Ank06 - 3CC Conquest

Hey guys, just got back from my parents' and my bro's h.s. graduation. Thought I could get back to crackin on the SGs tonight, after work, but of course they needed me to stay til 2am, so I'm dead tired now, but will get to crackin on those SGs first thing tomorrow. SGOTM2 is first up, but I plan on doing this one as well. If Bugsy's played by the time I post a got it then I'll play after him; if not, then I'll just play in leiu of him.
 
I'm back, I can take it after pin if Bugs doesn't like it. :)


And I'm sorry, Bugs, but I can't always get the time to play, especially in the Summer vaation now my goings are a lot more random than during the schoolyear...
 
I'm playing, but this is slow. I want to make sure we are set up properly for the Arab war. Expect a post in the next ten hours.
 
Ok, good. :)


And once again I apologie for the thing that you got the save so fast again... people are missing, like yoshi. And I had goings...
 
Just an early look. The morning has been busy. I had a doctor's appointment I forgot about.

Pre-flight – 1455 AD (A mere 100 years since I saw this game last, let’s try and get EVERYONE a turn over the next few centuries. Not much of a succession game with only three people playing) We’re at war with the Zulu.

Our military is weak. Only 11 cavs, 2 knights and an army for an offensive force. We’re ahead of the Aztecs and Zulus. Behind Arabia, America, and Carthage.

We’re going to have a multi-front war when we start going after the Arabs. I think the Arabian war (as with all wars) will need to continue until they or we are dead.

Wake up our two knights down in Germany and send them homeward. I think consolidation of forces might be in order.

I have been studying this and pondering our situation. I’m going to leave our army and two cavs in Germany. Sun Tzu is in Berlin. That needs to be one of our first strikes.

I will try and set up a decent defensive holding force on our western front and hope that our allies will be able to hold the western Arabian forces at bay. We will be forced with dealing with most of the eastern force. Carthage may help us a little, but I’m not counting on that happening very much.

There are a total of nine Arabian cities on the Eastern portion of our landmass. The first strike will need to hit at least two, Berlin and Hama. We will also need a substantial defense there also.

I think our present build mix of one musket and two cavs will be about right. In the meantime I will bring back all our slaves to set up some human walls to prevent more Arabian units from crossing our lands.

We’re also going to need a stack of cash to be able to buy in some allies, so our present strategy of no science makes a lot of sense.

My goals for these ten turns will be to set up an initial assault.

We could use some more cannon, but we need units more right now. The assault on Hama will be from our saltpeter colony. The Berlin assault will come from the grasslands.

To be continued………
 
City check – Entremont and Alesia are at a nice round 20 uspt. Ludgunum is at 13 uspt and needs to be at 15. We won’t be able to get there until we get steam. Bede has all three cities perfectly set up, so I don’t touch a thing.

There are 13 Arabian cavs visible in our lands or two the east. We have seven with striking distance plus our cav army. We will need to have at least four more on that front and two on the home front. That is do-able.

IBT – The Zulu send a LB our way. The good news is that Carthage is going to move before Arabia. That means Arabia will be struck twice before they have a counter attack.
Ludg: Musket=> Musket (5 turns)

1. 1460 AD – Now that the planning has been done, the rest is easy. This turn is a lot of maneuvering.

IBT – To make matters worse, the Arabs complete Smith’s in Mecca.

2. 1465 AD – The eastern human wall is now set up. Let’s see what the Arabs do.

The Zulu are moving a long the mountains west of Ludgunum. I move a musket out there to change their path.

IBT – Settlers in our lands start turning back to the west.
Alesia: Cav=>cav

3. 1470 AD – Position our new cav to take out the Impi or LB when they step down from the mountain. A barb camp has popped up east of our spice colony.

IBT – Both the Impi and LB step down. Hannibal wants to sell us his WM for WM & 60G. Sorry, we have plans for that money. The AI start swarming for those 25G at the barb camp.
Entremont: cav=>cav
Arabs start US.

4. 1475 AD – Position the new cav at the saltpeter colony.
Take out the Impi with the loss of a HP. Kill the LB without loss. Back to the mountains for each.

Get our two knights back to Entremont and upgrade them for 10G each.

Kill a barb approaching the spices with a musket. The Zulus caused Ludgunum to starve last turn, rearrange the tiles.

We now have 15 cavs, three are in the army. Hama is going to be tough to assault with that infantryman there. We have five cavs set up for the assault there. Figure we’ll need at least three more. So we’ll be ready for the assault in four turns.

