Annals of History, Rewritten

Azoth

Inscrutable
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Canada
Hey Everyone!

Civilization IV was released in 2005 and I have been playing it ever since.
Having (finally) become bored with the base game, I've moved on to mods.
I thought I'd create this thread to share some games from my favourite mod: History Rewritten.

To quote Xyth, its lead developer:
attachment.php


"History will be kind to me, for I intend to write it."
- Winston Churchill

History Rewritten is an enhancement of Beyond the Sword designed on and for Mac (though it is also Windows compatible). It does not strive for strict historical accuracy but rather historical continuity and flavour. After all, you are not recreating history - you are rewriting it!


History Rewritten features not only more but better content:
  • new civilizations, new leaders, new units, new buildings, new religions, new resources; but also
  • 36 redesigned civics, a redesigned technology tree with 140 technologies, 18 redesigned leader traits, 14 redesigned corporations, completely rebalanced improvements, and much more.

History Rewritten is still growing. Version 1.18 was released on July 1, 2012. We're working on Version 1.19 right now.
I hope you'll download the mod, play a few games, and leave your comments and suggestions in this thread or on our forum under Project & Mod Development.
We're always looking for new contributors!

About History Rewritten
HR Download Page
HR Community Forum
 
ANNAL II: Gilgamesh of Sumer
Chapter 1: Dawn of Civilization

For my first game in this thread, I want to start with the most ancient of leaders:
ScreenShot2012-07-16at12000AM.png


Do you notice anything different in that screenshot? Why, yes, some new features introduced in HR:
  • new civilizations: Polynesian, Swahili, Thai, and more
  • new leaders: Sargon, the alternate leader for Sumer
  • redesigned civilizations: Sioux, formerly Native America; Turkic, formerly Ottoman
  • unique National Wonders: the Epic of Gilgamesh, which replaces the Heroic Epic

I decide to play on an Inland Sea map. It's a good map for beginners, with evenly spaced starting locations, no world wrap, and lots of rivers.
Immortal Difficulty. Standard Size. Standard Speed. Low Sea Level. All other options at default.
Spoiler :
ScreenShot2012-07-16at12009AM.png

Here is my starting location:
ScreenShot2012-07-16at12109AM.png


It's simply amazing: TWO Corn, Potato and Prime Timber (new HR resources), multiple rivers, and plenty of forest.

To the left, you can see the leader traits for Gilgamesh: Progressive and Traditional, both exclusive to HR.
  • Progressive is a strong late game trait, with faster cottage growth, cheaper upgrades, and extra scientist slots.
  • Traditional is much stronger in the early game, with a ton of extra happiness in the capital and hammer discounts in other cities for buildings constructed there.
The traits are opposites, like Aggressive and Protective, but Gilgamesh, mythical god-king of Sumer, combines them both.

I definitely want to grab that second Corn and settle on the river so I move my Scout and found Uruk here, one tile SE: (Note that all civilizations start with a Scout in HR.)
ScreenShot2012-07-16at12356AM.png


I give up Potatoes but pick up a second Corn, a second Prime Timber, and Peat!

Here's a look at the city screen:
ScreenShot2012-07-16at12409AM.png


Note the extra happiness from the palace, thanks to Traditional; and the bonus scientist specialist I can hire from the start of the game, thanks to Progressive.
I start training a Worker to connect all those nearby resources...

...so I guess I'll need some Worker techs. Opening the Technology Screen, I see:
ScreenShot2012-07-16at12459AM.png


The HR technology tree is more dense and structured than the one in BtS. It plays very differently.
There are four starting technologies. Sumer gets Carving and Ceremonial Burial, unlocking the two earliest buildings, the Monument and Cemetery.
I set research to Agriculture, to farm that Corn, and I'm off!
 
I took a look at the religions featured in the game.
Pesedjet, Annunaki & Teotl had me sold.
(Unlike the generic C2C descriptions of simply Egyptian & Mesopotamian polytheism.

Keep going, I'll be reading this.
 
I took a look at the religions featured in the game.
Pesedjet, Annunaki & Teotl had me sold.
(Unlike the generic C2C descriptions of simply Egyptian & Mesopotamian polytheism.

Yep. And you can bet I'll try to found Annunaki in this game.
 
