1) examine the top left and bottom right plots of the map and get their game latitude and longitude. I suspect it wont be what you think it should be.
2) in Assets/XML/Units the file CIV4SpawnInfos.XML contains the information on where each animal (and Neanderthals) will spawn. The latitude and longitude values in each entry are Earth based.
Edit this file to match your map. Get rid f all the non-European stuff like the Australian marsupials and flightless birds.
Why can't it be based on individual maps? Why do I have to edit it every time I want to play something different?
It is based on the latitude and longitude of the plots on the map. If they are correct on your map then the animals will spawn correctly.
Is it possible to just add in a XML line in the map save for longitude? Or do more steps need to be taken????It is based on the latitude and longitude of the plots on the map. If they are correct on your map then the animals will spawn correctly.
I just realized some of the spawning locations are on the resources (e.g. camels spawn on camel resources). Since the resources are randomized, does this mean I won't see any elephants in Scotland even if it is filled with elephant resources?
EDIT: On the other hand, there won't be any elephant resources in the inappropriate latitude... so is that right then?
I just realized some of the spawning locations are on the resources (e.g. camels spawn on camel resources). Since the resources are randomized, does this mean I won't see any elephants in Scotland even if it is filled with elephant resources?
EDIT: On the other hand, there won't be any elephant resources in the inappropriate latitude... so is that right then?
Is it possible to just add in a XML line in the map save for longitude? Or do more steps need to be taken????