5. 1480 AD – Move our two newly promoted cavs back to the salt colony.

6. 1485 AD – Maneuvering again.

IBT – A Zulu LB steps off the mountain. Alesia: Cav=>cav
Ludgunum: Musket=> Musket

7. 1490 AD – Kill the LB losing on e HP.

IBT – Entremont: cav=> cav
8. 1495 AD – Complete the set up. I’m going to pass it off here so that the next player (Gengis) can start the war.

After Action Report: Not all the units at the saltpeter colony have movement left so I wouldn’t attack until the next turn.

There are slaves on the eastern road that will absorb some initial cav attacks.

Good luck Gengis!

Save: http://www.civfanatics.net/uploads7/ANK06,_1495_AD.SAV
 
Great job, as always, Bugs. :goodjob:

And nice planning. Let's hope this works...:)




yoshi74 - somewhere away
Sir Bugsy - just plyed
Gengis Khan - UP!
Bede - on deck
pindicator
Ankka

REMEMBER: 24h to post a got it, 48h to post the save.
 
I've got fingers and toes crossed, I don't think this is going to be very easy to do.
 
I second that... this will be bloody whatever we do. But that's part of the fun. ;)
 
Well if this set up is remotely as good as the gift basket you dropped off in my lap in Go4, it'll be a cake walk.;)

Got it.
 
I don't think that this one was the cake walk that Gengis thought it would be :undecide:
 
Flight Check- Well, this defiantly wasn’t the setup I was praying for, but not much Bugs could do more then this.

Military Report: 13 muskets, 17 Cavs, 9 cannons, 1 army, and 15 billion slaves.

Cash rush muskets in Entremont & Alesia for 300g, then switch to Cavs due next turn(we need some offense in our core bad).

Buy Abu’s TM for 15 gold to check the progress on his rail system……….. He’s got rails everywhere.:wallbash:

IT- Entremont: Cav>Cav
Alesia: Cav>Cav

T1 (1500)- Declare war on the Arabs.
Make peace with Shaka in exchange for MA, WM & 2g.
Renegotiate our furs for Gems deal with Carthage into: 3 slaves, furs & 6gpt for gems & MA.
Buy a MA with Abe for 30gpt.

Cav kills cav in UmmthecitytotheNEguardedbycav.
Another Cav kills cav in the save, we raze the city.

3 Dead cavs, and two retreated we finally kill that Infantry and burn Hama.
Arabs are up to Replaceable Parts, haven’t built ToE, and we’re on Magnetism. This isn’t good.

Army kills a cav, then a K & we burn Berlin(which controlled Sun’s).

IT- We lose a spice colony. None of our cities riot though.
Cavs & Infantries everywhere to the east, no sign of anything to the west though.

T2 (1505)- Couple cavs win, are promoted & burn Frankfurt. All our cavs in the east are healing for a turn.
Couple other random infantrie/Cavs killed.

IT- Lose some slave fodder, nothing much else.

T3 (1510)- I’ll I have to say is I sure hope Carthage is doing better in the West then they are in the East. They’re getting massacred over here.
One of our cavs in the SE finds this little gem.:rolleyes:
army.JPG

I sure wish people were right about the AI never using armies. Needless to say our cav runs as far away as he can.

Switch Lugdunum to cannon, we need cannons & more cannons to crack those infantry without having astronomical losses.

IT- Our super Musket guarding our last spices colony/our reputation fends off another attack.

T4 (1515)- Buy RoP with Monty for 30g, we need it to get to that colony & reinforce it now.

IT- Entremont: Cav>Cannon
Alesia: Cav>Cannon
Lugnumum: Cannon>cannon
We lose our supply of wines from Aztecs, still no rioting though.

T5 (1520)- Lose a Cav, about 9 others retreat, but we kill an Infantry & 3 Rifles in Bas Rymes, and raze the city.
Gain 12 slaves to use as fodder.

IT- Alesia riots, I swear I checked that.
Buy wines & 25g off Aztecs for Economics.

T6 (1525)- Agree to RoP with Abe.
Cav kills wounded Cav, promotes to elite & burns Thaenue.
Abu is down to 4 cities in the East(2 in the North, & 2 in the south due to me having to rush back to our silks colony)………. Then it’s Westward!

IT- Entremont: Cannon>cannon

T7 (1530)- Army kills a cav, burns Someothergermansoundingcity.
Move troops(6 muskets, 6 Cannons, & 2 Cavs) next to Shiraz(in the west) to start our march that way. Basically our core is pretty bare, I took everything out & am gambling Abu is too busy to send galleons after us.
Kill a barb camp for 25 gold, what can I say, my priorities are all screwed up.