ANNAL II: Gilgamesh of Sumer
Chapter 2: Cradle of Civilization

My Scout heads south and finds the shore of the inland sea. I guess I'm in the northeast corner of this map.
ScreenShot2012-07-16at12607AM.png


Note the new terrain features in HR. The scout is surrounded by Savannah, which adds one commerce to base terrain.
The two Peat resources are found in Wetlands, which cannot be settled, cannot be cleared until the Renaissance, and allow no improvements except Peat Quarries and, eventually, Nature Preserves.
Other changes to HR include Reefs (add one commerce to Coast tiles), Jungles (add one commerce instead of taking away one food), and Deserts (require two movement points and provide -25% defense.)
Spoiler :
ScreenShot2012-07-16at12622AM.png

In 3750 BC, I meet Amanirena, Warrior-Queen of the Kush, and leader of the Nubian Empire. I see she's Aggressive and Financial; she'll make an excellent ally.
(Amanirena uses a reskinned version of the BtS Hatshepsut leaderhead because Hatshepsut now has an entirely different leaderhead.)
Spoiler :
ScreenShot2012-07-16at12706AM.png

While the Nubian Scout reaches Uruk, my Scout keeps to the lake shore, finding gold in a tribal village, and an excellent site for a port city, with Fish, Flood Plains, Flax, and Jade.
ScreenShot2012-07-16at12955AM.png


The Scout proceeds north, finding maps in a second village, then east, uncovering an abundance of resources near the Tundra.
Defeating two Wolves nets the Scout its first promotion. Between Guerrilla I and Woodman I is a new promotion: Nomad I, offering a bonus in Deserts and Savannah.
I choose Woodman I because of all the nearby Forest. A few turns later, I get bonus experience from a village at the eastern edge of the map, unlocking Woodsman II.
Spoiler :
ScreenShot2012-07-16at14137AM.png

Meanwhile, Uruk has trained a Worker and a Warrior, and begins work on a Cemetery.
ScreenShot2012-07-16at14326AM.png


The extra health is nice but I'm really after the free priest specialist.
In HR, religions are founded by Great Prophets. There are seven civilizations in this game so the first seven Great Prophets will found a religion. I'm going to try to get as many as I can.
Since Gilgamesh is a Progressive leader, I could assign a scientist as a free specialist instead. I might do that later.
Right now, I'd rather have a religion than a Great Scientist, especially since I can't build a University (the HR replacement for an Academy) until the Renaissance.

My Warrior is doing some exploring of his own and runs into a Bear! Fortunately, Warriors in HR get +50% strength against Animals and can even hunt animals for food.
Defeating the Bear provides 4 food for Uruk. Hunting animals with Warriors is a nice mini-game for the early turns, when nothing much is happening.
ScreenShot2012-07-16at14641AM.png


After Agriculture, I researched Hunting and Pastoralism, to unlock Camps and Pastures. Why would I do that, since I have no resources that require Camps or Pastures near my capital?
It's thanks to the new improvement system in HR, which allows all land improvements to be built on certain terrain types, with a chance to discover new resources.
Here I'm building a Camp on a Plains Forest Hill. (My Warrior is back in Uruk, healing from the Bear attack.)
ScreenShot2012-07-16at15010AM.png


Briefly:
  • Pastures provide a little food and can be built in Plains, Savannah, and Tundra.
  • Orchards also provide a little food and can be built in Forest, Grassland, and Jungle.
  • Camps provide a little commerce and can be built in Forest and Tundra.
  • Plantations also provide a little commerce and can be built in Jungle and Savannah.
The countryside surrounding your cities can be pretty varied: no more endless rows of Farms and Cottages!
Spoiler :
ScreenShot2012-07-16at15118AM.png

BUG tells me that Amanirena has founded her second city, Kawa, in a distant land (that's right, the BUG mod is rolled right into HR) and I find it very close by:
ScreenShot2012-07-16at15356AM.png


It's only defended by one Warrior so a super early rush would have worked nicely. Ah, well, there's no shortage of fertile land near Uruk.
But my first city will probably have to go south, to prevent Nubia from expanding right up to my capital. Here is a tentative dotmap, courtesy of the BUG dotmap feature.
I go with little less overlap between cities than usual, since some improvements in HR (Mines, Workshops, Oil Wells, Villages, Towns) add unhealthiness to nearby cities.
Spoiler :
ScreenShot2012-07-16at22347AM.png

