Partizanac said:
R8XFT hey from your new list:
24. Thrace
31. Thrace
Well spotted, thank-you. That gives us another civ slot we can use!! However, who should take that last place? How about the Alans? If so, I could do with a city list...
Antiochus VII suggested Numidia or Berber...what do other people think?
Stazro said:
You didnt want to include Vandals and Carthage, because they would have a almost equal city-list. The same thing it is with Parthia and Persia: The Parthians were Nomads who founded an empire within Persia after they defeated the Seleukid Greeks who ruled Persia before.
Parthians could be seen as a persian Rulers-Dynasty, like in later times the sassanids, who on their part dispersed the parthians.
So: Perhaps Parthia should be no own Civ, but there could be some nomadic Horse-units in the persian tech-tree to represent their Rule and influence on culture and warfare in Persia.
I take your point; however, Parthia was very much wanted by people in the original version and I did manage to have a unique city list. Thanks for your comments about elephants too!
Blue Monkey said:
Are your flavor-related ideas in any way similar to TAM's culture specific minor wonder?
I've not really played TAM as much as I should have to be honest (as I was too busy creating my own mod!) so I'm unfamiliar with the culture specific minor wonder. I would have thought that Thamis would have done it the same way as I did the flavour stuff in the original game though (i.e. gave each civ four free untradeable advances that were required for techs later on in the game).
Antiochus VII said:
On the building idea, I have more questions than suggestions, but maybe they'll be helpful.
1) Would having the effects expire give the AI problems in terms of building it later? Would having them expire be necessary at all if each civs buildings were essentially balanced?
I'm not sure, it's going to be one of those things we try out and see what happens.
Antiochus VII said:
2)And if one civ took another civ's city with the improvement, could it then build the other civs buildings there? This might be a nice effect to allow one culture to absorb another's assets through conquest (e.g. Persia conquering Phoenicia and getting naval assets thereby, but only in the conquered region)
Love it. Wouldn't that be great? So a conqueror could, for example, build Hadrian's wall even though they don't have the prerequisite trait, but only in the conquered city that has that trait...yep, not thought about it, but that's really fantastic. I suppose they'd be able to take the city once the wonder had been built, so why not beforehand?
I'd like to thank all the well-wishers; it is appreciated and I feel like I've come home after being abroad for a while.