Stormrage
Ever Present Taskmaster
Thats fantastic!
im playing the demo and am very impressed with the details and it's
really a lot of fun. Here are some things i noticed:
The most annoying is the constant crashing of the game. (i.e. the file 'numidian horesman' not find, the game will now exit),
every time i try to look in civilopedia for small wonders it also crashes.
some of the governments arent defined so i don't know to what im switching.
i think you should change the population number in the city screen to a smaller one.
Must play Anno Domini update...
I think the Iron problem shouldn't matter. Just make sure you put in the first post in big bold red letters about it. Not that doing that would deter newbs from reporting the problem to you in a couple of years time
Do people like how I've done the civilopedia entries for the civilizations?
Heck yeah!
You may just want to clean up some minor typos... I've seen Romans as "Ro mans" somewhere.
Do people like how I've done the civilopedia entries for the civilizations?
Yep, I have the exact same problem in my mod, but with many more units, to the point it can crash the games instead of simply displaying a warningMust play Anno Domini update...
I think the Iron problem shouldn't matter. Just make sure you put in the first post in big bold red letters about it. Not that doing that would deter newbs from reporting the problem to you in a couple of years time
I'm looking out for that, but they're not actually typos. I've found that if a paragraph is quite large, it breaks a word in half at some point. This is only visible in-game, not when you're actually editing the text file.
I'm glad you like the civilopedia entries .
ya looks like an articulate breakdown. Your historical bios are always great reads to. Im guessing from what I see so far, you havn't planned on there being any backround entries for the buildings n units?
I thought I heard you say somewhere early on that the pedia was going into more depth this time around. Don't worry though , the quality job put forth everywhere else makes these minor detailings just a small afterthough or luxery I can live without.
The MEM mod was done with complete pedia job but that was two person team so I appreciate your solo effort here(in pedia dept).
Would it be worth cropping it to eliminate the parts (like eastern Asia) that are beyond the scope of the mod?*cough* Map *cough*
Thank you, I've always wanted an homage. I really love in-jokes.Just a quickie - here's a little in-game addition to thank one of the mod's contributors:
Can an improvement be a requirement for building a unit? If so then Smithy, for example, could be a requirement for some of the "iron" units. Or maybe a "Farrier" building for the mounted units? If that would work, limit the building itself rather than the units with the iron resource and maybe even further by requiring river access to build it.I've run into a minor problem; the number of units needing iron exceeds the number it can list, hence it comes up with a warning message. ... I could, of course, remove the requirement of iron for mounted units - just have horses - what do you think?
For what it's worth, here is what I do (or plan to do) in my mod for units, I suppose you can do the same for your buildings:do they all need historical background information, or does the link in the text to the regular barracks, with it's background info suffice?
Unfortunately, it's not possible, unless you make the building a requirement for another building that auto produce the units.Can an improvement be a requirement for building a unit? If so then Smithy, for example, could be a requirement for some of the "iron" units. Or maybe a "Farrier" building for the mounted units? If that would work, limit the building itself rather than the units with the iron resource and maybe even further by requiring river access to build it.
Although you can use a SW to be a preq. for all non-bombarding "Iron" units after a specific point, using the Nuclear Missile flag. But that would take an improvement away...