AND2 and SVN Bug Reports - A New Dawn 2 ONLY

I built Arcology, but the cities got no dome. They look like before.

The only buildings that show in AND by default are Wonders and city defense buildings. Arcology is neither, so it will not show. Arcology Shield is a defense building, so it will show. You can show all buildings by changing the SHOW_BUILDINGS_LEVEL assignment in A_New_Dawn_Global_Defines.xml. A value of 131 will show all buildings.
 
The only buildings that show in AND by default are Wonders and city defense buildings. Arcology is neither, so it will not show. Arcology Shield is a defense building, so it will show. You can show all buildings by changing the SHOW_BUILDINGS_LEVEL assignment in A_New_Dawn_Global_Defines.xml. A value of 131 will show all buildings.
well, but then the pedia is incorrect, as it shows the dome and so I expect that I get this
 
It's a different game mechanic. Plant Forest adds a feature. Hybrid Forest is an improvement. Improvements are a layer over features. Also, you cannot pillage a feature. A unit with the appropriate build ability can remove a feature, but that isn't the same as a pillage that most units can do.
anyways, it is wrong that I can plant forest first and then plunder it and have forest after plundering.
 
well, but then the pedia is incorrect, as it shows the dome and so I expect that I get this

The pedia always displays the building's art, even for library, barracks, temples, etc, that you never see.
Though I think a tiny defense bonus could work on it.
 
last three turns I get lot of these errors, probably related with building of orbital hunter, as these are the only units I'm building, currently and the errors start when first was ready and one error for each hunter.
 
made science victory, and now I have the Eden Project again als wonder, althought I made it first before the gate.

But overall:
a great thanks to all who work(ed) for this mod to makle.
It is the first time (!) after the old original ROM years ago, that I could finish a game. All before, also all at C2C, did end by a crash w/o workaround, very frustrating.
So this (since svn 25) is the first version running fine (minior bugs I ignore) w/o CTD or other crash forcing an end in mid of game earlier or later.

THANKS A Lot 1
:goodjob:
 
this is an English worker on my land. The English have open borders with me, but that should not include building of a geothermal factory on my farm ground ;-)
I don't remember how it works, I need to check.
 
I want to support native americans, but the unit(s) I sent to keep their gift-image in grey, can't give it them and support a proxy war.
Is there a restriction?
Probably something connected to their units support cost, but I'm not sure.
 
my construction ships can build a jumplane over long distance in water, but units can't use it like tunnell or mag tube.
Uh, this is weird. Can you post a save? Vokarya what do you think? Easiest solution would be preventing jumplanes being built on water.
 
made science victory, and now I have the Eden Project again als wonder, althought I made it first before the gate.

But overall:
a great thanks to all who work(ed) for this mod to makle.
It is the first time (!) after the old original ROM years ago, that I could finish a game. All before, also all at C2C, did end by a crash w/o workaround, very frustrating.
So this (since svn 25) is the first version running fine (minior bugs I ignore) w/o CTD or other crash forcing an end in mid of game earlier or later.

THANKS A Lot 1
:goodjob:
Glad you made it! :)
Strange bug with Eden Project: are you saying that you could build it twice?
 
45°38'N-13°47'E;14363179 said:
Uh, this is weird. Can you post a save? Vokarya what do you think? Easiest solution would be preventing jumplanes being built on water.

here the last sav.

resp. Eden Project: I'm unsure now. searched for the city where I built it first time, but can't find it. In the sav it is still option to build.
As I have no sav from before the science victory anymore, I can't verify what I mean to remember.
 
45°38'N-13°47'E;14363179 said:
Uh, this is weird. Can you post a save? Vokarya what do you think? Easiest solution would be preventing jumplanes being built on water.

Or you could just add the <bTunnel> tag, because it currently lacks it. I know, because I tried it a few months ago. When I added the tag, land units could move through water as expected. It's a simple semantic error.
 
Or you could just add the <bTunnel> tag, because it currently lacks it. I know, because I tried it a few months ago. When I added the tag, land units could move through water as expected. It's a simple semantic error.
Uh, nice to know. I wonder if this is what it was supposed to be or if there's something else we don't know. I'll have a look, thanks.
 
Or you could just add the <bTunnel> tag, because it currently lacks it. I know, because I tried it a few months ago. When I added the tag, land units could move through water as expected. It's a simple semantic error.
construction ships can build tunnels fine. What they should do if there is a tunnell already? Nothing! That option to build jump lanes needs to be removed from construction ships. They can build tunnels, that's all.
And worker or androids can't build tunnels or jump lanes in water, anyways, so it is cleared complete then.
 
construction ships can build tunnels fine. What they should do if there is a tunnell already? Nothing! That option to build jump lanes needs to be removed from construction ships. They can build tunnels, that's all.
And worker or androids can't build tunnels or jump lanes in water, anyways, so it is cleared complete then.
I'm checking the code right now and I'd say that I agree with you.
 
@ Vokarya, I'm planning to remove ability for constructor ships to build jumplanes, I would only allow tunnels on water. Also, I'm making tunnels buildable with either steel or durasteel. Do you see any problem with these changes? Thanks
 
45°38'N-13°47'E;14365612 said:
@ Vokarya, I'm planning to remove ability for constructor ships to build jumplanes, I would only allow tunnels on water. Also, I'm making tunnels buildable with either steel or durasteel. Do you see any problem with these changes? Thanks

I see no problems.
 
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