I meet two more rivals in quick succession: Expansive and Industrious Huayna Capac of Inca from the west, and Financial and Protective Wang Kon of Korea from I-don't-remember-where.
Spoiler :
ScreenShot2012-07-16at15606AM.png

Spoiler :
ScreenShot2012-07-16at22834AM.png

Capac is a major pain: HR Expansive provides +1 food per city and cheaper Settlers while HR Industrious provides +1 hammer per city and cheaper Workers. Together, they result in explosive early game growth. I expect Capac to lead the score board for a long, long time. He might make for a easy military target later in the game, though. Wang Kon is relatively harmless.

Finally, I finish researching my fourth technology, Property. It requires Agriculture and Pastoralism and unlocks the wonderful Monarchy civic. (BtS Bureaucracy in 2425 BC!)
ScreenShot2012-07-16at22930AM.png


See that Rousseau quote in the tech window? That's one of my earliest contributions to HR. :)

So I revolt to Monarchy while a Settler from Uruk heads due south. In 2400 BC, Eridu is founded up the river from Kawa.
Eridu has no food resources, only two Flood Plains, but it does limit Nubian expansion in the area. Hopefully, it will become my holy city and steal tiles away from Kawa.
ScreenShot2012-07-16at23141AM.png


I start constructing a Cemetery in Eridu. Since I've already built one in Uruk, it only costs 45 hammers, thanks to the Traditional trait. (You can see I've also sent a Worker to start improving the local terrain.)
Spoiler :
ScreenShot2012-07-16at23206AM.png

And with that, I'm signing off for this week. Long live Gilgamesh, King of Sumer!
 
See that Rousseau quote in the tech window? That's one of my earliest contributions to HR.

Doesn't that come from a text where he describes property as an evil? ;)

I'm really enjoying the write-up. I've heard of HR before, but now I'm probably going to try it too. I hope all traits received a buff, though, because traditional and progressive are both rather insane traits (prog + phil allows super early great scientists, while traditional allows more whipping or a super-sized early capital).
 
I hope all traits received a buff, though, because traditional and progressive are both rather insane traits (prog + phil allows super early great scientists, while traditional allows more whipping or a super-sized early capital).

There is currently no leader with the Philosophical/Progressive combo, so that's not an issue yet. Likewise, Traditional, being the last trait added, is the least utilized. (From some of the things he's said, I suspect Xyth intends to fill in all the holes eventually, though.)

There are downloadable reference charts for the current trait effects / combos and the tech tree here, if you're interested.
 
After hearing of an an ANNUNAKI RELIGION!!!!! I must download this!!!
(i was thinking of doing an Annunaki mod of sorts, where the civs compete to earn the god's favor by mining gold)
 
Doesn't that come from a text where he describes property as an evil? ;)

Yep. Discourse on the Origin and Foundations of Inequality among Men.
It sits on my bookshelf between my Camus and my Marx. ;)

I hope all traits received a buff, though, because traditional and progressive are both rather insane traits (prog + phil allows super early great scientists, while traditional allows more whipping or a super-sized early capital).

All traits have received a buff. (Well, all except Financial.)
The new Humane and Diplomatic traits are my favourites for peaceful games:

Diplomatic
• +1:espionage: per specialist
• +2 relations with other civilizations
• +50%:commerce: from :traderoute:

Humane
• 100% longer Golden Ages
• +2:health: per city
• +1:) from Aqueduct, Bath​

And the revamped Imperialist and Charismatic traits are perfect for waging war:

Charismatic
• -25% War :mad:
• +1 combat experience per battle
• +2:) per city

Imperialist
• No resistance in captured cities
• -33% hurry production cost
• +100% Great General emergence​

And I've already mentioned the Expansive and Industrious traits, geared for early game dominance:

Expansive
• +1:food: per city
• 50% faster production of Settler, Colonist
• Double production speed of Harbour, Sewer

Industrious
• +1:hammers: per city
• +50% faster production of Worker, Labourer, Workboat
• Double production speed of Forge​

In HR, leader traits matter.
Every trait combination plays a little differently; and finding ways to unlock their potential is part of the fun.

