AND2 and SVN Bug Reports - A New Dawn 2 ONLY

Archery Bombard working fine for me. I just have to build or capture a stack of early ballista and catapults. It works like archery/siege bombard of old and reflects era weapon capabilities more realistically. I have not evaluated longbow men if they can archery bombard (Battle of Agincourt), but by that era, I am using other deadlier units.

The mystery just became clear. We never set a DCMBombRange for archer units. I'll take care of it.
 
Hinduism doesn't seem to be founding properly right now either. A dozen civilizations in the attached save have Literature but Hinduism hasn't founded anywhere.

I experienced the same/similar issue in a few games with Buddhism. Many civs had meditation, but it wasn't founded anywhere. For me it was always Buddhism and only just Buddhism.
Limited Religions are always off for me and there were civs founding more than one religion.
Unfortunately I cannot post a save.
 
I am currently playing rev825, and I don't pay maintenance for corporations.At least financial advisor say so.
If I switch to Communalism(which disables corporations) I can still build corporation buildings and have benefits(as bonus resources), but corporations don't spread.Is it supposed to work this way?
 
I've seen a bug that cropped up sometime after Rev756 but prior to 825. At the start of a game, using the Regenerate Map option will cause previous start location to be revealed on the map as well as current. To clarify if you start at Latitude x, Longitude y on the map then Regenerate, latitude x and longitude y are revealed on the newly generated map even if you're now nowhere near them. Using the world builder confirms that it happens to AIs as well. It also only occurs one Regenerate back, meaning if you Regenerate two or more times only the immediately previous start is revealed, they don't stack. I don't know if this is linked to any mod changes, but I've never seen it before and it is repeatable on newer Revs.
 
While playing latest Revision 833, i noticed that you dont need Trade to settle Fishing Boats on Pearls although the Info mentions that Trade is a prerequisite.
 
SVN 833

Inquisitors - When you use them to purge all non state religions, it will remove the Holy city of the religion, but I won't remove the Religious wonder building.

i.e. Confucianism was a non state religion, and York was its holy city, after 4 Inquisitions, I suceeded in removing this and other religions, purged the city of the Founding of Confucianism, but it didn't remove the Kong Miao.

*Edit* With limited religions on, it won't move the holy city to a 1 city civ at all, with that religion either, and still doesn't remove the Holy city building, the Kong Miao
 
Academy national wonder can be built multiple times.

If you hover over it in city screen it says: National wonder -1 left
 
I started game with rev825, and after I loaded it with rev833 there are no more great people in conquered cities.In my native cities GP are still present.
 
Been getting some semi regular crashes to desktop, might play for couple hr's then suddenly will crash during turn chang, nothing repeatable.

Attached the dump file, nothing in the logs, just cities grown, usual notices.

Might be someting, might just be my setup.
 
Here's a bug from my current v830 game. I was right at the cusp of moving to the Industrial Era and the early Industrial techs showed shorter research times than the late Renaissance Era techs. I think the research rate of the Industrial Era and later could possibly use a little slowing down. Personally, I'm generally running rampant over the world at that point and every tech is taking only 2-3 turns to research.
 
45°38'N-13°47'E;13401367 said:
You're right, it doesn't work. I've never noticed because I don't use that feature. I'll see what I can do. Thank you for reporting it.

I just tried the last update (836), the city governor still refuse to build any unit automatically like AI.:confused:

PS, I remember in the earth editions, this function works well, the cities build both building and unit automatically.
 
Hey guys, I am on 836 and cannot get a multiplayer game to work. I've used the mod for years (probably played 3 or 4 dozen games through various versions) and just recently came back. My brother and I can start a game (set up through the lobby), but usually we get an OOS on the very first turn. Then, there are MAF failures (never seen them before in my life) when trying to get the game to load from a save (we both have 16 GB RAM, 64-bit Win7 OS, 480 GB SSD, core i7 CPUs, video cards that are less than a year old).

Also, whenever we load a game, it gives a warning message and says we need to load the AND mod (but it is already loaded).

Any ideas on what could be going on?

Thanks!
 
Do you have multiple revisions installed? Maybe one in BTS folder and another one in documents folder? I'm testing multi-player and although there are OOS, game works and definitely no MAF

Edit: also don't use LAN option, always use Direct IP
 
@45°38'N-13°47'E

Do you know does hotseat MP working again? Me and my friend tried few revisions ago but game crashed everytime while loading.
 
45°38'N-13°47'E;13511413 said:
Do you have multiple revisions installed? Maybe one in BTS folder and another one in documents folder? I'm testing multi-player and although there are OOS, game works and definitely no MAF

Edit: also don't use LAN option, always use Direct IP

Hey 45. Same version is installed and both MOD folders are pristine. Using Direct IP, and RoM_Medium_and_Small (Huge) is the map. But we've used that since like 2011! Completely baffled, but we want to give it a whirl again.

Thanks for the quick response!

Edit: Also, I should mention that when loading at the initial startup (going from lobby to game), it takes about 25 minutes. This is definitely far longer than it used to be. I think it was about 4 or 5 minutes before, but it is consistently 25 minutes now.
I just can't explain it.
 
Revision 836

Every time the AIs adopted new civics, say, warrior caste and caste, their already

adopted slavery civic morphed back to barter. The in-game message log showed

there new adoption of caste and warrior caste but no any indication of reverting back

to barter :crazyeye:

Except a gigantic terra map, all game settings and BUG settings were set to

default.

Any help or suggestions would be much appericated.
 
Hey 45. Same version is installed and both MOD folders are pristine. Using Direct IP, and RoM_Medium_and_Small (Huge) is the map. But we've used that since like 2011! Completely baffled, but we want to give it a whirl again.

Thanks for the quick response!

Edit: Also, I should mention that when loading at the initial startup (going from lobby to game), it takes about 25 minutes. This is definitely far longer than it used to be. I think it was about 4 or 5 minutes before, but it is consistently 25 minutes now.
I just can't explain it.
Definitely some problem but I don't know what could it be. Mod never takes this much to load, not even when MegaCivPack was available.
 
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