Musket applies the final attack to take out a redlined Cav & burn Tier(SE of Lugdunum).

IT- Entremont: Cannon>Cav
Alesia: Cannon>Cannon

T8 (1540)- Set up Spice colony again, much rejoicing!

They’re everywhere!!
army2.JPG

And yes, that’s a completely different Cav army that looks the exact same.
Next turn we march against the dreaded army, though we expect very high casualties.

IT- Aztecs & Abu sign MA against America.
Lugdunum: cannon>cannon

T9 (1545)- Raid another barb camp.
Move 6 Cavs next to Cav army.

Elite Cav dies, but next one finishes off Rifle, razes Sana’a. We get a Leader…… umm ok.
Cav army heads back home to heal, I forgot how bad pre-C3C army healing was. Wish I would have remembered sooner since he’s been sitting there healing for about 4 turns.

IT- Aztec & Arabia sign MA against Zulu.:lol:
Alesia: cannon>cannon
The people love me, and add a shrubbery to our lawn.

T10 (1550)- Elite Cav dies, but not before taking off 11 of it's 12hps. You just earned a statue!
Our next veteran Cav wasn’t paying attention & gets killed without scratching the Cav underneath.
Raze Shihir(I have no idea).
Disperse barb camp.

**End o’ Turn Report**
*Leader & wounded army are on their way back to Entremont, after our army heals it’s the perfect unit for a first strike against those tough infantries. If it happens to die, we have a leader as a back up(unless someone wants to rush the Military Academy, which is kind of pointless.
*Our random Cavs in the east are for the majority heading south to take out that last town, I also have some slaves heading south to colonise those wines & ivory. You'll need most of them because it's guarded by another Cav Army.
*Our slave fodder line worked perfectly, because well it was never touched. Their still forted so you can do what you want with them.
*I have 6 cannons, 6 muskets, & 2 Cavs next to Shiraz. An additional 8 cannons, 2 muskets, & 2 Cavs will be arriving next turn.
*In short, it defiantly wasn’t a cakewalk, but the RNG was pretty good to me & with their attacks concentrated elsewhere, we haven’t seen any Arabs from the West. It wasn’t nearly as costly as I feared, I think I lost maybe 5 Cavs total.

Good luck!
Save

Here's our new front line......
Shiraz.JPG


And the Before & after pictures of the mini-map.
before.JPG

after.JPG
 
Gengis that was fabulous! I thought things might go about half that good. Masterful execution and generalship!

Let me guess, I'm up again :rolleyes:
 
Sir Bugsy said:
Gengis that was fabulous! I thought things might go about half that good. Masterful execution and generalship!

Let me guess, I'm up again :rolleyes:

Second that, Bugs! :goodjob:, Gengis

Actually, I think I'm up :crazyeye: .

But I won't pick it up 'til I hear from fearless leader.
 
Wonderful job Genghis!

What to do with the leader? I think I heard somewhere that we won't spawn any others while we have one lying around--if this is correct than we should use him to rush, well, anything, even as small as a cav. If not then it would be wise to keep one in the basket in case the army dies.

Speaking of army, maybe we need to turn ours into a pillager. Those railroads need to be taken care of so the Arabs can't reinforce quickly. I don't know if it's the case in PTW, but in C3C the AI won't touch armies unless they're weak, making them prime pillaging candidates. If we could kill some key rails to slow their movement east and then pillage key resources, the Arabs would be a lot more manageable. Maybe even make some explorers to throw underneath the army. I hear this has tremindous power, especially in AW games. What do other people think?
 
This is PTW, the army isn't as powerful as in C3C. Yes, we won't get another leader while we have one. There might be an improvement that could help us, A cathedral, a market, or a bank.
 
Great job Gengis, this is where the difficulties start... Arabia's mainland is gonna be a tough bite.



yoshi74 - not here
Sir Bugsy
Gengis Khan
Bede - UP!
pindicator - on deck
Ankka

REMEMBER: 24h to post a got it, 48h to post the save.
 
Ankka said:
Great job Gengis, this is where the difficulties start... Arabia's mainland is gonna be a tough bite.



yoshi74 - not here
Sir Bugsy
Gengis Khan
Bede - UP!
pindicator - on deck
Ankka

REMEMBER: 24h to post a got it, 48h to post the save.

Chomp!

Got it.

Play tonight.
 
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