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Discussion in 'Civ5 - Creation & Customization' started by Blue Monkey, Oct 12, 2010.

  1. Jaythekiller

    Jaythekiller Warlord

    Joined:
    Sep 15, 2006
    Messages:
    185
    Location:
    Ajaccio,Corsica,france (Europe)
  2. Cyrinno

    Cyrinno Warlord

    Joined:
    Oct 20, 2010
    Messages:
    253
  3. Blue Monkey

    Blue Monkey Archon Without Portfolio

    Joined:
    Jul 31, 2005
    Messages:
    11,072
    Location:
    Timeless Isle
    Moderator Action: Work on the new announcement has begun. Further posts will be in the next round.
     
  4. Blue Monkey

    Blue Monkey Archon Without Portfolio

    Joined:
    Jul 31, 2005
    Messages:
    11,072
    Location:
    Timeless Isle
    Moderator Action: The announcement is posted.

    Moderator Action: If you're curious about why your preview wasn't used or your links don't work refer to the OP.
     
  5. GarretSidzaka

    GarretSidzaka Deity

    Joined:
    Dec 17, 2002
    Messages:
    4,696
    Location:
    Arizona
  6. MAHRana

    MAHRana Warlord

    Joined:
    May 22, 2010
    Messages:
    278
  7. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
    Messages:
    14,450
    Location:
    Crestview FL
    Title: Economy Mod
    Type: Modpack
    File Version: 5
    Requirements: Latest Patch
    File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=15440
    Author Name: Valkrionn
    What's new in this version?:

    • Updated to include the latest version of Robk's Info Addict mod.
    • Fixed a UI issue suffered by those running high resolutions
    • Reduced the Flatland Defensive Penalty from 25% to 10%
     
  8. MaxRiga

    MaxRiga Emperor

    Joined:
    Feb 1, 2004
    Messages:
    1,274
    Location:
    Riga/Montreal
  9. Ambreville

    Ambreville Deity

    Joined:
    Sep 28, 2006
    Messages:
    2,255
    Location:
    Windy City USA
  10. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

    Joined:
    Oct 22, 2008
    Messages:
    31,139
    Location:
    Germany / Netherlands
    We're here in the Civ5 thread, i moved this post to here from the Civ4 thread.
    And please no discussion in here, use PMs if you want to ask anything.
     
  11. asioasioasio

    asioasioasio Fallout Scrubber

    Joined:
    Mar 4, 2006
    Messages:
    3,058
    Location:
    Poland, EU
  12. Deliverator

    Deliverator Graphical Hackificator

    Joined:
    Feb 12, 2008
    Messages:
    4,530
    Location:
    London, UK
    Title: Redcoat and Continental Infantry
    Type: Unit
    File Version: 1
    Requirements: -
    File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=15816
    Author Name: Deliverator, Oleg153
    Discussion Thread: http://forums.civfanatics.com/showthread.php?t=396179

    Preview:


    -------------

    Title: Conquistador Musketman
    Type: Unit
    File Version: 1
    Requirements: -
    File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=15849
    Author Name: Deliverator
    Discussion Thread: http://forums.civfanatics.com/showthread.php?p=9874560

    Preview:


    -------------

    Title: Zulu Impi
    Type: Unit
    File Version: 1
    Requirements: -
    File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=15862
    Author Name: Deliverator
    Discussion Thread: http://forums.civfanatics.com/showthread.php?t=397159

    Preview:
     
  13. Blue Monkey

    Blue Monkey Archon Without Portfolio

    Joined:
    Jul 31, 2005
    Messages:
    11,072
    Location:
    Timeless Isle
    Deliverator - those are great previews! Take a hint everybody. ;)

    :coffee:
     
  14. blazekid87

    blazekid87 Warlord

    Joined:
    Oct 5, 2010
    Messages:
    179
    Location:
    NYC
  15. blazekid87

    blazekid87 Warlord

    Joined:
    Oct 5, 2010
    Messages:
    179
    Location:
    NYC
    Title: American Infantry
    Type: Unit
    File Version: 1
    Requirements: -
    File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=15897
    Author Name: Blazekid87, Danrell



    Title: Japanese Infantry
    Type: Unit
    File Version: 1
    Requirements: -
    File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=15898
    Author Name: Blazekid87, Danrell



    Title: Russian Infantry
    Type: Unit
    File Version: 1
    Requirements: -
    File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=15899
    Author Name: Blazekid87, Coffee Junkie



    Title: English Infantry
    Type: Unit
    File Version: 1
    Requirements: -
    File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=15902
    Author Name: Blazekid87, Coffee Junkie

     
  16. Manifold

    Manifold ModderProtectionAdvocate

    Joined:
    Aug 27, 2007
    Messages:
    1,580
  17. Nitram15

    Nitram15 Pro Libertate!

    Joined:
    Sep 15, 2009
    Messages:
    1,855
    Location:
    Hungary
  18. Cyrinno

    Cyrinno Warlord

    Joined:
    Oct 20, 2010
    Messages:
    253
    Title: Echoes of Ages
    Type: ModPack
    File Version: 13
    Requirements: Latest Patch
    File Entry URL: http://forums.civfanatics.com/showthread.php?p=9852673#post9852673

    Author Name: Cyrinno
    What's new in this version?:

    Slightly Adjusted Police Station
    Slightly Reduced Happiness Late Game
    Happiness Removed from Capital Upgrade Buildings
    Publicani Tax Office now National Tax Office(removed roman name)
    Airport Added(25% Air Production; +15XP Air)
    Social Engineering Tech now Social Empathy tech(so it fits in description panel)
    Markets no longer give money from whales
    Stock Exchange now gives money from whales
    BugFix: Air fighters now get 50% penalty as reported when attacking land.
    They were suffering 75% penalty. Now Fixed.
     
