Ank06 - 3CC Conquest

That's one weird thing in PTW & C3C: some of the colors are too clos to each other...
 
1070
Germans fight another battle at Mongol capitol and lose, though they kill two spears.

Carthage knight attacks musket/knight pair in plains and dies, wounding musket.

Another Gemran longbow heads north from Karakorum

Carthage lands a NuMerc outside Alesia

Swap knights from Alesia and Entremont to put elite on attack agasint NuMerc. Kill Merc, no promote.

Arabs have a settler pair at Karakorum

Zulu settlers are moving into the plains in the west

Elite knight attacks Aztec town and dies and I have no follow up. Dumb!

Vet knight fail to take Saldae from Carthage, wounds merc retreats wounded, leaving another healthy merc in garrison.

Rush the knight and Alesia and send the citzenry fishing to maxmize gold for one turn.

Looks like the Zulu are due for a spanking soon. Back to the mountains, boys...no improved farmlands for you

Rampaging German forces destroy the Mongols.

Carthage and Arabia go to war against America.

T2 1080
Pay Bismarck 1g gor his updated territory map. Unfortunately he has nothing we can buy for cash and we have nothing he can buy for cash.

Kill Carthaginian longbow outside Saldae.

Carthage will offer neither Saldae or tech for peace.

There is a Carthaginina knight approaching Alesia from the forest. Shift some knights to cover workers and deny forested ground to advancing knight.

Try to pay a call on Monte and get his ville outside the peninsula for our promise for another 200 years of existence and he refuses to meet our envoy.

Bismarck's longbows on the horse hill require a river crossing assault on Karakorum. Attackers hold.

There are at least four longbows in the old Mongol capitol and we have only one knight there. Knight fortifies to await reinforcement.

Attack on Germany delayed to see if we can get to the horse hill after longbows move.

Cats and knight leave Entremont to besiege Stuttgart

Adopt a slightly different management plan for Alesia. Assign citizens to maximize income. Reduce spt to 10. That will allow the rushing of a knight every two or three turns.

Zulu come calling and he wants to trade his World Map for ours and Printing Press!!!

Sell him Chivalry instead and bankrupt him.

Build knights without horses and iron, bozo!!!

Carthage gallops six knights in to the western corner, loses three killing two of ours, and captures and executes the work force in the forest.

T3 1090
Rush knight at Alesia and discover calculations are way off, even with 10 shields in the box the knight costs 240g (at ~70gpt that's one knight every four which is at least the same as Entremont)

Kill one Carthaginian marauder and garrsion Alesia. Carthage has three knights in our territory, two healthy regulars and a vet.

Hannibal remains intractable.

Bismarck has not moved his longbows, instead he fortified them on the horses.

War with Germany begins

Bremen
Lose a knight to vet spear. Kill reg spear leaving promoted vet in garrison. Elite knight burns the city.

Karakorum
Elite knight kills elite longbow, no casualties. Musket and knight move onto horse hill.

Knights and cats are in position to hit Stuttgart.

Monte will give his city of Iztapaluca and his treasury for peace. As that puts him back on his peninsula take the deal and flames glow in the western plains revelaing another Aztec settler and pike.

Lose the eastern iron to a German longbow.

German longbows counter attack at Karakorum and kill a knight fortified on a hill losing a longbow

T4 1100
Cats put the hurt on the Stuttgart garrison. Elite knight gets hurt but torches the town.

Wandering Carthaginian drawn into open at Entremont. Cat hurts him, knight kills him.

Hannibal won't give Saldae or tech for peace so press the attack at Saldae and NuMercs kill elite knight and retreat a second with heavy casualties on both sides.

Elite knight attacks at Karakorum and slays spear, leaving an elite longbow in garrison. Elite bow successfully defends against knight. Remainder of force fortifies awaiting reinforcement from the rubble of Bremen.

Alesia is going to get hit next, has four knights in defense against three Cathaginians and a musketman abuilding

Two Carthaginian knights head for Entremont. One attacks Alesia and dies.

Aztecs join war against America allied with Arabia and then the Arabs sign a peace treaty with Abe.

T5 1110
Reinforce Entremont against advancing Carthagininans. Move catapault out of Entremont and sting a Carthaginian knight, cover with knight.

