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Announce Your Files for Front-Page Coverage

Discussion in 'Civ5 - Creation & Customization' started by Blue Monkey, Oct 12, 2010.

  1. Blue Monkey

    Blue Monkey Archon Without Portfolio

    Joined:
    Jul 31, 2005
    Messages:
    11,057
    Location:
    Timeless Isle
    The announcement is for finished creations only. That does include public betas of scenarios. Please note: No discussions in this thread about the merits of items submitted. Keep that to the item's own thread. Questions and so on about the format for announcements, etc. are of course allowed.

    Required Format for Submissions
    If you would like your new or updated CiV file included in the front-page news, make a post in the following format:
    Moderator Action: ATTENTION, new posting scheme:

    For the future, please post in the following way:
    My file by MyName, e.g.
    Chinese Rifleman by bernie14

    If there are multiple modders, please name them all.
    If you use the database link or the forum thread is up to you.
    If you have a nice image, then please include it in the post. Size does not matter, but if there's nothing recognizable in it after being shrinked to a width of 125 or 250 px then it will probably not be included.
    If possible images are obvious in the linked thread/database entry, then there's no need to include them again in the post here, I'll grab them from there.
    If it's not obvious to which category it belongs (e.g. units, mods, maps), then please say in the post what it is.
    If there's something really important about this file/the update, then please also state it, but not more than 2 sentences please.

    Original post:
    Spoiler :

    Title:
    Type: (Scenario, Unit, Modpack, Map, Utility Program, Tutorial, etc)
    File Version:
    Requirements: (official patches, etc.)
    File Entry URL: (please add your file to the file database if you haven't already!) Make sure that the entire URL shows as posted.
    Author Name: (your CFC name, that is)
    What's new in this version?:



    Guidelines for Links
    If you see "..." in the middle of the URL as posted then please take a few seconds to edit your post to show the whole URL. There are going to be so many submissions that I won't have the time to correct your link for you. The link you post can be either to the item's thread or to the download page in the db.

    How to properly display a long link:
    Spoiler :

    YOU INSERT A SPACE
    Spoiler :
    The key is to insert a space between the bracket & the http.

    example:

    Original:
    Code:
    [plain][URL]http://forums.civfanatics.com/downloads.php?do=file&id=15598[/URL][/plain]
    Change to:
    Code:
    [plain][URL="http://forums.civfanatics.com/downloads.php?do=file&id=15598"] http://forums.civfanatics.com/downloads.php?do=file&id=15598[/URL][/plain]
    It's a subtle difference. The only change is just to insert a space (_ shows where to put the space, it's not an underline):
    Code:
    [SIZE=3][COLOR=Blue]][COLOR=Red]_[/COLOR]http:[/COLOR][/SIZE]
    example in action:

    Link without extra space:

    http://forums.civfanatics.com/downloads.php?do=file&id=15598

    Same link with space added:

    http://forums.civfanatics.com/downloads.php?do=file&id=15598

    A Really Big Thanks to CommanderZ for the original hint. And thanks also to Manifold for suggesting I add this explanation to the OP.


    There are also other ways to shorten how a URL linking to a thread or post appears.

    REMOVE THE LAST PART OF THE URL CODE STRING

    USE [POST=#####] INSTEAD OF [URL=#####]
    Spoiler :
    post=9937770
    also works. This one looks like

    [post=9937770]post=9937770[/post]

    when you are typing the post.

    None of these methods is any better than another. It just depends on which one is easier for you to understand & use. Personally, I prefer the post= method because I only have to remember to begin with [post = ####] and end with [/post]. But other people may find one of the other methods easier. Hopefully at least one of those makes sense & seems simple enough to put to use.



    Guidelines for Previews
    Three options to get a picture in the preview gallery:
    • Put the preview you want in the post you link to
    • In your post here put a separate, clearly labeled, link to the preview you want
    • Or, as part of your post in this thread, include the preview you want


    Please post previews with at least one dimension in easy to manage sizes as listed below. Previews in irregular sizes may not get used at all, especially when time is tight. Screenshots are fine - but are subject to arbitrary chopping & scaling to reduce them to a dimension of 128, 256, 320, etc. If you've got multiple items, you can combine these standard sizes into larger images. I seriously doubt anything larger than 320x320 will make it unscathed.

    Any image without at least one dimension of 320 pixels or smaller may not be used at all. Larger images are very difficult to work with & do not show well in a small preview.
    Spoiler :
    preview thumbnail size



    sample large screenshot
    reproportioned & scaled

    If you make a preview that fits, you get to make the aesthetic decisions. ;)



    Make my work easy. Then the announcements get out more frequently because each time there’s a new batch it's quicker to do the announcement. If there any problems with the announcement format, or suggestions to make the announcement more effective you're welcome to post them here or contact me by pm.
     
