AND2 and SVN Bug Reports - A New Dawn 2 ONLY

Bug re-post: Units seem to auto-promote no matter if i turn it on or off, i'm getting tired of tundra/ice promotions, how do i control the unit's promotions?

Other...

The traders seem much more normal now, weaker and cheaper, but it feels better weighted.
 
Design bug - Shale, Oil, and Coal power plants.

These are REPLACED by the Hydro-plant, or with researching plastics, and can only be built in NON river side cities.

Coal and Shale (Japanese unique building) are enabled at Electricity. Combustion for Oil power plants.

They have only a 2 or 3 tech life, very short, then they are REMOVED from the build listing, for river side cities.

Solution - Remodel the upgrade path. Still remodel, as Shale plant provides 10% hammers, above coal/Hydro plants.

Too complex. Hydro is SUPPOSED to be an improvement over Coal/Oil, as it's the first clean power, although for a limited range of cities. Non-riverside cities can still build Coal Plants or Oil Plants even after Plastics is researched. I can make an exception for Shale Plant, but I'm not going to change anything else.
 
Bug re-post: Units seem to auto-promote no matter if i turn it on or off, i'm getting tired of tundra/ice promotions, how do i control the unit's promotions?

Other...

The traders seem much more normal now, weaker and cheaper, but it feels better weighted.

Are your units using their promotions from XP? There is another option called Battlefield Promotions that grants extra promotions from combat, but they don't count towards the unit's total promotion level. Those promotions often include terrain promotions.
 
SVN 985

Capturing of cities.

Bug - If you capture a city, with majority culture of your own, you CAN'T raise, raise and fortify the city, or keep the city, AUTOMATICALLY, your given the city, no choice.

Solution - Rework so your given a choice, regardless of cultural level, as to;
-Raise
-Raise and fortify (Option for fortify according to tech level, ie, forts, Bunkers, command centre) also, these aren't listed in the building upgrades, or refer to each other in Civopedia.
-Occupy the city.

I don't see it as a bug.
If I were a citizen in that city, I would be very surprised (and mad and angry) if MY country is raising my (its OWN) city, instead of liberating it.
 
Actually, it must be in cities that you had majority culture, that were then taken over. NO, its when you choose "Let me investigate the city 1st", your automatically given control. So you must decide BEFORE you take the city, its too late, if you have to investigate to decide.

Solution - Amend the code so Investigating the city won't automatically assign it to you.

You automatically keep them.

But for ones where, you get majority culture through influence driven war, you can still raise.

I've just raised 3 cities, doing just that, the 1st was mine, I let it be taken by the Vikings, they got majority culture, I then won it through war, majority culture via influence driven war, and was able to raise it. BAH!!!!HUMBUG

On the Hydro-plants, an exception for special buildings would be a great compromise.

Thanks Vokarya :thanx:

*Edit* DOUBLE HUMBUG I say !!!!!!!
 
are the reported bugs fixed in each revision? cus it's not stated.
We clearly state what's in every revision. What we write in the changelog is exactly what's in, nothing more, nothing less. :)
 
I don't see it as a bug.
If I were a citizen in that city, I would be very surprised (and mad and angry) if MY country is raising my (its OWN) city, instead of liberating it.

Scorched Earth policies maybe? Enemy can't take back what isn't there to take - but other than that, I don't see why you'd want to raze your own cities anyway (Other than dodging the maintenance costs, but late-game is that ever a problem anyway?)
 
I think someone disabled the Ctrl-A in City Screen to raze one's own city, never worked for me. Also, think someone disabled the self-pillage mod too.
Are your units using their promotions from XP? There is another option called Battlefield Promotions that grants extra promotions from combat, but they don't count towards the unit's total promotion level. Those promotions often include terrain promotions.
Yes, i think so, that's what's going on? I've never been able to choose a promotion like the stars (strength + 10%?) etc.
 
@ Cor'e =), Cntl-A has been disabled, it was seen as a cheat, as the AI didn't understand how to use it. I used to use it all the time, for empire management.

Self Pillage is an option in the bug management, its the 3rd tab in 1st column about 6-9 down the list, "allow pillaging in own lands" or some thing to that effect.

Battlefield promotions, are just that, promotions gained in the field, if you want to self promote, gain the experience level needed 2, 5, 10, 17, 26, 35, etc for non charismatic leaders.

On late game, I do find that maintenance is a huge problem, I play Gigantic maps, and adding 1 city, can cost over 200-400 gold per turn hit, depending on distance size etc.