I'm really enjoying the write-up. I've heard of HR before, but now I'm probably going to try it too.
After hearing of an an ANNUNAKI RELIGION!!!!! I must download this!!!
(i was thinking of doing an Annunaki mod of sorts, where the civs compete to earn the god's favor by mining gold)

The more the merrier!
 
ANNAL II: Gilgamesh of Sumer
Chapter 3: Sumer Against the Barbarians

After Property, I begin research on Archery. Barbarians on Immortal are no joke, I'm thinking. I'll need something better than Warriors to hold them off.
As if on cue, my Scout meets a barbarian Warrior two turns later. Thanks to his Woodsman promotions, he survives! I've explored all the territory near Uruk, so the Scout heads further west.
Spoiler :
ScreenShot2012-07-16at23508AM.png

Meanwhile, a Khmer Scout reaches Uruk from the south and I am introduced to Jayavarman. He is Creative and Humane: another peaceful leader.
Spoiler :
ScreenShot2012-07-16at23638AM.png

Around the same time, Toynbee declares that I am the least powerful civilization in the world.
Annal II the Hopeless, he calls me. Glorious Capac of Inca with his Quecha armies is first. Mediocre Amanirena of Nubia is fourth.
Thank you, Toynbee. I've got the message. I'm working on it! Fortunately, Uruk under Monarchy civic can construct a Barracks and train Archers very quickly:
ScreenShot2012-07-16at23729AM.png


Note the Camps I've built all around Uruk, adding one commerce to those Forests.
My only other options are to build Orchards, for one extra food; or chop down the Forests and build Farms, for one extra food plus one riverside commerce, in exchange for one hammer.
(Cottages and Workshops won't be available until the Classical Era. Lumbermills, which will give me access to all that Prime Timber, won't be available until the Medieval Era!)
Since I have plenty of food from Corn, I'll stick with Camps. Here's hoping I discover some Bison, Deer, or Fur!

My Scout visits his fifth tribal village and stumbles upon a new technology: Leather Working. (He is slain by another barbarian Warrior shortly thereafter.)
ScreenShot2012-07-16at23818AM.png


I mourn for the Scout but it is still excellent news. Leather Working is state-of-the-art technology, well worth the sacrifice. I might be the first nation in the world to discover it.
Leather Working unlocks the Skirmisher unit, which I'll discuss later, and the Tannery building, which provides a few hammers and bonus happiness from three early resources.
There are Bison and Furs in the tundra north of Uruk, so I expect to build Tanneries in every city in Sumeria. Best of all, Leather Working, together with Property, leads to Record Keeping:
Spoiler :
ScreenShot2012-07-16at30252AM.png

Record Keeping enables the last of the early game civics, Redistribution. I've already researched Ritual and Calendar, unlocking the Tradition and Agrarianism civics.
Together with Monarchy and Redistribution, they are the foundation of a solid Ancient Age economy. Here they are in all their glory:
ScreenShot2012-07-21at60324PM.png


The other leaders are also racing to adopt these civics. In 2225 BC, Amanirena adopts Monarchy/Tradition. Monarchy is her favourite civic: another reason she makes for a great ally.
Spoiler :
ScreenShot2012-07-16at25550AM.png

I counter by founding Ur, claiming Potatoes, Stone, and Wheat (Gotta love that 22 hammer Monument!); and adopting Tradition/Agrarianism, following up with Redistribution ten turns later.
Ur could have claimed more resources; Bison, Cattle, and Sheep stand just outside its borders. But I'm playing the long game, spreading out resources across multiple cities.
ScreenShot2012-07-16at30626AM.png


All those civic changes - bonus commerce from Farms and Camps, bonus hammers from Pastures, bonus happiness from buildings - vastly improves productivity in Uruk, now a size 8 city.
I alternate between training Workers and Settlers, taking advantage of those high tile yields; and constructing new buildings, letting the city grow and putting the Traditional trait to use.
A barbarian invasion is in full swing, with a new Warrior appearing every other turn. (See the one on the Potatoes northwest of Uruk?) But it's nothing my Archers and Skirmishers can't handle.
ScreenShot2012-07-21at60519PM.png


