Anno Domini beta : test it and feed back here!!

So you did ask for Serbia first? ;) :p But seriously, I think Slavs should be represented by ..Slavs. Or if one particular slavic nation, then Poland. But Slavs should work just fine.
Its funny tho.. we`re the most numerous "culture group" in Europe, but can hardly go past 2 civs per mod..
 
As the "flagship" it'd be nice to have a taste of each of the future biqs included. How to have both Africa & East Asia on that buffet at the same time I don't know. Could Nubia be included in the Indian culture group for now (I know the cities won't look right, but wouldn't most of the rest of the elements be able to be the same?). Kushan is my least favorite of the Indian civs. For what it's worth I'd be willing to see it shelved until a later biq if the consensus is for an African civ.
I think I'd like to go for a culture group of more than one civ; I'm not sure if I'd really like to shelve the Kushan at the moment, but it's certainly an option.


Thats true :blush: but believe it or not... I would like it better if Rob was to put Slavs back in! :king:

Believe me I don't know why, but suddenly he put Serbia in :eek: (why?, he'll have to answer that one!)
To answer the question, I wanted more for the Slavs than the advantages they had...then I found specifically Serbian advantages (such as Dusak's code and the nomocanon)...it meant that the Serbian civ had a great start, dipped (in terms of advantages) in the middle of the game and made a resurgence in the last era; this would make it unique in terms of the mod. I can (and will) happily change it back though; however, I might just save it as Serbia and let it be in a "Medieval civs" version of the mod.


So Rob when are the Golden guys going to make their debut in Anno Domini
They were in the day they were released...keep with the program, man ;) !


Right then, I've had some further thoughts on what I could do. I was planning to reconstruct the BIQ, using a more experienced technique (I've learnt a lot over the course of building this mod). It shouldn't take as long as it sounds, as there's nothing to render, not much to research, the civilopedia can (more or less) stay the same and I've already thought out the different things each civ can have. Why not have me construct two or three BIQs at the same time, working civ-by-civ and deciding as I go along which BIQ or BIQs it should go in? That way, I can include a number of civs over the different BIQs....which was kind of the original idea anyway. What I guess I'm saying is that if I bring them all out together, there's no worrying if a certain civilization is missing or whatever, because the ones we've discussed in this and other threads will be there in at least one of the BIQs. One folder will suffice for the most part; there'll need to be a smaller folder for each BIQ in order to house the relevant pediaicons.txt and any cities that would be different from the norm (e.g. african culture to replace, for example, asian culture). This seems like the best way of doing it to me.
 
I think Slavs should be represented by ..Slavs. ...
Its funny tho.. we`re the most numerous "culture group" in Europe, but can hardly go past 2 civs per mod..
It might be kind of fun to have mod that went, say, from Scandinavia in the west to about the Urals in the east & maybe southern border around the Balkans. Hanseatic League vs. Boyars, Huns, Lemon Kinda ( :lol: no offense) lookin' for sumpin', etc.

Why not have me construct two or three BIQs at the same time, working civ-by-civ and deciding as I go along which BIQ or BIQs it should go in? That way, I can include a number of civs over the different BIQs....
there'll need to be a smaller folder for each BIQ in order to house the relevant pediaicons.txt and any cities that would be different from the norm (e.g. african culture to replace, for example, asian culture). This seems like the best way of doing it to me.
It sounds like if you do it that way, it will be possible further on down the road to mix & match culture groups from the various biqs with not too much work in the editor; although the 'pedia might take more effort.

I was also thinking that you could do a "Silk Road" version, with the Asians, the Indians, The Persians (etc.), the Slavs, & a group with the Mediterranean civs (Byzantines, Greeks, Romans, etc.).

If you do end up with room for a 5th Indian culture in one of the biqs, I'd nominate one of the dynasties of the Western Satraps. They'd cover the one part of the subcontinent you don't yet have a civ from - the western coast & Deccan Plateau. The major trade with Rome to northern India was through their territory. The area is more well known for the Marathas & Rajputs who came later - but similar units could be used (desert cavalry & camels, a navy to match the Chola, etc.).
 
It might be kind of fun to have mod that went, say, from Scandinavia in the west to about the Urals in the east & maybe southern border around the Balkans. Hanseatic League vs. Boyars, Huns, Lemon Kinda ( :lol: no offense) lookin' for sumpin', etc.
Anything's possible ;) . Sounds like fun :) .


It sounds like if you do it that way, it will be possible further on down the road to mix & match culture groups from the various biqs with not too much work in the editor; although the 'pedia might take more effort.
The 'pedia might not take as much effort as you think, actually; I might revise this opinion after working on it though! In terms of mixing and matching the culture groups, we may need to do that; perhaps having a city set for Indians + the likes of the Qin and Shilla in one or more BIQs, but retaining the individual city sets wherever possible.


