AND2 and SVN Bug Reports - A New Dawn 2 ONLY

https://www.dropbox.com/s/qwz3qb10tvv3gu7/AbdulUmar AD-1872-Fall.CivBeyondSwordSave?dl=0

Could someone take a look and see what's wrong? Thank you in advance for your efforts, and I apologize for being such a pain.

I loaded up your save game and I can load the Gunships onto the Supercarriers.

Here I have loaded 2 Gunships onto one Supercarrier.
View attachment 395946

Here are the other 8 Gunships ready to load.
View attachment 395945

Do you possibly have any extra modules installed? Clashing XML definitions could do that.

EDIT: Another thought occurred to me. I believe Advanced Cargo Mod (required for multiple types of cargo on a transport) is an option that is normally turned on and hidden. In your case, it might have been turned off; try seeing if you can load a Tactical Nuke onto a Missile Cruiser. If ACM is turned off, it might be possible to reactivate it, but I do not know the specifics.
 
I don't think it is the extra cargo thing that's holding me back as I have no problem with loading tactical nukes and missiles, it is just with gunships and super carriers. I think there's probably an XML problem or something, which sucks because I don't have the first clue about XML.
 
Hello, 45°38'N-13°47'E, Afforess and other AND2 modders! First of all, I have to thank you for your excellent work on this mod! Fortunately, it wasn't abandoned after all!

I'm playing the current version of AND2 and, after three different games, with three different sets of BtS, BUG and AND options, I've realized that my enemies have never used spies against me. This is contrasting with Vanilla Civ4 and other mods, where the A.I. use of Espionage is constant and, sometimes, exaggerated.

I have not disabled Espionage in any of these three games, but this odd situation happened in all of them. Sorry for the (probable) silly question, but are you aware of the A.I.'s lack of disposition to use Espionage against the player in AND2? If this is a problem, could it be solved in any way?
 
Hello, 45°38'N-13°47'E, Afforess and other AND2 modders! First of all, I have to thank you for your excellent work on this mod! Fortunately, it wasn't abandoned after all!

I'm playing the current version of AND2 and, after three different games, with three different sets of BtS, BUG and AND options, I've realized that my enemies have never used spies against me. This is contrasting with Vanilla Civ4 and other mods, where the A.I. use of Espionage is constant and, sometimes, exaggerated.

I have not disabled Espionage in any of these three games, but this odd situation happened in all of them. Sorry for the (probable) silly question, but are you aware of the A.I.'s lack of disposition to use Espionage against the player in AND2? If this is a problem, could it be solved in any way?
Have you tried using espionage against your enemies? AFAIK Afforess coded AI so that it responds to espionage threat with espionage. Just to make sure this part is still working.
 
45°38'N-13°47'E;13884782 said:
Have you tried using espionage against your enemies? AFAIK Afforess coded AI so that it responds to espionage threat with espionage. Just to make sure this part is still working.

In my recent experiences, I've never had the AI poison my water or.... Actually, do anything other than the (Still very rare) Counter-Espionage and once in a blue moon, steal a technology.

Rebel-spawned spies will still Sabotauge buildings or cause revolts, but I've performed a good fifty seven missions - excluding destroying improvements - against Siam alone since we've gone to war, and I haven't gotten a single epionage mission performed in my territory all game. I've caught a few spies, but there's been no activity whatsoever beyond that.
 
Regarding Spies, i've seen that i've caught some, and some weird revolts have happened, but nothing else, yet...

Other...

Peaks do not show damage modifiers, i get a surprise when i move onto some of them, so now i look if deserts are nearby, is this intentional?

In my present game, Paved Roads seem nerf'd, and the National Mint seems outright punitive - increases maintenance and other costs!? Maybe it's the way i'm playing that they seem to give little or negative benefits, so i'm not building them (in Renaissance Age atm).

Some of the City Improvement Icons are really dark and it looks like they're unbuildable or "greyed-out", more of the higher cost ones, e.g. Copernicus' Observatory are very dark, maybe because they're mono chromatic and low contrast, also the City Council & Castle Keep etc. (If they don't seem to you, then perhaps some Laptop LCDs have trouble displaying as many levels of contrast as PC LCDs).