Record Keeping has also enabled Open Borders. I sign them with all my rivals, and turn research towards Fishing and Sailing, to enable trade along the river to Nubia.
I found my fourth city, Shuruppak, only to discover that the barbarians have claimed my dream Fish/Flax/Jade site!
(I am prioritizing riverside cities because, without Cottages, I need all the commerce I can get.)
Spoiler :
ScreenShot2012-07-21at61612PM.png

Meanwhile, Nubia founds its newest city, Merowe, right up against my borders. Amanirena, what are you doing? I thought we were friends.
ScreenShot2012-07-21at62308PM.png


I might be able to capture barbarian cities but, Merowe, I'll have to fight with culture. No way am I declaring war on Nubia right now, not with those Medjay, unique 4 strength Nubian Archers, standing guard.
(Not to mention those Commando Warriors; in HR, Aggressive leaders receive free Commando promotions on all Melee, Mounted, and Gunpowder units.)
Note that I've finally exhausted all the gold I accumulated from tribal villages. Technologies will come more slowly from now on, as I alternate between the science and gold sliders.

I divert the Settler intended for the dream city to the Nubian border. Larsa will never be a great city, with all that Desert, but if I don't claim it now, Amanirena will take it away.
Spoiler :
ScreenShot2012-07-21at65320PM.png

Here, then, are the Skirmishers I will send forth against the barbarians. Skirmishers are no longer the Malinese Unique Unit; they are available to all players.
A new class of unit, with low strength, high withdrawal chances, and minor collateral damage, Skirmishers are supposed to initiate battle in the field.
(In BtS, Siege units fill this role; in HR, they are more specialized for city sieges.)
The full Skirmisher line is still under development. (One option under discussion is Scout -> Skirmisher -> Javelineer -> Crossbowman -> Grenadier, all under the Recon line of units.)
In the meantime, Skirmishers are a niche Archery unit available in the Ancient Era.
ScreenShot2012-07-21at62808PM.png


In international news, Mo Tzu is born in a distant land, founding Asatru; not among the Vikings, as it turns out, but among the Inca.
(Capac is one of the few leaders without a favourite religion so he picks randomly.)
In Sumeria, the discovery of the Wheel and Masonry means that all of the Ancient Era improvements are now available:
ScreenShot2012-07-21at64048PM.png


That's another of my suggested quotes there. :)
Not all that different from Rousseau, really, since the poem goes on to warn against the greed of the miners of Moria, who woke the nameless evil and were ruined:

Unwearied then were Durin's folk;
Beneath the mountains music woke:
The harpers harped, the minstrels sang,
And at the gates the trumpets rang...

The world is grey, the mountains old,
The forge's fire is ashen-cold;
No harp is wrung, no hammer falls:
The darkness dwells in Durin's halls;
The shadow lies upon his tomb
In Moria, in Khazad-dum...

Back to HR, I set my sights on Oratory, then Writing, to enable Libraries and technology trading.
Spoiler :
ScreenShot2012-07-21at64129PM.png

Meanwhile, I've finally improved some resources that are not adjacent to rivers and need to be connected with roads. HR introduces a cost of 1 gold per Road per tile:
ScreenShot2012-07-21at63038PM.png


I must say I like this change. It means that road networks develop more slowly, over time; and that more expensive Railroads and Highways are built alongside Roads, not over top them.
It also gives you a reason to pillage roads: they don't give any pillage gold, but the enemy must spend gold to rebuild them. I'm happy building fewer roads anyway, with Aggressive Nubia on my borders.

My Skirmishers approach the barbarian city and find it defended by four Warriors. Good thing I brought along FIVE Skirmishers!
(Why are early barbarian cities in HR defended by Warriors, even on Immortal? It's because, unlike BtS, the barbarians do not start the game with Archery, so their cities do not spawn with Archers right away.)
Spoiler :
ScreenShot2012-07-21at65220PM.png

The Battle of Cimmerian is a smashing success, with no casualties on my side. Naturally, I keep the city. It fits my dotmap perfectly.
ScreenShot2012-07-21at70014PM.png


Here's the city that has managed it all: expansion, research, conquest.
Mighty Uruk, size 11 and still growing, with a Great Prophet due in three turns, trade routes to Nubia, and another production boost coming, courtesy of the Kiln, just as soon as that Peat is quarried.
ScreenShot2012-07-21at65656PM.png


Things are looking up for Sumeria.
 
The Inca prolly got some gold.
 
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