New Technology:
Abstraction
Animal Hides
Animal Textiles
Arctic Life
Ballistics
Cartels
Ceramic Armor
Chainmail
Charcoal Furnaces
Chivalry
Desert Life I
Desert Life II
Early Flight
Fermentation
Firearms
Flint Tools
Foraging
High Explosives
Ironships
Land Mines
Leather Armor
Matchlock
Military Organization
Munitions
Naval Mines
Nets
Orienteering
Pathfinding
Personal Hygiene
Plant Textiles
Platemail
Plough (and Yoke)
Pressurized Hull
RADAR
Roman Concrete
Salt Mines
Scavanging
Spice Production
Stone Tools
Superstition
Swimming
Symboilism
The Horshoe
The Plough
The Saddle
The Stirrup
Tungsten Steel
Titanium Steel
Tropcial Culture 2
Tropical Culture 1
Tropical Culture 3
Water Well
New Units:
(New) Carrack
12-Pounder Cannon
25-Pounder Cannon
Arquebus
Bi-Plane
Camel Rider
Camel Rifle
Civil Engineer
Cogge
Commander
Composite Bowman
Corvette
Duke
Gladiator
Gladiator
Glaive
Gunboat
Heavy Cavalry
Highlander
Iron Javelins
King
Land Mine
Light Cavalry
Light Footman
Light Slingers
Man of War
Minuteman
Mortar
Naval Mine
Ram
Reed Skiff
Stone Thrower
Templar Knight
Teutonic Knight
Trade Goods
Wardog
War Elephants
Winged Hussar
New Buildings
Blacksmith
Silversmith
Philospher's Hall
Goldsmith
Guard Tower
Merchant Guild House
Rock Quarry
Smoke House
Keep
Private Museums
Sea Lane
Command Post
Canal / Lock
Naval Academy
Civilizations
Condederate South
Leaders
Jefferson Davis
Traits
All new traits with a far more robust set of bonus and penalties for each culture. Each trait now has at least 1 unique promotion for units of their civilization.
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