  19. Thalassicus

    Thalassicus Bytes and Nibblers

    Joined:
    Nov 9, 2005
    Messages:
    11,057
    Location:
    Texas
    Title: Thal's Balance Mods
    Type: Modpack
    File Version: n/a (components have independent versions)
    Requirements: none (dependencies are included in download)
    File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=15667
    Author Name: Thalassicus
    What's new in this version: (See version history below)

    Spoiler Version History :
    Version History: Nov 2 - Nov 17

    Unofficial Patch
    v. 28

    • From collaboration with Attila, moved several top-bar user interface fixes to Attila’s Mods (included in the Balance – Combined download).
    v. 25

    • Added the missing label for the Science yield type (TXT_KEY_YIELD_SCIENCE).

    Attila’s Mods
    v. 8

    • More concise and consistent top panel info matches the “turns to next tech” display, and fits better on some screen resolutions:
      • Turns to next policy.
      • Turns to next Great Person (and what type it will be).
      • Changed “HELP” button to a question mark.
    • Fixed a bug with golden age hover tooltip.
    • Strategic resources now display even if no units use it.

    City Development
    v. 9

    • -1:c5science: Scientists.
    v. 8

    • City-states no longer build the Agra Fort, Baths of Trajan or Medici Bank (city states don’t build wonders).
    v. 7

    • v7 and up are not backward compatible with savegames of v6 or lower (or saves without the mod installed). It’s best to update mods in-between finishing one game and starting the next. I apologize for any inconvenience this might cause.
    • Building tooltips now indicate what specialists they provide.
    • Moved 1:c5citizen: Scientist Specialist from Library to the University.
    • Moved 1:c5happy: from Colosseum to Stadium.
    • -15%:c5production: Courthouse.
    • Trade route income changed to favor highly populated cities a little more.
    • These changes are part of a comprehensive approach to address concerns of balance between small and large empires (especially infinite city sprawl). I thought long and hard about this for several weeks, and there appears to be no way to completely address some balance issues with only the existing buildings. These will likely be the only “new” things added in any of my balance mods, as I want to keep things as close to vanilla as possible. Feedback on this is welcome (click here).
      • Aqueduct building for early food storage.
      • National wonders: Agra Fort (defense and merchants), Baths of Trajan (happiness), and Medici Bank (gold and merchants).

    Civilizations
    v. 6

    • Updated Jaguar and Mohawk Warrior tooltips to indicate they start with Woodsman.

    Diplomacy
    v 3

    • A recent patch un-solved the exploitative nature of direct :c5gold: payments again, so I fixed it again in this mod.

    Terrain Improvements
    v. 13

    • -1:c5production: on mined luxury resources.
    • Removed +1:c5production: Quarry bonus from Engineering.
    v. 12

    • Reduced yield of several Great Person improvements slightly.
    • Various techs at the end of the Renaissance era now boost GP improvements 50%.

    Combat
    v. 15
    • Slightly reduced strength of Castles and Military Bases.
    v. 14
    • Changed name of mod from Units to Combat.
    • Paratroopers are now Recon class, can be upgraded from Scouts, and have double drop range.
    • Medic promotion is available after Survivalism/Scouting I for land units.
    • Bombard promotions replaced with Survivalism for Submarines.
    • Fixed a bug preventing promotion swapping from occurring.
    v. 13

    • Scouts keep their faster-movement promotion when upgraded by Ancient Ruins.
    v. 12

    • Slightly reduced city defenses.
    • Reduced prerequisite requirement for Siege promotion.


    Preview image:


    128x128
     
  20. rf900

    rf900 Warlord

    Joined:
    Jan 31, 2006
    Messages:
    194
    Title: MediEVO (Medieval Era Extension)
    Type: ModPack
    File Version: v29
    Requirements: None
    File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=15942
    Author Name: rf900
    What's new in this version?: New: Altered gameplay to have most turns in Medieval Era and end game at Renaissance. New units, buildings, wonders, techs, policies, victory conditions and other elements.
    Post: http://forums.civfanatics.com/showthread.php?p=9803019

    In MediEVO (MEVO) you will play Civilization V focusing in the Medieval Era which I find fascinating. This is not a scenario, but a normal CivV game with modifications that will play mostly during the Medieval Times. It will have gameplay changes directed to give a better feel of playing during that period.

    With the new combat system the units during this period are very well balanced and provide interesting battles. As the period remains unchanged mostly, the combat will seem more real. Also focusing on one era lets you enjoy the units and buildings without the constant fast science progress that makes thing obsolete before building them and creates situations with old vs new items.

    So basically the game will start the same during the first to periods (ancient and classical), it should be fast. When entering Medieval Era speed will decrease GREATLY. The game will end by time in the year 1550, and the victory conditions will match to keep the balance. The total length of the game will try to be similar to the vanilla version in each of its speeds.

    Preview Image:

     

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