  2. PSYX

    PSYX Chieftain

    Joined:
    Jan 28, 2006
    Messages:
    277
    Location:
    Ukraine
    Title: Ukrainian civilization
    Type: Modpack
    File Version: Beta
    Requirements: -
    File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=15577
    Author Name: PSYX
    What's new in this version?:
    Leader: Ivan Sirko
    UU: Zaporizhian Cossack
    UB: Sich
    Unique trait: "Fertile earths" (+ 2 food, +50% for great peoples, +promotion "sentry" for mounted units)
     
  3. ArgentumStudios

    ArgentumStudios Chieftain

    Joined:
    Sep 18, 2010
    Messages:
    122
    Location:
    Utah, US
    Title: AgS - Resource Info Panel
    Type: UI Mod
    File Version: 2.0
    Requirements: -
    File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=15485
    Author Name: ArgentumStudios
    Discussion Thread: http://forums.civfanatics.com/showthread.php?t=387246
    What's new in this version?:
    * Sort by name or resource totals
    * Collapsible sections for each resource type
    * Translations for DE, ES, FR, and IT
    * Bug fixes

    Preview:


    ==================================================

    Title: VisualHG for ModBuddy
    Type: ModBuddy Extension
    File Version: VisualHG 1.0.9
    Requirements: TortoiseHG: http://tortoisehg.bitbucket.org/
    File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=15603
    Author Name: ArgentumStudios
    Discussion Thread: http://forums.civfanatics.com/showthread.php?t=389969
    What's new in this version?:
    VisualHG support for ModBuddy

    Preview:
     

    Attached Files:

  4. DasGuntLord01

    DasGuntLord01 Chieftain

    Joined:
    Feb 11, 2010
    Messages:
    80
    Title: Gunther's Land Down Under
    Type: Civilization
    File Version: 4
    Requirements: None
    File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=15580
    Author Name: DasGuntLord01

    Adds Australia to the game as a playable civ!

    Leader: Edmund Barton, the first Prime Minister of Australia!
    Trait: Mining Nation! Double Aluminum, Oil, and Coal resources.

    Unique Unit: Diggers. Rifleman replacement that is cheaper and slightly weaker, but starts with the Drill 1 promotion for free.

    Unique Building: Cricket Ground. Replacement for the Stadium that gives extra happiness while costing less upkeep.

    Images:



    Click for full size image

     
  5. jaldaen

    jaldaen Chieftain

    Joined:
    Feb 19, 2006
    Messages:
    467
    Title: Improved 1UPT (One Unit Per Tile)
    Type: Modpack
    File Version: v.1
    Requirements: -
    File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=15539
    Author Name: jaldaen
    What's new in this version?:

    Version .1:
    *Added extra movement to all units (including embarked units) to help avoid 1UPT traffic jams caused by the AI.
    *Lowered the road and railroad movement modifiers.
    *Increased city and unit sight range.
    *Increased city bombardment range.
    *Increased minimum distance between cities to 3.
     
  6. jaldaen

    jaldaen Chieftain

    Joined:
    Feb 19, 2006
    Messages:
    467
    Title: Portugal: Lords of Exploration
    Type: Civilization
    File Version: v.1
    Requirements: -
    File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=15579
    Author Name: jaldaen
    What's new in this version?:

    Leader: Manuel I, the Fortunate.

    Unique Trait: Lords of Exploration-Embarked units can defend and have +2 movement. In addition, land units move faster along rivers.

    Unique Unit: One of the first gunpowder units of the game. Only the Portuguese may build it. This Unit has a combat bonus outside of friendly territory, unlike the Musketman which it replaces. In addition, it can build forts and trading posts.

    Unique Building: Each luxury resource worked by this City produces +1 Gold. The Feitoria also increases a city's Defense.
     
  7. Blue Monkey

    Blue Monkey Archon Without Portfolio

    Joined:
    Jul 31, 2005
    Messages:
    11,057
    Location:
    Timeless Isle
    Moderator Action: I'll put an announcement together once there are at least 10 items. Hopefully once we get a rhythm going we can put out an announcement every couple of weeks or so.
     
  8. elistor

    elistor Chieftain

    Joined:
    Jan 12, 2008
    Messages:
    111
  9. Jaythekiller

    Jaythekiller Chieftain

    Joined:
    Sep 15, 2006
    Messages:
    185
    Location:
    Ajaccio,Corsica,france (Europe)
    Title : Corsica Mod

    Type : Civilization

    File version : 3

    Requirements : None

    File entry URL : http://forums.civfanatics.com/downloads.php?do=file&id=15590&act=down



    Author Name : Jaythekiller

    What's new in this version :

    _ New trait : Man of the Enlightenment (-25% Social Policies Cost)
    _ Paoli troops are now 20 strength
    _ Fixed Paoli icon in the civilopedia
    _ added rivers and city ruins to the map
    _ World wrap disabled
     
  10. Manifold

    Manifold ModderProtectionAdvocate

    Joined:
    Aug 27, 2007
    Messages:
    1,580
  11. Blue Monkey

    Blue Monkey Archon Without Portfolio

    Joined:
    Jul 31, 2005
    Messages:
    11,057
    Location:
    Timeless Isle
    Moderator Action: To quote the OP: "If you see "..." in the middle of the URL as posted then please take a few seconds to edit your post to show the whole URL. There are going to be so many submissions that I won't have the time to correct your link for you."

