1070
Germans fight another battle at Mongol capitol and lose, though they kill two spears.
Carthage knight attacks musket/knight pair in plains and dies, wounding musket.
Another Gemran longbow heads north from Karakorum
Carthage lands a NuMerc outside Alesia
Swap knights from Alesia and Entremont to put elite on attack agasint NuMerc. Kill Merc, no promote.
Arabs have a settler pair at Karakorum
Zulu settlers are moving into the plains in the west
Elite knight attacks Aztec town and dies and I have no follow up. Dumb!
Vet knight fail to take Saldae from Carthage, wounds merc retreats wounded, leaving another healthy merc in garrison.
Rush the knight and Alesia and send the citzenry fishing to maxmize gold for one turn.
Looks like the Zulu are due for a spanking soon. Back to the mountains, boys...no improved farmlands for you
Rampaging German forces destroy the Mongols.
Carthage and Arabia go to war against America.
T2 1080
Pay Bismarck 1g gor his updated territory map. Unfortunately he has nothing we can buy for cash and we have nothing he can buy for cash.
Kill Carthaginian longbow outside Saldae.
Carthage will offer neither Saldae or tech for peace.
There is a Carthaginina knight approaching Alesia from the forest. Shift some knights to cover workers and deny forested ground to advancing knight.
Try to pay a call on Monte and get his ville outside the peninsula for our promise for another 200 years of existence and he refuses to meet our envoy.
Bismarck's longbows on the horse hill require a river crossing assault on Karakorum. Attackers hold.
There are at least four longbows in the old Mongol capitol and we have only one knight there. Knight fortifies to await reinforcement.
Attack on Germany delayed to see if we can get to the horse hill after longbows move.
Cats and knight leave Entremont to besiege Stuttgart
Adopt a slightly different management plan for Alesia. Assign citizens to maximize income. Reduce spt to 10. That will allow the rushing of a knight every two or three turns.
Zulu come calling and he wants to trade his World Map for ours and Printing Press!!!
Sell him Chivalry instead and bankrupt him.
Build knights without horses and iron, bozo!!!
Carthage gallops six knights in to the western corner, loses three killing two of ours, and captures and executes the work force in the forest.
T3 1090
Rush knight at Alesia and discover calculations are way off, even with 10 shields in the box the knight costs 240g (at ~70gpt that's one knight every four which is at least the same as Entremont)
Kill one Carthaginian marauder and garrsion Alesia. Carthage has three knights in our territory, two healthy regulars and a vet.
Hannibal remains intractable.
Bismarck has not moved his longbows, instead he fortified them on the horses.
War with Germany begins
Bremen
Lose a knight to vet spear. Kill reg spear leaving promoted vet in garrison. Elite knight burns the city.
Karakorum
Elite knight kills elite longbow, no casualties. Musket and knight move onto horse hill.
Knights and cats are in position to hit Stuttgart.
Monte will give his city of Iztapaluca and his treasury for peace. As that puts him back on his peninsula take the deal and flames glow in the western plains revelaing another Aztec settler and pike.
Lose the eastern iron to a German longbow.
German longbows counter attack at Karakorum and kill a knight fortified on a hill losing a longbow
T4 1100
Cats put the hurt on the Stuttgart garrison. Elite knight gets hurt but torches the town.
Wandering Carthaginian drawn into open at Entremont. Cat hurts him, knight kills him.
Hannibal won't give Saldae or tech for peace so press the attack at Saldae and NuMercs kill elite knight and retreat a second with heavy casualties on both sides.
Elite knight attacks at Karakorum and slays spear, leaving an elite longbow in garrison. Elite bow successfully defends against knight. Remainder of force fortifies awaiting reinforcement from the rubble of Bremen.
Alesia is going to get hit next, has four knights in defense against three Cathaginians and a musketman abuilding
Two Carthaginian knights head for Entremont. One attacks Alesia and dies.
Aztecs join war against America allied with Arabia and then the Arabs sign a peace treaty with Abe.
T5 1110
Reinforce Entremont against advancing Carthagininans. Move catapault out of Entremont and sting a Carthaginian knight, cover with knight.
Our force at Karakorum is surrounded by elite German longbows. In a desperation move attack the town with a wounded knight and kill a longbow, revealing a crippled longbow remaining. Musket attacks and puts the town to the torch.
The Arabs have a little ville founded next to our incense colony and there is a Phoenician approaching it. Vet knight kills Phoenician.
Wounded Carthaginian knight retreats to forest. Second knight heads toward Lugdunum.
German longbows attack knight and musket in rubble of Karakorum, lose a longbow and retreat the knight
Aztecs build a ville on plains.
Phoenicians destroy our outpost on coast of Mongolia what was
T6 1120
Lose a vet knight from Alesia in attempt to kill wounded Carthginian knight.
Cat bombards Carthaginian knight heading for Lugdunum and misses. Knights move out from Entremont to cover cat and musket moves to cover horses.
Lugdunum is covered by two knights and a musket.
There is a German LB threatening our incense colony which is covered by a wounded knight.
Healed Carthaginian knight captures Alesia after killing our knight.
Other Carthaginian knight dies attacking musket defending horses
Abe wants our territory map. Nope.
Entremont riots cause we lost the furs.
German longbow dies attacking the incense colony; another captures a German worker from the battle of Karakorum.
T7 1130
Fortify wounded on mountain above German longbows. Fortify two knights in incense colony. Set up to retake Alesia. Hire a tax collector in Entremont.
Arabs now have cavalry and start building NewtonU
T8 1140
Retake Lugdunum
Arabs seem to be heading for Hannover on the coast. They are not at war with anybody right now and that's the only target I can see.
The knight and musket that survived the battle at Karakorum is fortifed on a mountain, seriously wounded and facing 7 German longbows. Can't reinforce them fast enough...and can't move them out of harm's way.
I can get a Peace Treaty with Hannibal and 65g+5gpt. Take it and start moving troops back home. There is a saltpeter mine at Saldae which is why he won't give up the town.
The knight and musket in Germany are lost to longbows.
Arabian cavalry gallop right past Hannover.
T9 1150
Shift some troops around to cover saltpeter colonies and begin rebuilding the German force.
T10 1160
Arabs have five cavalry and an Ansar moving towards Germany though they galloped right by Hannover.
After debacle at Alesia I can't offer any suggestions, other than we are too thin on the ground to fight on two fronts. America is at war with Azteca and Carthage. The Arabs will take most everything we have for an alliance against Germany. The Zulu are still stuck in their mountains.
The Peace Treaty with Azteca was another blunder given their encroaching settler...but the way west is now open if we get on track in the east. The Arabian settlement in the east is a problem as we now have them on two sides, luckily they are on the other side of America and have no RoP agreement with Abe.
About the only thing really accomplished this round was some roads in the east and coastal forests chopped....
Sorry for lack of pics, but illuiminators back on strike. Now they want cushions for their stools!!