45°38'N-13°47'E
Deity
Like, I actually won't care too much about the AIs using different mechanics if they didn't burn everything in their way.
Well, I haven't tested it thoroughly but now they need many units to raze big cities, I have seen them razing a 10 size city but taking 4 turns to do it. Had they had less units, they would have been unable to do it. In theory, they check the value of the city. If they deem it valuable, they shouldn't raze it. I think I can fine tune city evaluation if needed.