Anno Domini update

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Partizanac said:
No hard feelings, but if your building this for us you'd better ask us then! maby open up a pool! cause I my self like middle ages like those first guns! and those wooden cannons! :D
There are a number of modders who like this era, so I'm sure one of them will take this project on.
 
:wavey: Back from vacation?
I remember aaglo saying, "You'll be back." Guess he was right.:)

Anyways, it's nice to see you back and the mod looks great.:)
 
The next question is the timescale for the mod. Last time out, it started off at the dawn of time and went on until the early Middle Ages; however, with the later civs now out of the game, should it finish around the fifth century? If so, whilst there are some technologies that could suit other eras, such as Crop Rotation, others will have to be dropped - bringing in new techs. Should there be specialised techs in the mod like the original version or should all techs be available to all civs? Was the variety part of the attraction? I think I'll be making all civs horse riders in the new version, rather than specifying some as camel or elephant riders. In fact, if elephant tactics were used, it could allow this as an additional unit for the civs to have rather than being either/or.
 
Virote_Considon said:
After all, are you after Anno Domini or Anno Domini II?
Now that is a good question!! One good thing about Civ IV is that you can have as many different civs as you like and within that, as many leaders for each civ as you like. That's one advantage I'd love Firaxis to patch into Civ III - but we know that ain't going to happen!!
 
Stormrage said:
Ooo! Ooo! Make 2 versions (or more :mischief:) with all the candidate civs in them! :D
Thought about it....it would have to be two mods essentially!! It's a shame that some civs (if they were made non-player) couldn't change their name half way through!! That way, you could have Ashurbanipal of the Assyrians being deadly opponents in the early eras, to be replaced with Alaric of the Visigoths in the latter stages. It can't happen though, which is a pity.

[EDIT:update] Here's another thought; how about being really specific with this mod and dating it between 500BC and 500AD, covering an important thousand years in history? To qualify for inclusion, civs must have been active during this time. That would arguably give the mod focus on a specific time-frame and make more sense of the civs that actually are there....and I can have my British civs back! The four eras would cover roughly 250 years each. Any comments?

Stormrage said:
Glad to see you back, Rob! :wavey: I`ll think about those lists, and then you`ll get my 2 cents :)
Looking forward to your 2 cents - though I guess you'll be playing as the Vandals....that's Geiseric with that axe in the preview ;) .
 
Quinzy said:
no Éire on the new list? ah well.
At the moment they're not there, but who knows ;) ? If I do the mod as 500BC - 500AD as I suggested above, then they could well be back.

Stormrage said:
Yup! :smug: Who`s the black Pharaoh?
It's Taharqa of Nubia.
 
Here's another thought; how about being really specific with this mod and dating it between 500BC and 500AD, covering an important thousand years in history? To qualify for inclusion, civs must have been active during this time. That would arguably give the mod focus on a specific time-frame and make more sense of the civs that actually are there....and I can have my British civs back! The four eras would cover roughly 250 years each. Any comments?

That would tighten up the civ lists quite a bit, and allow for more detail in the tech tree to really focus on the era if you wanted. That start date could be flexible too, just moving it to

800 removes Hittites, Minoa, Mycenae, Troy (4 slots opened)
600 removes Assyria, Israel (6 slots)
500 removes Babylon, Tartessus (8 slots)

so it could be tailored to how many civs do you want to add?

Edit: of course you might just add Lydia and Iberia right back in to take the place of the Hittites and Tartessus too.
 
Well, to throw in my 2 cents regarding the Slavs... If you have the Byzantines in it, then it is almost a must to include the Bulgarians with Khan Boris as their leader. The Bulgars were, after all, the Byzantines greatest nemesis on the Balkans.
 
TopGun69 said:
Well, to throw in my 2 cents regarding the Slavs... If you have the Byzantines in it, then it is almost a must to include the Bulgarians with Khan Boris as their leader. The Bulgars were, after all, the Byzantines greatest nemesis on the Balkans.
..but I've not got the Byzantines in it. However, I am thinking about the Bulgars as they popped up in the second century AD.
 
Whilst we're still pondering over the choice of civs; if we go down the 500BC-500AD route, here's a possible 31:

01. Aegina
02. Anglo-Saxons
03. Armenia
04. Athens
05. Brigantia
06. Bulgars
07. Carthage
08. Corinth
09. Coritani
10. Dacia
11. Egypt
12. Eire
13. Etrusca
14. Gauls
15. Iberii
16. Iceni
17. Illyria
18. Ionia
19. Macedonia
20. Marcomanni
21. Ostrogoths
22. Parthia
23. Persia
24. Picts
25. Rome
26. Scythia
27. Sparta
28. Suiones
29. Teutons
30. Vandals
31. Visigoths
 
Quinzy said:
that looks pretty good :)
Thanks; I quite like the list. Arguably, Axum should be there. Perhaps I could join together the Ostrogoths and Visigoths as....er...the Goths, as that would possibly be more in flavour of the mod, placing Axum in the vacant position that would yield.

I do think that this list gives us a "right good mix" but all within a certain timeframe. I believe that I've already got leaderheads to suit most (if not all) of these civs.

One concern that I have is with having the Carthaginians and Vandals in the same mod. As the Vandals took over Carthage, they share city names. I'd suggest that Carthage is more in keeping with this mod than the Vandals - but, as ever, I could of course be wrong!! If we did drop the Vandals due to this, would Nubia be too early for the timeframe?
 
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