AND2 and SVN Bug Reports - A New Dawn 2 ONLY

I've been having issues with CTD and game freezes. After several dozen, I realized that they frequently happen with the "clones" unit when using the "Build Forrest" improvement or "Build Geothermal Factory" improvement.

Typically, this happens after 4-5 turns in the Transhuman Age.


After further review, it's something with the clone units. They either cause a CTD or freeze the game. Since I can't open task manager or alt-F4, the only option i have is to restart the computer.

Is there anything I can provide so the clones can be researched?
 
After further review, it's something with the clone units. They either cause a CTD or freeze the game. Since I can't open task manager or alt-F4, the only option i have is to restart the computer.

Is there anything I can provide so the clones can be researched?
I doubt it's a clone issue but please upload a save where your problem is happening. Also, looks strange that you can't ctrl alt del and open task manager to kill the process.
 
After further review, it's something with the clone units. They either cause a CTD or freeze the game. Since I can't open task manager or alt-F4, the only option i have is to restart the computer.

Is there anything I can provide so the clones can be researched?

Turn on Always on Top in Task Manager. Should do it
 
Turn on Always on Top in Task Manager. Should do it

Thanks, I'll give it a shot (surprised that isn't a fixed option).

I uploaded the save to Google Drive:
https://drive.google.com/open?id=0BxM_6euXcgbYV19WOTBhNWIwM3M

I changed a few assets in the XML. Specifically with the clones, I made them work at 200% the capacity of workers.

EDIT: Putting "always on top" helped when the game crashed. Clones about to build geothermal factory on a mountain.
 
Its been that way for over 1 yr. It was the result of something Affosses did in a revision.

It will work in only 2 ways.

1) ALL cities have to be assigned the same task, use the Cntl (All cities) or Alt (same land mass) key to select and assign jobs/tasks.
2) You have to go through individually and change them, some will work in blocks, haven't really looked into it.
 
Thanks, I'll give it a shot (surprised that isn't a fixed option).

I uploaded the save to Google Drive:
https://drive.google.com/open?id=0BxM_6euXcgbYV19WOTBhNWIwM3M

I changed a few assets in the XML. Specifically with the clones, I made them work at 200% the capacity of workers.

EDIT: Putting "always on top" helped when the game crashed. Clones about to build geothermal factory on a mountain.

Ok, I feel a little dumb now. Turns out, after further research, I'm hitting the 2Gb mark in RAM... and civ4 is a 32 bit game soooo...

I know for Oblivion they had a patch to force the game to run with 4Gb. Is that possible here?
 
I noticed Spain was getting huge amounts of espionage in my last game (300,000+ per turn on the espionage screen), but somehow I still had enough to view his cities; There seems to be a bug with the Knight's Stable building. Spain is getting 100,000+ culture and espionage per turn from it. See attached screenshots. At this rate he's going to win a cultural victory with his stables...
 

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that is outdated up from Win7 /64 and later

However, even under Win7/64 it is a 32 bit game and needs to get lifted to use the 3GB
try the patch I attach here

or look here http://www.ntcore.com/4gb_patch.php and here http://wiki.tesnexus.com/index.php/2-4GB_game_memory_limits_and_solutions
and with CFF explorer you can check it, too http://ntcore.com/

But I think to remember that the last patch of BtS already had this lift so you should be able too use up to 2.956 (the "4GB" switch does not lift the workable size to 4 but to 2.956 only, in so far it should better calls a "3GB patch")
 
Russia is AI and has Monarchy, but is unable to protect its own borders by own units on the fields related. It gives free own land if not on war with the neighbour.
It only can work with it if there is a fort, so it is same if the AI has monarchy or not.
see screenshots
 
It depends on neighbours civics. If two neighboring civs both have fixed borders, it's the same they don't have it. If one has it, you need twice your neighbor culture to overrun that tile. If the tile is occupied by military units and civ has fixed borders, that tile can't be flipped by culture.
 
45°38'N-13°47'E;14188579 said:
It depends on neighbours civics. If two neighboring civs both have fixed borders, it's the same they don't have it. If one has it, you need twice your neighbor culture to overrun that tile. If the tile is occupied by military units and civ has fixed borders, that tile can't be flipped by culture.

no, I don't have fixed borders, but stronger kulture, and with Russia I have defense pact
So Russia moved all units (except those of the forts) away and I got the fields by culture instantly.

