AND2 and SVN Bug Reports - A New Dawn 2 ONLY

Here's the save, its an auto save, so don't worry about reposting it if it works, just say so.

I've done it in a previous game, so I'm stumped.
 

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Here's the save, its an auto save, so don't worry about reposting it if it works, just say so.

I've done it in a previous game, so I'm stumped.

You have no appropriate tiles in your currently-controlled land. I had to check in WB. There are two Grassland/Forest tiles that you currently control, but they both have unrevealed resources. That is why you cannot plant an Elephant there. The Hill/Forest/Grassland tile two tiles due north of Ankara would work, but it would take a lot of culture to get that high (I increased the culture in WB and the Elephant would plant there). Bare Grassland cannot plant Elephants; it must be Forest, Jungle, or Flood Plain to allow it.
 
There is an exploit with trade deals.

If you set up a trade deal, with say Obsidian for corn and 2 galleys, do the deal, receive 2 galleys and corn.

You then move you unit off the obsidian tile, which you only have due to claim land feature.

Immediately, the deal is canceled and your up 2 Galleys.

Now move you unit back onto the tile, 2nd turn reclaim it, 4th turn, you can now build Melee units that need copper, obsidian, iron.

Can't do it on the 3rd turn. As only just received in city.

No automatic resumption of previous trade deal.

Solution - Trade deal should automatically resume, once a resource is re-established, same would go for pillaged tiles by a 3rd enemy.
 
I cannot update the game using my own launcher since a few days... is there anyone here with the same problem? :x
 
I cannot update the game using my own launcher since a few days... is there anyone here with the same problem? :x
I've updated some days ago, last time I've uploaded a new revision.
 
Here's the save, its an auto save, so don't worry about reposting it if it works, just say so.

I've done it in a previous game, so I'm stumped.


It took until my 4th city, 2nd try and I could settle it. It was a forested, grassland tile by a river, either I have lots of potential resources, it won't settle upon an improvement, ie woodcutter, and I did have a lot of marsh, which I know, it won't settle upon.

Sorry, I was just getting so frustrated. Finally, in 4th city. Yeah.!!!!:rolleyes:
 
Ok. Thanks for the feedback.
 
when Eiffel Tower is finished, all cities lost their radio towers, instead to get it for free.
svn #1025

edit
bug is little different: the cities dont have energy yet, but same is with the city where I built the Eiffel Tower, and so that should not be an option before energy is there.
 
when Eiffel Tower is finished, all cities lost their radio towers, instead to get it for free.
svn #1025

edit
bug is little different: the cities dont have energy yet, but same is with the city where I built the Eiffel Tower, and so that should not be an option before energy is there.

You can't benefit from the Broadcast Towers without Power, but if you build Eiffel Tower, it denies it to your opponents. Then when you do get power in cities, you get the Towers back. It's working the way it is supposed to.
 
when I set up a game w/o modern companies, I get all nevertheless

The Modern Corporations option no longer affects any corporation. We wanted to reduce the number of options you had to choose from when starting a game so that only the meaningful ones were kept. Several were made hidden and meaningless (Guilds, Modern Corporations, Civic Buildings, Early Buildings) because actually removing a game option does cause problems.
 
confusing: both, the infantry and after upgrade to motorized infantry have same image. Motorized infanterie should have that image that is shown before for upgrade option or, better, the old image for motorized infanterie as shown in tech tree
 
I play AND2-GEM-26CivsPreset map
now I cannot upgrade infantry, cavallery etc. if the unit is on "old world", independent if in a city or a fort or not.
While same units being on "new world" (american continent) I can upgrade if they are in the first city I made there or in a fort around that city, but not if they are in one of the the other cities on new world or in a fort beside those.
 
confusing: both, the infantry and after upgrade to motorized infantry have same image. Motorized infanterie should have that image that is shown before for upgrade option or, better, the old image for motorized infanterie as shown in tech tree

This is a known problem. I have to look at it, but I have not yet done so.
 
I play AND2-GEM-26CivsPreset map
now I cannot upgrade infantry, cavallery etc. if the unit is on "old world", independent if in a city or a fort or not.
While same units being on "new world" (american continent) I can upgrade if they are in the first city I made there or in a fort around that city, but not if they are in one of the the other cities on new world or in a fort beside those.

Is there a way you could post a save game for this?
 
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