OK thanks, I'll check il when I have some time
45°38'N-13°47'E;13861964 said:Later era starts are yet to be balanced but currently low on priority
45°38'N-13°47'E;13862706 said:OK thanks, I'll check il when I have some time
Pardon me, but does anyone have an answer for what is worng with my game. I would appreciate anything anyone could tell me.
It's permanent and it has always worked like that even it standard BTS. You can only revert that resolution if someone votes for it again and the resolution doesn't pass.How long does is the resolution binding, and since when did UN civic changes grey out the other options?
Russian research lab has always been available later, even in default BTS. But let's wait for Vokarya's opinionHi, I can't build Research Labs in a few cities because, I think, they are (or were) Russian, and the Russian unique building, which replaces the Research Lab', is only available much later than the Research Lab' itself (due to pre-requisite tech's). I suspect that that's probably a mistake.
Cheers, A.
45°38'N-13°47'E;13869193 said:Russian research lab has always been available later, even in default BTS. But let's wait for Vokarya's opinion
The issue with having the Russian Research Institute available only rather later is that Research Lab' is a pre-requisite for e.g. the Cloning Laboratory, which is available considerably before the Russian Research Institute is available. So the Russians couldn't build Cloning Lab's until much later than everyone else.
Also, is the GP loss from Alchemy Lab -> Laboratory deliberate?
Just about every prerequisite uses BUILDINGCLASS_, not BUILDING_. This covers UB's replacing the generic building. About the only things that directly call BUILDING_ are the commerce bonuses from State Church civic, certain unit prerequisites (some use <PrereqBuildingClasses>, others use <PrereqBuilding>) and units' abilities to direct-build buildings (like animals with Menagerie).
It's left in because I'm not sure how to solve it. It isn't a good thing to have a drop-off, but removing the GPP from Alchemist's Lab leaves it rather flavorless (+3 beakers, +1 scientist slot). On the other hand, I'm not really in favor of GPP (either direct production or %) or free specialists on non-UB/non-Wonder buildings, unless we do some more work to balance them.
Because luckily it's very rare but it's fun. Dark ages are caused either by volcanic eruption or meteor strike and they are influencing the whole world.In a game I played recently, there is a random event of volcano eruption causing a dark age. The result is all land at most produce 3 food and all sea produce 1 food less. This is very devastating. Why include such a dramatic random event?
No doubt, but as it is, I can't build Cloning Lab' in ex-Russian cities. Cloning Lab' says that it requires a Research Laboratory (or, as you point out, a UB replacement of the Research Lab'), and I can't build Research Institutes in the ex-Russian cities until much later on than in all of my other cities (where I can build Research Lab's already). Why should Russia be prevented from having Cloning Lab's when other Civ's can build them.
The issue is not that the Cloning Lab' can't use the Research Institute as a prerequisite, but that the technology prerequisites for the Research Institute aren't the same as for the building it replaces, the Research Lab'. Hmm, hope that's clear.