Our force at Karakorum is surrounded by elite German longbows. In a desperation move attack the town with a wounded knight and kill a longbow, revealing a crippled longbow remaining. Musket attacks and puts the town to the torch.

The Arabs have a little ville founded next to our incense colony and there is a Phoenician approaching it. Vet knight kills Phoenician.

Wounded Carthaginian knight retreats to forest. Second knight heads toward Lugdunum.

German longbows attack knight and musket in rubble of Karakorum, lose a longbow and retreat the knight

Aztecs build a ville on plains.

Phoenicians destroy our outpost on coast of Mongolia what was

T6 1120
Lose a vet knight from Alesia in attempt to kill wounded Carthginian knight.
Cat bombards Carthaginian knight heading for Lugdunum and misses. Knights move out from Entremont to cover cat and musket moves to cover horses.

Lugdunum is covered by two knights and a musket.

There is a German LB threatening our incense colony which is covered by a wounded knight.

Healed Carthaginian knight captures Alesia after killing our knight. :blush: :cry:

Other Carthaginian knight dies attacking musket defending horses

Abe wants our territory map. Nope.

Entremont riots cause we lost the furs.

German longbow dies attacking the incense colony; another captures a German worker from the battle of Karakorum.

T7 1130
Fortify wounded on mountain above German longbows. Fortify two knights in incense colony. Set up to retake Alesia. Hire a tax collector in Entremont.

Arabs now have cavalry and start building NewtonU

T8 1140
Retake Lugdunum

Arabs seem to be heading for Hannover on the coast. They are not at war with anybody right now and that's the only target I can see.

The knight and musket that survived the battle at Karakorum is fortifed on a mountain, seriously wounded and facing 7 German longbows. Can't reinforce them fast enough...and can't move them out of harm's way.

I can get a Peace Treaty with Hannibal and 65g+5gpt. Take it and start moving troops back home. There is a saltpeter mine at Saldae which is why he won't give up the town.

The knight and musket in Germany are lost to longbows.

Arabian cavalry gallop right past Hannover.

T9 1150
Shift some troops around to cover saltpeter colonies and begin rebuilding the German force.

T10 1160
Arabs have five cavalry and an Ansar moving towards Germany though they galloped right by Hannover.

After debacle at Alesia I can't offer any suggestions, other than we are too thin on the ground to fight on two fronts. America is at war with Azteca and Carthage. The Arabs will take most everything we have for an alliance against Germany. The Zulu are still stuck in their mountains.

The Peace Treaty with Azteca was another blunder given their encroaching settler...but the way west is now open if we get on track in the east. The Arabian settlement in the east is a problem as we now have them on two sides, luckily they are on the other side of America and have no RoP agreement with Abe.

About the only thing really accomplished this round was some roads in the east and coastal forests chopped....

Sorry for lack of pics, but illuiminators back on strike. Now they want cushions for their stools!!
 
Well this is turning into a nail-biter. Good recovery after the loss of Alesia. Another 3CC with the outcome in doubt.

We need to eliminate Germany. If possible we should probably fight this like a non-oscillating war. Fight someone until they are gone and then move on to the next civ. Unless of course we can't. :confused:
 
I've reached the knuckles on both hands.
 
Wow, I figured it would start to get tough for us once we had the western world against us, but this is certainly farther than I ever thought.

Obviously, we cannot survive a two-front war, as we do not have the resources. During my turns I will take all steps possible to keep this a one-front war. Possibly taking it to Germany in exchange for techs.

However, it also seems obvious that we need troops first -- and even more discouraging is that if the AI have cavs now, they will have riflemen soon and that would be a huge blow to our war ambitions.

Will not play tonight, as I have one SG to play tonight already and lots of homework beside that. I will aim for tomorrow night, so consider this my got it.
 
Correct me if I'm wrong here, but I don't think we want to take peace with Germany...ever. Hammer them until they are gone. Then we can start in on the next civ...until they are gone.

It is getting too late in the game to allow anyone to regenerate themselves.
 
Yeah, pound Germany into the jungle and then into the dust.

A lot depends on the intentions of the Arabs. Should they declare on Germany, there are a whole slew of possibilities, that I can't even begin to analyze. One would involve beating Germany back to one city then a peace deal for all their techs...
 
Nice job Bede during tough times. :)

yoshi74
Sir Bugsy
Gengis Khan
Bede - just played
pindicator - UP!
Ankka - on deck

REMEMBER: 24h to post a got it, 48h to post the save.
 
