AND2 and SVN Bug Reports - A New Dawn 2 ONLY

EDIT: Quadruple post! Maybe this thread is getting too long? I had a very hard time posting in this thread.
 
EDIT: Quadruple post! Maybe this thread is getting too long? I had a very hard time posting in this thread.

I'm trying now, looks like I have no issue :)
I suppose there are longer threads, maybe it was just a temporary issue with Civfanatics.
 
I've been experiencing an issue (at about the early to mid Industrial Age) wherein when my turn starts, Civ 4 just closes down. There's no error message or anything. It's now happened on two different games and I can't figure out what the issue is.

EDIT: Everything is up to date
 
@ Vokarya

Save is attached.

I'm running slavery, I almost NEVER run coinage.

I've attached a photo of the city, in my posting, and it says its only providing :mad: and :yuck: only, no commerce, and no extra gold resources/units.
 

Attachments

@ Vokarya

Save is attached.

I'm running slavery, I almost NEVER run coinage.

I've attached a photo of the city, in my posting, and it says its only providing :mad: and :yuck: only, no commerce, and no extra gold resources/units.

For the city you posted (Izmit), it is generating exactly 0 gold from the guild.

The +gold from the guild is 0.37 per resource (modified for your world size) and you have 12 resources (2 gold, 3 silver, 4 gems, 3 pearls). (12 resources * 0.37 gold per resource) + 2 gold (from the guild) yields 6.44 gold, and I think this is getting rounded up to 7. If you look at the F1 screen for Izmit you would see +7 gold from Corporations. +20% for Treasury and Slave Market gives +8.4 gold per turn.

The maintenance penalty from the corporation in Izmit is listed at 6.77. I'm still trying to figure out the variables that are involved. From what I can read, the number of resources tapped by the corporation, the population of the city, the difficulty, the world size, civics, and a maintenance value for the corporation itself are all involved. The 6.77 is what I got looking at the F1 screen under Maintenance for "Corporation Payments". 6.77 +25% for Standing Army and Village Hall gives -8.46 gold per turn.

+8.4 gold and -8.46 gold cancel each other out down to -0.06 gold, which gets rounded to 0.

What this really means is that somewhere along the line, the input numbers are miscalibrated. But the system itself is working as programmed. If I increase either the flat guild bonus or the bonus per resource, then I see positive gold from the guild. Some of your other cities were generating negative gold from the guild. This particular city happened to hit 0.
 
The Civopedia, says the ratio is 10/1, but for others, Naghualism and Shinto its 5/1, based on the gold multiplier, Look up gold.

Spoiler :



Solution, reduce to 5, so as to be equal and fair with other religions.

*Edit 21/Aug/2016

Your correct, I looked again, and its up to 25 temples, I've built/are building 5 Stupa's
 
The Civopedia, says the ratio is 10/1, but for others, Naghualism and Shinto its 5/1, based on the gold multiplier, Look up gold.

Spoiler :



Solution, reduce to 5, so as to be equal and fair with other religions.

Haven't you already built some Stupas? IIRC the pedia displays not the ratio, but the number of temples needed for the next cathedral.

EDIT: Man, you are rich! :D
 
Hammer over flow bug, happened twice to me.

Also, I installed the more music mod, and it asked for a recalculation, suddenly, I have 1 turn for all my next techs, and 5 turns for the one after that, matchlock.

I'm virtually tech leader, so, just an anomaly with that, I hope.
 
Haven't you already built some Stupas? IIRC the pedia displays not the ratio, but the number of temples needed for the next cathedral.

This is correct. The Civilopedia is updating on the fly with the number of Temples you need for your next Cathedral. There are some other things that do update automatically, such as replacing generic buildings with UB's in requirements if applicable (such as Seowon replacing University).
 
Also, I installed the more music mod, and it asked for a recalculation, suddenly, I have 1 turn for all my next techs, and 5 turns for the one after that, matchlock.

I'm virtually tech leader, so, just an anomaly with that, I hope.

That may be related to recalculation but not to more music.
 
45°38'N-13°47'E;14392816 said:
I always use MCP, lately I don't use barbarian civs, but that shouldn't be an issue, I usually end up with more than 30 civs anyway playing with revolutions. Try and post your settings although I don't know when I can check. Usersettings folder should be enough, zip it and upload it somewhere, thanks.

Hi 45°38'N-13°47'E,
did you already have the time to check the differences in our settings?
If not, please post a quick list of your starting settings.
At the moment I have plenty time to play and Im eager to find out, if your settings are working on my computer.
Thanks.
 
I have played a few games now where it seems like I can't found religions. If I get to a founding tech first, the religion just never gets founded in the game. Has anyone else seen this?
 
I update to latest version, but game still crush when I press next year. (I try play new game - all ok, but not interest play game if it can stop in any time)
 
I have played a few games now where it seems like I can't found religions. If I get to a founding tech first, the religion just never gets founded in the game. Has anyone else seen this?

I update to latest version, but game still crush when I press next year. (I try play new game - all ok, but not interest play game if it can stop in any time)



Guys, it helps if you post save games so it can be looked at. Hence the thread title. Just saying :)
 
Guys, it helps if you post save games so it can be looked at. Hence the thread title. Just saying :)

I already post save. They crush in prev version, and same crush in latest version.

May attach again.
(Civ load save normal, but when I press next turn, AI do moving and crush without any error before new turn starts)
 

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Guys, it helps if you post save games so it can be looked at. Hence the thread title. Just saying :)

Fair point. Save game attached. I play with a few modifications to AND: different civic names/effects and an attempt at fixing dynamic names (doesn't work unfortunately). I don't think these would affect religion founding, but if no one else has the same problem, I guess that has to be it? Although the friend that made those modifications doesn't have the same problem with his version of AND, so I am kind of at a loss as to what could be causing the problem.
 

Attachments

you may remember that I asked times ago for another font instead the serife font in game whichis hard to read for me.

I found solution, it's easy:

in ..\Beyond the Sword\Mods\Rise of Mankind - A New Dawn\checker\languagesDefine.xml is the font for all languares "Sylfaen"

You can change the font for your language, i.e. to "arial" (as I have done now), when you prefer a non serife font.

The way you choose a font that you prefer is also easy: In Windows call the editor (notepad.exe) and click on "Format" and there "Fonts". You see all fonts which are in PC system. "standard" is what the game does use.

That's all.
:lol:
 
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