    The result is that when I CnP there's going to be an incomplete URL used for the link. The majority of the submissions have this fault as of now. If that's what you want leave it as is. If you actually want people to be able to link to your work please correct it.
     
  12. poncratias

    poncratias Chieftain

    Joined:
    Feb 9, 2010
    Messages:
    336
  13. poncratias

    poncratias Chieftain

    Joined:
    Feb 9, 2010
    Messages:
    336
    Would you mind telling the people HOW this actually can be done????
     
  14. CommanderZ

    CommanderZ Chieftain

    Joined:
    Nov 24, 2007
    Messages:
    182
    Location:
    Prague, Czech. Rep.
    To show whole URL, add an extra space into the URL tag

    Title: Vanilla Asset Browser
    Type: Utility (ModBuddy extension)
    File Version: 1.6
    Requirements: ModBuddy 1.0
    File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=15598
    Author Name: CommanderZ

    (first picture)

    ================================

    Title: Subversion for ModBuddy
    Type: Utility (ModBuddy extension)
    File Version: 1.0
    Requirements: ModBuddy 1.0
    File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=15599
    Author Name: CommanderZ

    (second picture)

    ================================

    Title: Better LUA Editor
    Type: Utility (ModBuddy extension)
    File Version: 1.0
    Requirements: ModBuddy 1.0
    File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=15600
    Author Name: CommanderZ

    (third picture)
     

    Attached Files:

  15. Blue Monkey

    Blue Monkey Archon Without Portfolio

    Joined:
    Jul 31, 2005
    Messages:
    11,057
    Location:
    Timeless Isle
    a solution I use in my own links is to substitute
    for and of course /post instead of /URL inside the ending brackets.

    EDIT: note that
    is the whole code needed. Also, it works for both showthread & showpost commands.

    It's a subtle difference, but look what CommanderZ typed as opposed to you:

    URL="http://forums.civfanatics.com/downloads.php?do=file&id=15592"]http://forums.civfanatics.com/downloads.php?do=file&id=15592

    URL="http://forums.civfanatics.com/downloads.php?do=file&id=15598"] http://forums.civfanatics.com/downloads.php?do=file&id=15598




    Hope those two solutions help. :coffee:
     
  16. Blue Monkey

    Blue Monkey Archon Without Portfolio

    Joined:
    Jul 31, 2005
    Messages:
    11,057
    Location:
    Timeless Isle
    Moderator Action: Before anyone starts thinking I'm being arbitrary read this post by Plotinus who has a lot of experience making announcements. If you read the whole discussion through to the end you'll see that most everyone who initially opposed my guidelines ended up supporting them.
     
  17. Blue Monkey

    Blue Monkey Archon Without Portfolio

    Joined:
    Jul 31, 2005
    Messages:
    11,057
    Location:
    Timeless Isle
    Moderator Action: As suggested by Manifold I've added an explanation of how to properly display a long link in the OP.
     
  18. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    8,649
    Location:
    France
    Title: R.E.D.
    Type: Modpack
    File Version: 0.4
    File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=15434
    Author Name: Gedemon
    What's new in this version?:
    - Rescaling : all human and mounted units have been scaled down, no more giant infantry against tank ! The sea and air units are respectivly better proportionned.
    - Formation : most units are now multiple figure, and the number of figures is raised in all human and mounted units. Existing formations have been reworked to reflect the change in scale, and new (12) formations have been added.
     

    Attached Files:

  19. jaldaen

    jaldaen Chieftain

    Joined:
    Feb 19, 2006
    Messages:
    467
    Blue Monkey,

    Thanks for showing us how to fix that... I hadn't even thought of either of those ways... it's amazing what well placed space can do ;)
     
  20. Onni

    Onni Chieftain

    Joined:
    Oct 9, 2010
    Messages:
    82
    Title: DiploWillard
    Type: UI Modpack
    File Version: 2.0
    Requirements: none
    File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=15607
    Homepage: http://forums.civfanatics.com/showthread.php?p=9781010
    Author Name: Onni
    What's new in this version?:
    With this mod you can manage City-states and see their data in an easy single screen. You will have a handy small button on your screen to open it at any time. Button even keeps you informed when your next ally or friend City-state is about to expire.
    • no dependencies (on other mods or core files)
    • handy button to open/close the window
    • useful turn counter for the next City-State influence level change
    • user-friendly controls for data and window management


    This is my first Civilization mod and for that reason I wanted to see what can be accomplish with the SDK's and API. Therefore I tried to make the mod as dynamic and modular as possible so it's easy to build on it in the future. This also enabled me to give the end user much more power to optimize the mod to their liking. As no Civ core files are changed or required this mod should be compatible with any other mod.

    Version history:
    v2.0
    • fixed 120+ influence counter bug
    • added Protected column
    • added options screen (custom colors, custom columns, etc.)
    • added saving of user settings
     

    Attached Files:

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