Here begins the annals of King Pindicator, over the Gallic people:

King Pin inherits a war-battered military:
7 knights
7 muskets
4 catapults
32 slaves

Checking diplomacy, we are only at war with Germany. Good, they can die then, confidentally proclaims the king.
Despite Arabia's quetsionable cavalry movements, they currently have an RoP with Germany. Would they dastardly RoP rape Germany?
Entremont can build a Knight in 3 with starvation diet (-1fpt), we need knights and they have too much food already.

America will trade us Metallurgy for Incense, WM, 37gpt, & 108g. Will keep this under consideration, as we do want to get cavs as soon as possible (and cannons).
Arabs will trade it for Incense, WM, 33gpt, & 111g.
Currently giving 20gpt to Arabs for 2 more turns.
Carthage will trade it for Incense, Furs, WM, 14gpt, & 110g.
Carthage also has 18 turns left on a peace treaty where they give us 5gpt. I think we have a winner.
Germany will give Music Theory for peace. What do we need music for? Music cannot level cities!
Zulu are hopeless; they don't even keep the tech cost down now.
King Pin likes Carthage; we will trade with them for the deal above.
IBT-
Arab double the amount of cavs in the area. It's possible they're heading after the barb camps in the area.

Turn 1, 1170AD
Forestration project continues in western Gallica (what is the term for our country?)
Do not think we can take on the Germans with 3 knights. Will take a pause in our war against the Germans, but no peace.
Upgrade 3 cats to cannons at 20g a pop.
MM Entremont to stay even in food and still build Knight in 2.
IBT-
Arabs building Shakespeares.
2 German longbows show.

Turn 2, 1180AD
Kill a barb camp and add 25g to the treasury.
2 Elite knights kill 2 German longbows flawlessly, but no leaders.
IBT-
Careless me! I let barbarians overrun our saltpeter in the west. Good thing we have a few extra slaves.
Entremont: Knight -> Knight
WLOTK Day in Lugdunum

Turn 3, 1190AD
MM Entremont for 3-turn Knight.
Vet knight burns barb village for 25g and promo!
Kill the offending barb flawlessly.
Worker crew in the west moves to build a road towards the German town of Almarikh.
IBT-
3 more German Longbows arrive, yet not near our colonies.
The number of Arab cavalry is insane: 14 cavs and 1 ansar. I need to be their friend.
Lugdunum: Musket -> Musket
Arabs building Magellan.

Turn 4, 1200AD
zzzz
IBT-
More arabs, and it doesn't look like they're going after barbarians, cause I've killed them all.
Alesia: Musket -> Knight
MM Alesia back to production. If Bede's buying method is better, than the next player please switch it back. But the loss is 8gpt and the gain is a knight every 4 instead of 5.

Turn 5, 1210AD
Wow, King Pindicator is very groggy from his anti-histimine -- it is allergy season. He missed the six fortified slaves until now. Fool slaves, work or I will bring the whip to you!
Vet knight kills barb, -1HP.
Elite Knight kills German longbow, -2HP.
Elite Knight kills German longbow, -2HP.
Upgrade that last cat to a cannon for 20g. Forgot bout that.
IBT-
Entremont: Knight -> Knight.

Turn 6, 1220AD
3/4 Knight :cringe: loses to a 1/1 fortified barb.
3/5 Knight kills longbow, -1HP. Ouch, 2 more longbows revealed; hopefully he retreats IBT. Also a Pike revealed! Germans have iron hooked up.
Elite Knight kills longbow flawless.
Elite Knight kills longbow, -2HP.
Vet knight kills longbow, -2HP.
IBT-
German Longbow causes our knight to retreat, no dmg done.
Germans settle Bonn south of the Arab town.

Turn 7, 1230AD
Elite Knight kills spear, -3HP.
MM Alesia to make some more money at still pop Knight next turn.
IBT-
Longbow loses to our vet Knight, -1HP.

Turn 8, 1240AD
3/4 Knight raids barb camp.
4/5 Knight kills Longbow, -3HP, reveals another.
IBT-
Longbow kills 1/5 Knight, -1HP.
Entremont: Knight -> Knight.
Alesia: Knight -> Knight.
Lugdunum: Musket -> Cannon.