So I WANT to raze these AI spammed cities, to make 3 level room for EACH separate city. But that's me
 
@ Cor'e =), ...
Self Pillage is an option in the bug management, its the 3rd tab in 1st column about 6-9 down the list, "allow pillaging in own lands" or some thing to that effect.

Battlefield promotions, are just that, promotions gained in the field, if you want to self promote, gain the experience level needed 2, 5, 10, 17, 26, 35, etc for non charismatic leaders. ...
A lot of people seem to think the Self Pillage settings in BUG work, but they're not working, or are they working in your games? I've noticed that BUG is not perfect. I've gained those levels and not been asked to choose a promotion iirc, i'll put my focus on it if anyone says it's working in their games. I'm not so perfect either.
 
Both work in my game,

1) "No Friendly Pillaging" isn't selected, for Self Pillage, your NOT given notification of gold pillaged, but your gold counter does go up, but no experience is gained I think, would seem bit of a cheat if so. *Edit*, you do gain experience
2) "Hide auto Promotion" is selected in Automations, Right above Automated worker options, Self promotion, works at the levels quoted. Make sure you have "Auto promote" OFF. Oh, if an upgraded non great general, its limited to 50 Points to carry over, so if accumulated 85, your stuck till you reach 92 for next promotion, from a base level of 50.
 
On late game, I do find that maintenance is a huge problem, I play Gigantic maps, and adding 1 city, can cost over 200-400 gold per turn hit, depending on distance size etc.

So I WANT to raze these AI spammed cities, to make 3 level room for EACH separate city. But that's me

Okay, I get your point.
I can only suggest chipotle and CTRL-A thos cities.

It happened with me in my last game, that I wanted to take a misplaced city from the AI without war (espionage+culture+diplomacy). I thought it will be very rebellious and become barbarian or a new civ I can destroy; but it was soooo peaceful&loyal I decided to CTRL-A it :)
 
The only other thing I could suggest, is to create a vassal out of those cities, Have the Vassal break free and declare war upon them.

Breaking a vassal free, would be difficult. Gifting them to other AI's who accept them without a 2nd thought, still retains your base culture, even though it says 100% Gifted AI culture. When you take it through war later, BOOM 100% YOU AGAIN.
 
SVN 985 - Can't promote to Fury I, II or III

I have a great General, who has the next promotion level covered, 150.57/145, but I can't promote to Fury I, actually I have 3/4 Great Generals can't achieve this promotion, I've just realised, one is 390/315.

This must have been ongoing since SVN 983, as only my 1st Great General has been able to achieve these 3 promotions.

Still listed in Civopedia, so still valid as far as I can see.

Solution - Re-enable Fury promotions.

I can't be the only one can I??


Solution - Actually look up the fury promotion, and realize its not available to Gunpowder units, of which my Great Generals are. :blush:
 
SVN 985 - Can't promote to Fury I, II or III

I have a great General, who has the next promotion level covered, 150.57/145, but I can't promote to Fury I, actually I have 3/4 Great Generals can't achieve this promotion, I've just realised, one is 390/325.

This must have been ongoing since SVN 983, as only my 1st Great General has been able to achieve these 3 promotions.

Still listed in Civopedia, so still valid as far as I can see.

Solution - Re-enable Fury promotions.

I can't be the only one can I??
Double post, solution is above.
 
SVN 985 - Automated workers.

Automated workers, just love going right to the Border with civ's your at war with.

Solution - When at war with a Civ, Automated workers should have a 2 tile buffer for borders, with the Civ your at war with.
 
SVN 985 - Victory enslavement.

It seems to be working at 10% for land based defence, water defence its 100%, and attack its 100% as well.

Only realised this after my Great General was attacked 10 times, for 1 worker. Went on offence once, 1 worker, all offences = 1 worker.

Japanese Civ

I've just noticed something else, Fury Promoted Great Generals, I've only 1, don't Enslave at 100%, non fury promoted great Generals, seem to enslave at 100%, and I can't promote to Fury.

This has only happened since the Enslavement modification occurred.

Now I think about it, I feel other troops aren't enslaving at 100%, its only the non fury promotion available Great Generals, which I've practically used Exclusively for offence.
 
SVN 985 - Food Processing plants

they end result of building a food processing plant is being displayed incorrectly.

Spoiler :


What its actually showing is the replaced food, not the replacement of food.

Solution - Show the actual food increase, not the replaced food only.
 
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