Flight Check- Well, this defiantly wasnt the setup I was praying for, but not much Bugs could do more then this.
Military Report: 13 muskets, 17 Cavs, 9 cannons, 1 army, and 15 billion slaves.
Cash rush muskets in Entremont & Alesia for 300g, then switch to Cavs due next turn(we need some offense in our core bad).
Buy Abus TM for 15 gold to check the progress on his rail system
.. Hes got rails everywhere.
IT- Entremont: Cav>Cav
Alesia: Cav>Cav
T1 (1500)- Declare war on the Arabs.
Make peace with Shaka in exchange for MA, WM & 2g.
Renegotiate our furs for Gems deal with Carthage into: 3 slaves, furs & 6gpt for gems & MA.
Buy a MA with Abe for 30gpt.
Cav kills cav in UmmthecitytotheNEguardedbycav.
Another Cav kills cav in the save, we raze the city.
3 Dead cavs, and two retreated we finally kill that Infantry and burn Hama.
Arabs are up to Replaceable Parts, havent built ToE, and were on Magnetism. This isnt good.
Army kills a cav, then a K & we burn Berlin(which controlled Suns).
IT- We lose a spice colony. None of our cities riot though.
Cavs & Infantries everywhere to the east, no sign of anything to the west though.
T2 (1505)- Couple cavs win, are promoted & burn Frankfurt. All our cavs in the east are healing for a turn.
Couple other random infantrie/Cavs killed.
IT- Lose some slave fodder, nothing much else.
T3 (1510)- Ill I have to say is I sure hope Carthage is doing better in the West then they are in the East. Theyre getting massacred over here.
One of our cavs in the SE finds this little gem.
I sure wish people were right about the AI never using armies. Needless to say our cav runs as far away as he can.
Switch Lugdunum to cannon, we need cannons & more cannons to crack those infantry without having astronomical losses.
IT- Our super Musket guarding our last spices colony/our reputation fends off another attack.
T4 (1515)- Buy RoP with Monty for 30g, we need it to get to that colony & reinforce it now.
IT- Entremont: Cav>Cannon
Alesia: Cav>Cannon
Lugnumum: Cannon>cannon
We lose our supply of wines from Aztecs, still no rioting though.
T5 (1520)- Lose a Cav, about 9 others retreat, but we kill an Infantry & 3 Rifles in Bas Rymes, and raze the city.
Gain 12 slaves to use as fodder.
IT- Alesia riots, I swear I checked that.
Buy wines & 25g off Aztecs for Economics.
T6 (1525)- Agree to RoP with Abe.
Cav kills wounded Cav, promotes to elite & burns Thaenue.
Abu is down to 4 cities in the East(2 in the North, & 2 in the south due to me having to rush back to our silks colony)
. Then its Westward!
IT- Entremont: Cannon>cannon
T7 (1530)- Army kills a cav, burns Someothergermansoundingcity.
Move troops(6 muskets, 6 Cannons, & 2 Cavs) next to Shiraz(in the west) to start our march that way. Basically our core is pretty bare, I took everything out & am gambling Abu is too busy to send galleons after us.
Kill a barb camp for 25 gold, what can I say, my priorities are all screwed up.
Musket applies the final attack to take out a redlined Cav & burn Tier(SE of Lugdunum).
IT- Entremont: Cannon>Cav
Alesia: Cannon>Cannon
T8 (1540)- Set up Spice colony again, much rejoicing!
Theyre everywhere!!
And yes, thats a completely different Cav army that looks the exact same.
Next turn we march against the dreaded army, though we expect very high casualties.
IT- Aztecs & Abu sign MA against America.
Lugdunum: cannon>cannon
T9 (1545)- Raid another barb camp.
Move 6 Cavs next to Cav army.
Elite Cav dies, but next one finishes off Rifle, razes Sanaa. We get a Leader
umm ok.
Cav army heads back home to heal, I forgot how bad pre-C3C army healing was. Wish I would have remembered sooner since hes been sitting there healing for about 4 turns.
IT- Aztec & Arabia sign MA against Zulu.

Alesia: cannon>cannon
The people love me, and add a shrubbery to our lawn.
T10 (1550)- Elite Cav dies, but not before taking off 11 of it's 12hps. You just earned a statue!
Our next veteran Cav wasnt paying attention & gets killed without scratching the Cav underneath.
Raze Shihir(I have no idea).
Disperse barb camp.
**End o Turn Report**
*Leader & wounded army are on their way back to Entremont, after our army heals its the perfect unit for a first strike against those tough infantries. If it happens to die, we have a leader as a back up(unless someone wants to rush the Military Academy, which is kind of pointless.
*Our random Cavs in the east are for the majority heading south to take out that last town, I also have some slaves heading south to colonise those wines & ivory. You'll need most of them because it's guarded by another Cav Army.
*Our slave fodder line worked perfectly, because well it was never touched. Their still forted so you can do what you want with them.
*I have 6 cannons, 6 muskets, & 2 Cavs next to Shiraz. An additional 8 cannons, 2 muskets, & 2 Cavs will be arriving next turn.
*In short, it defiantly wasnt a cakewalk, but the RNG was pretty good to me & with their attacks concentrated elsewhere, we havent seen any Arabs from the West. It wasnt nearly as costly as I feared, I think I lost maybe 5 Cavs total.
Good luck!
Save
Here's our new front line......
And the Before & after pictures of the mini-map.