If i build the normal Mine then the Mine Shaft improvement no longer shows up for my workers to build, btw do they intentionally use the same image for their icons, another image could be used to differentiate them a little maybe? Update: i think i'm supposed to wait till the next turn, can't upgrade in same turn. ?

Is there a key sequence to re-draw the Great (Barbarian) Wall wonder while in-game?

Anyone look at my savegame i uploaded about why i'm not able to build on that Marsh Tile? Tia!
 
Hello everyone.I've been following the game improve for a long time and finally i started playing this week with the latest revision. In the very beginning of the game i created a fishing boat and started working a clam tile,but i'm not getting clam as a resource.why? Playing on Large, Terra and marathon speed.

Then I checked my previous resigned game and I saw that my city is getting a clam, that was on standard speed,dont remember the map. I continued this game to see if my city would get pearl within my radius for working that tile,but i didn't get pearl as a resource. I get clam but not pearl. Did something change in the mechanics? You'll make me so happy to help me with this. Thank you.
 
Hello everyone.I've been following the game improve for a long time and finally i started playing this week with the latest revision. In the very beginning of the game i created a fishing boat and started working a clam tile,but i'm not getting clam as a resource.why? Playing on Large, Terra and marathon speed.

Then I checked my previous resigned game and I saw that my city is getting a clam, that was on standard speed,dont remember the map. I continued this game to see if my city would get pearl within my radius for working that tile,but i didn't get pearl as a resource. I get clam but not pearl. Did something change in the mechanics? You'll make me so happy to help me with this. Thank you.

In which city/cities do you get no resource?
1) The one working the tile?
Are you sure your fishing boats aren't destroyed by some barbarian activity?
If not, than it's probably a bug. Post a save game for the devs to investigate it.​
2) Is it some other city?
Are you sure that city is connected to the city working that resource tile?​
3) Is it the resource icon on the map saying you have 0 of that resource?
It has some delay (1 turn?) to show proper number of resources.​
 
In which city/cities do you get no resource?
1) The one working the tile?
Are you sure your fishing boats aren't destroyed by some barbarian activity?
If not, than it's probably a bug. Post a save game for the devs to investigate it.​
2) Is it some other city?
Are you sure that city is connected to the city working that resource tile?​
3) Is it the resource icon on the map saying you have 0 of that resource?
It has some delay (1 turn?) to show proper number of resources.​

I have only 1 city and it is the one working the tile.I'm very sure it's not destroyed by any barbarian.In the city screen i dont see that resource under the 'resources' tab on the right,and also on the icon it says that I have 0.

Sailing is not yet discovered but i think i dont need it now since i have only 1 city.
 
Sailing is not yet discovered but i think i dont need it now since i have only 1 city.

Don't you think you should try it first if I suggest so? Or at least read civilopedia?
Can you get any land resource if that's not connected by a path at least? No, you can't. Same for sea resources. Those resources are not connected until you discover sailing which enables connectedness with water tiles.
 
45°38'N-13°47'E;13885560 said:
Don't you think you should try it first if I suggest so? Or at least read civilopedia?
Can you get any land resource if that's not connected by a path at least? No, you can't. Same for sea resources. Those resources are not connected until you discover sailing which enables connectedness with water tiles.

As I explained above in the second pharagraph, In my other game which is also in the very beginning, I have just 1 city ,sailing is not discovered, my fishing boat is working the clam tile and i GET that clam,but in the same city my fishing boat is working the pearl tile but i'm not getting any pearl.

Edit: Now I started a new game with marathon speed and realized that I cant get water resource without sailing,so the problem may be about the standard speed?

Thanks
 
As I explained above in the second pharagraph, In my other game which is also in the very beginning, I have just 1 city ,sailing is not discovered, my fishing boat is working the clam tile and i GET that clam,but in the same city my fishing boat is working the pearl tile but i'm not getting any pearl.

Edit: Now I started a new game with marathon speed and realized that I cant get water resource without sailing,so the problem may be about the standard speed?

Thanks

How do you get a Work boat without Sailing? :confused:
 
Not a helpful reply. Reread -"in-game".

AFAIK that's the only method, sorry. So...

Save your game. Quit. Reload. Go out for some snack. Continue your game :)
 
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