My game as Sparta first went quite good....until I realised the random placement really screwed me! I'm going to start another game as the Spartans with hopefully better results (and I'm not being picky...I was surrounded by desert and marshes on all sides).
Something I noticed so far:
When looking at the civilopedia entries of the civs, I've noticed that the basic information is given first and then the statistical advantages, etc. I'd prefer it to be the other way around, because it is a bit annoying that it always flips back to the "informational part" after checking out a civ-specific advantage and pressing the back button. If that didn't make much sense, I'll try to explain what I mean step by step:
- I click to activate a civ's civilopedia entry, in this case Sparta
- First thing I see is the historical information
- Upon pressing the more button on the right, I am linked to the civ-specific strengths and advantages, i.e. UU, prefered governments, civ stats, etc.
- When pressing on one of the links to see what the exact advantages of a certain strength, unit, improvement, government, etc. are, I press the back button to return to the civ's civilopedia entry
- I am returned to the historical information rather than the civ-specific strength page, meaning I have to repeatedly press the "more" button to arrive at the desired page
I hope that made sense?![]()
Other than that, the environment and civs are stunning Rob! You've done a great job in emercing the player in each civs according culture. Excellent mod so far!![]()
That's an interesting idea. What do other people think?
Thanks for the comments so far. In terms of the peltast, the Macedonian peltast and Spartan peltast have exactly the same entry as the Athenean peltast - but it's the only time I copied the same entry. Do you think I should copy other entries, such as when there's the "tool age spearman," would it be okay for the "European tool age spearman" to have the same entry? I suppose, for example, it might be pertinent to have a different entry for the "Indian tool age spearman," where there's no real difference between units or a generic entry, is there any need to have different entries?
What do people think of the "smelter" idea - building barracks in era one that will become redundant in late era two? It's like you have to make a decision to upgrade your defences from A1D3M1 to A2D4M1 at the right time. Also, with the extra advance in-between, it keeps the A1D3M1 unit in play a bit longer.