But the sense of fixed borders is to protect them well. Independent if the neighbour is a fried or not, The AI should calculate if the AI civ's own culture for that field is strong enough to keep the filed w/o protection by a military unit. Otherwise it has to protect the own land. (if monarchy i.e.)
 
Look at Woodcutter. If you have a tile with a Woodcutter on it, the mouseover text for the tile says Must research Machinery to upgrade (see screenshot).
View attachment 404844

However, Lumbermill does not have an <ImprovementPillage>. Therefore, the Civilopedia tech description for Machinery does not include the text Allows Woodcutter to upgrade to Lumbermill. The Allows X to upgrade to Y text only appears if Y has an <ImprovementPillage> to X. If improvements Z or W also upgrade to Y, they will not appear in the Civilopedia tech popup.

This is how the mouseover popup for Machinery currently appears:
View attachment 404846

If I give Lumbermill an <ImprovementPillage> to Woodcutter, it appears like this:
View attachment 404845

I want every tech that allows an improvement upgrade to show all improvement upgrades like the last screenshot, but for every upgrade possible. It's not currently reflected now, but as an example, Lumbermill, Orchard, and Forest Preserve are all going to be able to upgrade to Hybrid Forest and I would like to be able to see that in-game. I don't think we need <ImprovementPillage> for all improvements.

I think it should work, try rev1008 and let me know please. :)
 
string for German missing, also translation of "arsenal" (for waepons) should be "Waffenlager" or "Waffendepot"

In German, "arsenal" is a catch all phrase für anything where is stored something multiple. So "Waffenlager" is here the best term.


<TEXT>
<Tag>TXT_KEY_BUILDING_ARSENAL</Tag>
<English>Arsenal</English>
<Polish>Arsena&#322;</Polish>
<Italian>Arsenale</Italian>
<Czech>Zbrojnice</Czech>
<Hungarian>Arzenál</Hungarian>
<Russian>&#1040;&#1088;&#1089;&#1077;&#1085;&#1072;&#1083;</Russian>
<Danish>Våbenarsenal</Danish>
<Arabic>&#1575;&#1604;&#1578;&#1585;&#1587;&#1575;&#1606;&#1577; </Arabic>
<Greek>&#927;&#960;&#955;&#959;&#963;&#964;&#940;&#963;&#953;&#959;</Greek>
<ChineseSimp>&#20853;&#24037;&#21378;</ChineseSimp>
<Dutch>Arsenaal</Dutch>
<Ukrainian>&#1040;&#1088;&#1089;&#1077;&#1085;&#1072;&#1083;</Ukrainian>
<Finnish>Asevarasto</Finnish>
<Korean>&#51312;&#48337;&#52285;</Korean>
<Turkish>Cephanelik</Turkish>
</TEXT>
 
The game will crash out of memory both in 1007 and 1008 when your in the F1 screen and add temple builds, most notably Hindu temples to the build queue, using the shift key.

It won't do this if you enter the city screen and add the temples, its only from the F1 screen.

Solution - Don't use F1 Screen to add temples, Hindu.

Thought it may be symptomatic of another problem. Probably a hang over of the F1 selection problems.
 
Holy Rome had revolution, and 3 cities split away creatinga new faction => Justinian I (Byzanz)
so far the regular thing.
However, some civs are in war with it and I cannot contact Justinian (althought I have a ship before their capital) and the faction is not in foreign adviser and not in civ list.
 
Holy Rome had revolution, and 3 cities split away creatinga new faction => Justinian I (Byzanz)
so far the regular thing.
However, some civs are in war with it and I cannot contact Justinian (althought I have a ship before their capital) and the faction is not in foreign adviser and not in civ list.
Please post a save
 
45°38'N-13°47'E;14189855 said:
Please post a save
here it is
Justnan is in east Australia
in spy screen that civ is listed

Edit
also, I cannot bibre a city
Want to bibre Athen, in spy screen operation is highligted in green for Athen, 35,000 required, I have 39,000
have 5 spies there, but can't bibre the city

Edit2
try to get Athen with spies, spread culture.
When the city will come over? I'm at 93% / 6% Greek only.
 
I've capitulated Lincoln and forced him to give me his potatoes but please look at the "current deals we've together": although he offers me potatoes I receive none of them.:cry:
 

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