Antiochus VII
Basileus
- Joined
- Aug 20, 2002
- Messages
- 687
I'm not sure if I have any to add... you've already included all the traits from Civ3 and Civ4
, and hinted earlier at traits for horsemanship (special resources), etc. Just some ideas off the top of my head, these might not even be Group B traits outright but perhaps instead modifiers off that 4th tech spot if available (it could be a 'governmental/societal' modifier perhaps):
Nomadic - access to certain techs replaced (horsemanship - maybe as you mentioned somewhere before - for instance replacing a cultural/governmental spot, say 'bureaucratic empire' for instance)
Feudal/Bureaucratic/Tribal etc - modify available governments for each civ, or NOT give an additional government like 'Empire' but instead wonders,units, or even resources not available to other civs (as 'Nomadic' above)
or perhaps even allowing treasure/commodity units or bonuses for civs with Piracy/Raiding or Trading (I mentioned these ideas before, they may be too specific or difficult to work out evenly but I'm just tossing them out for thought again).

Nomadic - access to certain techs replaced (horsemanship - maybe as you mentioned somewhere before - for instance replacing a cultural/governmental spot, say 'bureaucratic empire' for instance)
Feudal/Bureaucratic/Tribal etc - modify available governments for each civ, or NOT give an additional government like 'Empire' but instead wonders,units, or even resources not available to other civs (as 'Nomadic' above)
or perhaps even allowing treasure/commodity units or bonuses for civs with Piracy/Raiding or Trading (I mentioned these ideas before, they may be too specific or difficult to work out evenly but I'm just tossing them out for thought again).