -> Exit Game, and shortly after I did so I get the message that "Civ 4 has stopped working etc etc".
Big deal, I already saved the game. So I click okay and start navigating to the My Games folder and the message comes up a second time. Okay fine whatever. So I finally get to the ini file and change the entry from 0 to 1, and then re-launch AND.
I load my save file and the game crashes to the desktop almost immediately after it starts loading the game - no sounds, no message... Just poof.
So this time I load an autosave and it does the same thing D:
I packed up the save file and [hopefully the right] mini-dump file, which was created just now so I'm assuming it's the proper one. I suppose I'll have to start a new game unfortunately, since the main save is crashing when I load it and the auto-save from several turns *before* the crash is also dying on me![]()
Really not sure what happened here, since everything was working up until now and I was saving/loading many times since then...