Turn 9, 1250AD
MM Entrement and Alesia for production.
Still healing, but the troops keep coming.
Germany will give Astronomy for peace and 111g. Will leave this for between players to decide. But an offensive is not possible considering how many troops they are throwing at us.
IBT-
Longbow loses to Knight at Incense colony, -2HP.
SOD of 6 Longbows appears SW of Saltpeter.
2 more Longbows near Incense.

Turn 10, 1255AD
Position troops, build some roads, add another forest, but with so many German troops, I think it may be time for peace. We just don't have the production power to combat Germany, even if they only have Longbows.
I'm going to leave some knights fortified, but I would leave them like that.

For Entremont, to get 3-turn Knight MM an irrigated grass to a mined one once every three turns; it will cause a loss of food, but we can do it for many, many more knights with the food stored up.
For Alesia, to get max gold out of 4-turn Knight, MM a mined grass to coast square for two out of every four turns.
We can get Astronomy from Germany for peace & 71g. They have no other necessary techs to get to the IA.
Nobody else has Economics yet; we still have 14 turns to go on it.

Current military:
10 musket
9 knight
4 cannon
 
ank06-1255-western_front.jpg


The red circle are 6 slaves. It was safe to get another road in there, so I did. I wouldn't complete the road we want to send some knights along with them as well.

The yellow circle contains 6 German longbows. Most are regulars.

The blue circle is a 4/4 Knight and 2 cannons.

Saltpeter colony contains fortified Musket, 4/4, 5/5, & 3/5 Knight as well as a slave.

Incense colony has 3/4 & 3/5 Knight.
 
Nice job there through hard times, pin. :)


yoshi74 - on deck (away?)
Sir Bugsy
Gengis Khan
Bede
pindicator - just played
Ankka - UP!

REMEMBER: 24h to post a got it, 48h to post the save.
 
If we can just survive and get to artillery, we'll be set. Once we have enough artillery and infantry, we can take anything the AI can throw at us. I think our opportunities for war during this time are still limited. Arabs have Military Tradition at a monopoly, though with cannons we can knock some walls down.

Even though we want to keep the enemy civs at war with each other, we may want to wait until they get rifles before we do so. Arabia's cavalry advantage and strong production base would have them role over anyone against them (us included).

Dissappointed in not having a leader, especially with as many elite wins as I had, but that's the way the RNG rolls. But I think we'll be fine, if a little more passive.
 
I agree, we should get artillery. When we get that, we really can stop any attack by the AI. Artillery is undefeatable by the AI, they just can't stand a big bunch of 'em.


If we get a leader, I'd suggest capturing a city and making an army and loading it with cavalries or something...


And would someone want to swap with me? I'm up in other SG's as well and RL also is there...
 
I'd hate to point out that artillery is a long ways away. It would behoove us to start building some cannon though.
 
with artillery I meant all bombard able units. :p


Artilleries are the first really effective set of them, though.
 
1255AD [Preturn]: Check to see our situation.

Our military is small:
10 musketmen,
9 knights and
4 cannons...

Also a ton of slaves.

Let's see what I can get done here, we don't have very many troops and this might get ugly...

IBT: German longbow picks a 3- hp knight off the Incense colony without a scratch.
Another one retreats our last knight there and pllages the colony.

Entremont riots because the colony was lost. :cringe:
So does Alesia...

Mecca build Bach's.

1260AD [1]: Knight picks off a German longbow and promotes to elite.
Elite knight kills German longbow, -1hp.
Vet knight kills flawlessly a longbow.
Vet knight defeats German longbow flawlessly, promotes to elite.

IBT: German longbows manage to take off 2 hp off a knight and a muske in a colony, but die.

Carthage and America make peace.

America starts Magellan's.

1265AD [2]: Vet knight kills a 3- hp pike easily.

IBT: German longbow kills a musket in the colony...

Entremont knight > knight.
Alesia riots. :cringe:
Lugdunum cannon > cannon.

1270AD [3]: Elite knight kills an 1-hp longbow and we get a leader! :banana: Seems like all the elite wins pin won now are payed back to me. ;)

But what should it be used for? Give me some ideas and let's discuss this.
 
I think we could build an army. We could save it for cavs, though. A cav army would be great when we get them.


Or we could rush a wonder but I don't think that's so useful. So let's capture a city and build the army.
 
Armies are good.
 
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