I was also thinking that you could do a "Silk Road" version, with the Asians, the Indians, The Persians (etc.), the Slavs, & a group with the Mediterranean civs (Byzantines, Greeks, Romans, etc.).
That could be a possibility :mischief: !


If you do end up with room for a 5th Indian culture in one of the biqs, I'd nominate one of the dynasties of the Western Satraps. They'd cover the one part of the subcontinent you don't yet have a civ from - the western coast & Deccan Plateau. The major trade with Rome to northern India was through their territory. The area is more well known for the Marathas & Rajputs who came later - but similar units could be used (desert cavalry & camels, a navy to match the Chola, etc.).
That sounds like an interesting idea. I rather fancy having the Pala in there as well.
 
So that you know, this is the final version of Justinian I of the Byzantines ;) .

Justinian02.jpg
 
Where to start?

I approve changing the Broad Swordsman unit to a better looking one (most likely because I presented this problem in the first place :crazyeye:).

I love the idea of adding the Asian civs. Whether you do this through varying BIQs or through the main BIQ doesn't really matter much to me. As long as I can play the Yamamoto, for instance, I'm a damn happy camper. ;)

The Justinian leaderhead looks really good and the background is fine in my opinion!

Now, about leaving in Florence or Serbia...I gotta be honest, I'd prefer to see the more ancient equivalents in the final version. Scrap Florence completely since you already have Rome and change Serbia to the Slavs. I mean, if there are so many Serbian advantages, they should fit under a Slavic banner just fine, as well! Afterall, Serbs are also Slavs. ;)

By the way, I wouldn't mind seeing a Germanic civ in the final version. I mean seriously, they predate the Vikings (since the Vikings stem from them) as well as the Anglo-Saxons, but they didn't make the cut? Just at least considerate it please.
 
Along the similar lines to the broad swordsman, the phalanx that the Byzantines get appears to be one of these smaller conversion units, though it is not as small as the swordsman. But if something could be found for that too...

The reason I decided to post is that I also found another miscued unit .ini
File Not Found: Art\Units\Anusiya\..\Eastern Spearman\SpearAttackA.wav

There is no such file since the Eastern Spearman points to the Spearman sound files, so I copied portions of the Eastern Spearman .ini onto the .ini in the Anusiya folder. I don't think it was something particular wrong with my install...


In other news, Byzantium continues to thrive, the Varangian Guard has recently been built and its allies/potential enemies know to leave it well enough alone. It has begun to amass great wealth via trade of commodities and information and has enjoyed a good many years of tense peace. Hopefully it will take on a role of full dominance as Anno Imperii progresses.
 
Thanks for the heads-up on the unit .ini; I'll make sure I'll fix that. I'm pleased to hear about the exploits of the Byzantine empire; there'll be Justinian available soon, if you want to change the leader in your version of the mod.

In terms of Serbia/Slavs - I get what people are saying; I'll look to change it back to the Slavs. The three civs I believe should make way for the Asian civs are Brigantia, Florence and Nubia. Nubia can come back in another BIQ with some other African civs, making it a culture-group trait to have the no-resources units - for two reasons - firstly, there's not enough African units around to have a set of resource requiring units and a set of non-resource requiring units ;) ; secondly, it might be nice to make this bonus a cultural "thing" instead of loads of buildings, as per some of the other culture groups.

Unfortunately, I've not been able to do much over the weekend in terms of civ; RL's been :sad: ; but look out for the new Justinian leaderhead over in the graphics modpacks section; I should have it ready in about the next half-hour or so :) .
 
Next questions:

01. Do you think that the "New World" victory condition should be limited to certain civs - even make it a "European" advantage?

02. Does the tech tree end in the right place - or should it include the first wooden cannons and first muskets - or is that getting too late for the mod? Looking at the last two eras, they could comfortably fit on an extra couple of techs.

03. Other than the above (and doing extra BIQs for different civs), is this mod more or less completed in your opinion?

04. Would you like the accompanying website to concentrate on historical informativeness or be a reference website for the mod?

05. In an ideal world, which civ(s) would you like to see make the grade and what special buildings/advantages would they have?
 
I personally don't like the idea of going that far ahead since that would seem a bit out of place in this mod. Keep the timeframe the same, I say!

For the most part, I would consider this mod pretty much done. It seems like a solid project and is very fun and entertaining to play through. Other than a few bugs here and there (which still await to be discovered), which a few patches once in a while can fix, I feel this is a complete mod.

As I have already said, I'd prefer to see a Germanic civ jump in for some of the more specialised ones. Again, this is the same problem as with the Slavs and Serbians we had previously. It's your call, but that's my opinion, at least.
 
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